Updated Mar 17, 2026 by 11 bit studios
Financial · April 1, 2024
Published by 11 bit studios
11 bit studios S.A. transitioned through a significant investment phase in 2023, characterized by a deliberate shift toward larger-scale production and a multi-brand intellectual property model. While the company reported a 29.6% decline in revenue to PLN 52.3 million and a sharp contraction in net profit to PLN 0.52 million, these results reflect a maturing product portfolio and the absence of major proprietary releases during the period. Financial performance was further impacted by non-cash adjustments, including a PLN 6.5 million write-down of its stake in Starward Industries and unfavorable currency exchange fluctuations affecting its primary revenue streams in USD and EUR. Despite lower earnings, the company maintained a robust financial position, ending the year with PLN 54.3 million in cash and deposits and no significant external debt. This liquidity supported a record investment of PLN 58.2 million into game development, bringing total "ongoing development work" to PLN 149.6 million. These resources are concentrated on three major proprietary titles—*Frostpunk 2*, *The Alters*, and *Project 8*—as the studio moves toward a strategic goal of releasing one internal game every few quarters. Notably, the publishing division reached a record 42% share of total revenue, bolstered by the release of *The Invincible* and strong back-catalogue performance from titles like *Frostpunk* and *Children of Morta*. The company expanded its workforce to 299 employees and modernized its Warsaw headquarters, emphasizing human capital and operational readiness for a landmark 2024 release schedule. Strategic agreements, such as advance payments from Microsoft for Game Pass inclusions, have further strengthened the balance sheet. While management identified risks related to talent shortages and macroeconomic volatility, the successful accumulation of over two million wishlists for *Frostpunk 2* underscores a positive outlook. The company remains committed to its 2021–2025 incentive targets and continues to utilize "IP Box" tax relief to optimize its fiscal position as it prepares for its next growth cycle.
Warsaw, 18 April 2024 Warsaw, 18 April 2024 ANNUAL REPORT OF 11 BIT STUDIOS S.A. nake YOUR ANNUAL REPORT OF 11 BIT STUDIOS S.A. FOR 2023 (all amounts in PLN unless stated otherwise)
LETTER FROM THE MANAGEMENT BOARD Warsaw, 18 April 2024 DEAR SHAREHOLDERS AND INVESTORS, Please be invited to read 11 bit studios S.A.’s 2023 Annual Report. This past year has brought significant achievements in both sales and game production. We launched a number of major titles that had been in development for some time. It was a period of intense competition, as numerous long-delayed AAA games hit the market simultaneously. This competitive landscape influenced the releases of products by our publishing division, i.e. The Invincible, which premiered on 6 November 2023, and The Thaumaturge, launched this year. Our older games such as Frostpunk and This War of Mine, now six and over nine years old respectively, continue to demonstrate the enduring value of strong IP that supports monetisation well beyond their initial releases. 2023 also presented challenges, particularly with respect to operating costs. High inflation drove up the costs of game production, impacting a range of cost items apart from salaries.
of strong IP that supports monetisation well beyond their initial releases. 2023 also presented challenges, particularly with respect to operating costs. High inflation drove up the costs of game production, impacting a range of cost items apart from salaries. 11 bit studios S.A. generated revenue of PLN 52.27 million and an operating profit of nearly PLN 7.6 million for the year. Net profit came in at PLN 0.52. Its amount was materially affected by a non-cash item, i.e. remeasurement of our 5.99% stake in Starward Industries S.A. On the other hand, we made a non-cash adjustment related to the recognised costs of the 2021–2025 Incentive Scheme. Our robust financial position is confirmed by the amount of our financial assets, i.e. cash and bank deposits, which totalled over PLN 54.3 million at year-end. This is noteworthy, considering that total game production expenditures for the year exceeded PLN 58.2 million, reaching a record level in our history, yet aligning perfectly with our cash flow expectations for the period. 2024 promises to be a landmark year for 11 bit studios. Following the successful launch of The Thaumaturge in February, we plan to release four additional games this year, including two proprietary titles. Our release calendar begins on 2 May with INDIKA, a highlight from our publishing portfolio. The eagerly awaited Frostpunk 2 will make its debut on 25 July, followed by The Alters a few weeks later. We will conclude our lineup with Creatures of Ava, another title from our publishing division.
