Market (PC & Console)·Updated Mar 17, 2026 by Newzoo
Report · January 1, 2023
Published by Newzoo
The PC and console gaming market entered a corrective phase in 2022, generating $92.3 billion in revenue despite a 2.2% year-on-year decline and a 15% drop in playtime. This contraction represents a stabilization toward pre-pandemic levels rather than a long-term downturn, as the market still outperformed pre-COVID forecasts by more than $32 billion. While total engagement fell, particularly among hardcore players who reduced playtime by 37%, the industry maintains a massive global audience of 1.1 billion PC and 611 million console players. This foundation is increasingly defined by a shift toward recurring revenue, with microtransactions and downloadable content now accounting for nearly half of all consumer spending. Market dynamics are currently shaped by the dominance of established live-service titles and the successful integration of transmedia strategies. Games like Fortnite and Roblox continue to lead in monthly active users, while media adaptations have proven effective at revitalizing older intellectual properties. The player base has also become more diverse and socially driven, with women comprising 40% of the audience and 72% of users engaging across multiple platforms. Beyond traditional gameplay, three-quarters of players participate in social activities or content creation, indicating that gaming has evolved into a broader lifestyle ecosystem where multi-platform "core gamers" represent the highest-value consumer segment. The outlook for 2023 and beyond suggests a robust recovery fueled by stabilized hardware supply chains and a dense schedule of highly anticipated blockbuster releases. While PC revenue is expected to grow steadily, console gaming is positioned as the primary driver of market expansion over the next three years. High consumer awareness for upcoming major titles, combined with the continued pivot toward hybrid monetization and cross-media expansion, points toward a resilient industry capable of sustaining growth well above historical norms. This trajectory reinforces the transition of the sector from a product-based model to a service-oriented landscape defined by long-term engagement and social connectivity.
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# The PC and console market in 2023 What’s happening in the games market now and what’s to come Last year we saw the games market face its first downturn in over a decade. As most of the world stepped outside after several years of being shuttered, with offices and schools welcoming people back and more live entertainment returning, PC and console playtime decreased. Compared to 2021, overall playtime dropped by almost $15 \%$ , and there was a decrease in spending year-on-year. As market analysts, we view the market holistically and see that these trends constitute a correction towards pre-COVID engagement. While there was a drop in 2022, we’re confident we’ll see an upward trend in the number of players and how much they spend, especially given that we’re above pre-COVID engagement levels. The battle for attention is heating up, elevating ambitions to expand the definition of engagement. We now have the metaverse, transmedia, cross-platform, remasters, and more, all of which ensure players stay connected to an IP, company, and/or platform. Also, the struggle to build and remain profitable amidst rising development costs and higher risk has helped grow unique models. Subscription services, remasters and remakes, IP licensing, and microtransactions boost profits and mitigate risks. More than ever, Newzoo’s unique ability to track the PC and console gaming landscape and provide critical data, insights, and trends is becoming essential for industry players looking to navigate these tumultuous times. Our product portfolio gives us a 360-degree view of games, gamers, and the games market so we can see what’s happening now and what to expect in an industry that never stops evolving.
# Highlights from the 2023 report New and updated business models, a packed release schedule, and a more diverse player base will stabilize the PC and console market and create growth opportunities PC and console markets generated $\$ 92.3$ billion in 2022, a decline of $= 2 . 2 \%$ year on year. The markets may be cooling down after the pandemic, but overall performance still outshines our previous forecasts. Developing solely for PC or console will still be viable in the years to come, driven by live services, better access to hardware, and hybrid monetization. Average playtime dropped by $23 \%$ across Steam, Xbox, and PlayStation from 2021 to 2022. This isn’t a new low, though, it’s a re-correction to similar numbers to what we saw pre-pandemic. On the development side, many companies delayed their launches from 2022 to at least 2023, contributing to last year’s playtime dip, but a new cohort of anticipated titles may level out playtime engagement across major platforms. 2/3 of gamers played on a PC or console in the last six months. The market has become more equitable, with women gamers now representing $40 \%$ of the total PC & console player base. Motivations to play PC and console games have also diversified significantly, as players give more varying reasons to play across our gamer segmentations.