calendar begins on 2 May with INDIKA, a highlight from our publishing portfolio. The eagerly awaited Frostpunk 2 will make its debut on 25 July, followed by The Alters a few weeks later. We will conclude our lineup with Creatures of Ava, another title from our publishing division. We have particularly high expectations for our proprietary productions. We are exerting considerable effort to prepare their releases with exceptional diligence. The ongoing marketing campaigns for these games are showing promising results. Early engagement metrics, such as trailer viewership and the number of users who added our games to their wishlists, suggest strong interest among fans. Frostpunk 2 already features on more than two million wishlists and this number continues to grow. Additionally, the pre-order figures for Frostpunk 2, after just a few weeks, are very encouraging, as is the number of gamers who decided to buy the Deluxe version, which offers early access to test a part of the game for a week starting 15 April. We would like to take this opportunity to invite all interested parties to our annual Investor Conference. This year, we plan to host the event post-summer, following the releases of Frostpunk 2 and The Alters. Details will be provided in due course. Thank you once again for the trust you place in us. We invite you to read our report.
parties to our annual Investor Conference. This year, we plan to host the event post-summer, following the releases of Frostpunk 2 and The Alters. Details will be provided in due course. Thank you once again for the trust you place in us. We invite you to read our report. ANNUAL REPORT OF 11 BIT STUDIOS S.A. FOR 2023 (all amounts in PLN unless stated otherwise)
Signed by: Przemystaw Marszat President of the Przemysław Marszał President of the Management Board Grzegorz Miechowski Michat Drozdowski Grzegorz Miechowski Michał Drozdowski Member of the Member of the Management Board Management Board Paweł Feldman Marek Ziemak Member Member of the of the Management Management Board Board ANNUAL REPORT OF 11BIT STUDIOS S.A. FOR 2023 (all amounts in PLN unless stated otherwise)
11 bit studios S.A. reported record-breaking financial results for 2024, characterized by a 168.9% year-on-year revenue increase to PLN 140.54 million. This growth was primarily driven by the successful September launch of *Frostpunk 2*, which sold 592,000 copies by year-end and recouped its development costs within three days. Performance was further bolstered by strong back-catalogue sales and a robust publishing division, with the United States remaining the company's largest market and Steam serving as the dominant distribution platform. Despite record top-line growth, the company recorded a modest net profit of PLN 6.9 million and an operating loss of PLN 2.84 million. These figures were heavily impacted by PLN 67.4 million in non-cash impairment losses, most notably a PLN 48.4 million charge following the discontinuation of "Project 8" due to poor projected returns. Additional impairments were recognized for the underperformance of published titles *The Thaumaturge* and *Creatures of Ava*. However, the company’s liquidity position remains strong, with cash reserves increasing to PLN 65.5 million, providing sufficient funding for upcoming projects without the need for external financing. The company’s strategic outlook focuses on transitioning toward larger-scale intellectual properties. Key milestones include the rescheduled release of *The Alters* in June 2025 and the initiation of a new *Frostpunk* universe title slated for 2027. While the studio currently lacks formal ESG and diversity policies, it maintains a stable governance structure and utilizes the IP Box tax relief to optimize its effective tax rate. Operating primarily from its Warsaw headquarters, the firm continues to manage significant exposure to foreign exchange risks while navigating a competitive global gaming market valued at over $187 billion.