# The market for PC and console games was enormous in 2022 1.1 Bn PC players in 2022 611 M Console players in 2022 $92.3 Bn PC and console game revenues in 2022
# The games market is stable and growing Predictions for the market in 2023 after a tumultuous year in gaming - PC and console markets are readjusting after the pandemic, but overall 1 performance still outshines our previous forecasts. Developing solely for PC or console will still be viable in the years to come, though cross-platform strategies will be key to succeeding at scale here. - More AAA and AA publishers are pivoting their main franchises to a service-2 based model. Expect fewer new releases and more investment into proven franchises from larger publishers. Games looking to debut now should start as a subscription service to grow an initial audience. - The supply chain for semiconductors will bounce back, which will boost the 3 availability of consoles. The install base for PlayStation 5 and Xbox Series X|S will grow rapidly, meaning it will be possible to develop high-end titles for current consoles without losing too much of the total addressable market (TAM). - PC and console games companies will embrace hybrid monetization strategies, 4 including advertising and marketing. In-game advertising will be a viable alternative for generating revenue, though it will be key to not disrupt immersion for a game’s dedicated player base.
# The PC and console games market hit $92.3 billion in revenue in 2022 Here’s how different segments performed, including year-on-year growth rates In 2022, people spent over $\$ 92$ billion on PC and console game software worldwide. This total represented a $- 2 . 2 \%$ decrease from the previous year’s COVID-fuelled performance, and as a consequence of fewer console releases. The PC market is less hit-driven, so the lack of big titles didn’t have as drastic an effect. Despite the dip, the market is in a healthy state and is on track to grow over the next several years. Our revenues encompass consumer spending on games: physical and digital full-game copies, in-game spending, and subscription services like Xbox Game Pass. Our estimates exclude taxes, secondhand trade or secondary markets, advertising revenues earned in and around games, console and peripheral hardware, B2B services, and the online gambling and betting industry.
The PC and console gaming market reached $93.5 billion in 2023, marking a 2.6% increase even as the industry enters a period of decelerating growth and intensifying competition. While total revenue remains substantial, average quarterly playtime has plummeted by 26% since 2021. This contraction is exacerbated by a heavy concentration of engagement within a small selection of "evergreen" titles and established platforms like Fortnite and Roblox. These games, which are over seven years old on average, now command more than half of all total playtime, creating a challenging environment for new market entrants. Market dominance is increasingly consolidated among a shrinking group of approximately 30 publishers who control 80% of all monthly active users. In 2023, games six years or older accounted for over 60% of total playtime. Although new releases captured 23% of the market's attention, the vast majority of that share was claimed by annual franchise sequels. This leaves non-annual, original titles to compete for a mere 8% of total playtime, illustrating a significant barrier to entry for innovative or independent intellectual properties in the current landscape. To navigate this stagnation, the industry is pivoting toward transmedia adaptations and cross-platform expansion. Film and television tie-ins have proven highly effective, driving an average 35% increase in monthly active users for associated titles. Furthermore, expanding established IPs to mobile and cloud platforms is essential for diversifying player demographics and reaching emerging markets in Latin America, Africa, and Southern Asia. Future success depends on capturing multiplayer-first audiences and leveraging cloud technology to bypass traditional hardware barriers, allowing publishers to tap into rapidly growing global player bases.