11 bit studios S.A. maintained a robust financial and strategic position in 2021, despite a year-over-year decline in earnings driven by a lack of new product premieres. The company reported annual revenue of 70.12 million PLN and a net profit of 28.69 million PLN, down from 37.36 million PLN in 2020. Notwithstanding lower sales, the balance sheet strengthened significantly, with total assets rising to 219.5 million PLN and record financial assets reaching 107.41 million PLN. This stability was fueled by the sustained performance of the "back catalogue," including *Frostpunk* and *This War of Mine*, alongside effective utilization of the "IP Box" tax relief. The company is currently undergoing a major strategic transition from "Indie" developer to a larger-scale producer and publisher. To support this, 11 bit studios expanded its workforce to over 200 employees and increased R&D investment, with capitalized development costs for unfinished projects—specifically *Frostpunk 2*, *Dolly*, and *Project 8*—rising to 52.93 million PLN. All internal projects have migrated to Unreal Engine under a new licensing deal with Epic Games. Additionally, the company expanded its external footprint by acquiring a 40% stake in Fool’s Theory and committing 50 million PLN to its publishing pipeline through 2023. Geographically, the United States remains the dominant market, accounting for 76% of total revenue, with Steam serving as the primary distribution channel. Because 78% of revenue is denominated in USD while costs are largely in PLN, the company remains highly sensitive to currency volatility. Looking ahead, management has established an ambitious 2021–2025 incentive program targeting 656 million PLN in consolidated revenue, underpinned by a shift toward a multi-team structure capable of delivering annual releases. Operations remain centered in Poland, with the company maintaining high liquidity and self-financing capabilities to fund its upcoming production cycles.
In 2022, Warsaw-based 11 bit studios S.A. demonstrated financial resilience and strategic expansion despite a 4.3% contraction in the global gaming market. The company reported revenues of 74.2 million PLN, a 5.8% year-over-year increase driven by strong back-catalog performance and a record 38% revenue share from its publishing division. While net profit decreased by 20.2% to 22.9 million PLN—largely due to rising operating costs, increased payroll, and a significant 3.66 million PLN charitable donation to the Ukrainian Red Cross—the studio outperformed internal budget expectations and maintained a robust equity-to-asset ratio of 92%. The studio’s strategic focus shifted toward a long-term production pipeline, with intangible assets surging 69% to 99.9 million PLN. This growth reflects heavy investment in three major internal titles—*Frostpunk 2*, *The Alters*, and *Project 8*—with a combined production budget of approximately 130 million PLN. Simultaneously, the company expanded its publishing reach by acquiring a 40% stake in Fool’s Theory and a 5.18% stake in Starward Industries, supporting upcoming external releases like *The Invincible* and *The Thaumaturge*. Geographically, the United States remains the primary market, accounting for 77.4% of total sales. Operating under IFRS standards, the company utilized the IP Box tax relief to maintain an effective tax rate of 15.93% and opted to allocate its 2021 profits to supplementary capital rather than dividends to self-finance future growth. To support this scaling, the workforce grew by 30% to 245 employees, managed under a new hybrid work model. While the company currently lacks formal ESG and diversity policies, it maintains high liquidity and a conservative leverage ratio of 8.98%, positioning itself to release one internal and three to four external titles annually.
In 2020, 11 bit studios S.A. achieved its strongest financial performance to date, characterized by record-breaking revenues of 87.1 million PLN and a net profit of 37.36 million PLN, representing a 57.5% year-over-year increase. These results were primarily driven by the sustained monetization of core intellectual properties, specifically the *Frostpunk* and *This War of Mine* franchises, alongside a growing contribution from the publishing division, which accounted for 29% of total revenue. The company successfully utilized the IP Box tax relief, significantly lowering its effective tax rate to 8.09% and further bolstering its net margin to 42.9%. The company’s strategic focus shifted toward scaling operations and transitioning from indie-level projects to larger-scale productions. This evolution included expanding the internal pipeline to three major proprietary projects—Project 8, Dolly, and Eleanor—and adopting Unreal Engine for future development. To support this growth, the workforce expanded to over 170 employees, and the company moved to a new headquarters in Warsaw. Despite the global COVID-19 pandemic, the transition to remote work caused minimal disruption to production schedules or financial stability. By the end of 2020, the financial position remained exceptionally robust, with total financial resources reaching a historic high of 107.7 million PLN and no debt. This liquidity allows for the full self-financing of current development and publishing expansions. Key corporate milestones included a leadership transition with Przemysław Marszał becoming President of the Board and the establishment of an ambitious 2021–2025 incentive program tied to cumulative revenue targets of 656 million PLN. While the United States remains the primary market, accounting for nearly 77% of sales, the company continues to manage risks associated with foreign exchange volatility and the competitive labor market for specialized developers.