The global PC and console gaming market is projected to reach $92.7 billion by 2027, driven by a significant recovery in the console sector. While PC growth remains modest at a 2.6% CAGR, the console segment is expected to expand by 7.0%, fueled by the anticipated launch of the Nintendo Switch 2 and blockbuster releases such as Grand Theft Auto VI. Despite a revenue dip in 2024 due to a lighter premium release schedule, total playtime grew by 6%, signaling robust engagement even as market dynamics shift toward a "near zero-sum" competition for player attention. Player behavior is increasingly characterized by "calcification," where engagement is concentrated into a shrinking pool of established "forever games." Titles aged six years or older now command over 60% of playtime on PC and nearly half on consoles. This consolidation is most visible on PC, where just five legacy titles account for 30% of annual hours. While PlayStation has emerged as a growth leader with a 21% increase in playtime since 2021, the broader trend across all platforms shows players becoming more "unreachable," with a rising share of the audience engaging with only one to three games per year. To combat stagnation, publishers are increasingly leveraging "recursive nostalgia" by reintroducing classic maps and mechanics. While this strategy yielded massive engagement spikes for Fortnite, its effectiveness varies, often serving as a short-term boost rather than a long-term retention tool unless structured as a permanent gameplay mode. Furthermore, the discoverability crisis has intensified as annual releases on Steam approached 19,000 in 2024. With the impact of traditional seasonal sales declining fourfold since 2019, success now requires a shift toward targeted global events, external traffic generation, and product differentiation to break through a market dominated by AAA franchises and entrenched free-to-play titles.
The PC and console gaming market is characterized by intense competition and the dominance of established franchises, with total revenues projected to reach $95.2$ billion in 2023. Analysis of 37 major markets reveals a significant barrier to entry for new titles; in 2022, 18 of the top 20 games by monthly active users (MAU) were released in previous years. This trend continued into 2023, where Hogwarts Legacy was the only new release to break into the top 20 MAU rankings during the first five months of the year. Furthermore, while the total number of games released on Steam continues to rise, the number of titles reaching a milestone of 50,000 lifetime players is declining, highlighting a market increasingly consolidated around long-standing live-service titles and known intellectual properties. Demographic data from a global survey of over 60,000 respondents across 36 markets indicates that gaming engagement is highest among younger generations, with 89% of Gen Z and 82% of Millennials identified as game enthusiasts. These cohorts spend approximately 20% of their leisure time playing video games, a figure that rivals time spent on social networks. Spending patterns also skew toward younger players, with over 70% of Gen Z and Millennials making in-game or game-related purchases. Notably, these audiences engage with gaming far beyond active play, frequently participating in community sites, viewing gaming video content, and following creators. To succeed in this "attention economy," the findings suggest that developers must move beyond traditional product launches to embrace cultural relevance and community building. Successful strategies include leveraging transmedia IP, such as television adaptations and film crossovers, and utilizing creator marketing to reach audiences on platforms like TikTok, which generated over 3 trillion gaming content views in 2022. The intersection of gaming with non-endemic brands in fashion, music, and consumer goods further illustrates the industry's evolution into a mainstream cultural pillar that competes directly with traditional media for consumer time and loyalty.
The global PC gaming market reached record heights in 2023, generating $9 billion in revenue from 580 million units sold on Steam. This performance represents a significant growth spurt following a period of stagnation between 2020 and 2022. The market was primarily driven by a strong slate of premium releases, particularly in the RPG genre, and benefited from a lagging supply of current-generation consoles. Despite nearly 14,000 games being released during the year, the market remains highly concentrated; the top 10 games accounted for 61% of total revenue, while the top 100 games captured 91% of the market share. A notable shift in consumer preference occurred in 2023, as high-quality, story-focused premium titles without microtransactions outperformed live-service models. Success was not limited to major publishers, as several breakout hits were developed by small indie teams. However, financial success remains elusive for the vast majority of developers, with only 5% of new releases earning more than $100,000. While Action and Adventure remain the dominant genres, RPGs saw the most significant growth, whereas Simulation and MMO categories lost market share. The outlook for 2024 suggests a temporary contraction due to a lighter release schedule and increased competition from discounted consoles and subscription services. However, long-term forecasts through 2028 remain positive, driven by the continued expansion of Steam’s global user base and the migration of formerly console-exclusive titles to PC. Growth is expected to be fueled by rising average prices for both AAA and indie titles rather than rapid increases in unit sales. Data for these findings was derived from proprietary algorithms and the Boxleiter method, which estimates sales and revenue based on Steam reviews and public platform metrics.