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DiGRA
Of 104 learning game papers from 2003 to 2013, only about five examined how games function in actual classrooms.
Björn Berg Marklund's paper "Out of Context" argues that learning game research has concentrated heavily on the game itself while neglecting the practical conditions under which games are actually used in formal education. Reviewing 104 learning game papers published between 2003 and 2013 in three venues (DiGRA, FDG, and IJGBL), the analysis finds that the largest categories addressed design quality and links to learning principles, while only around five papers examined how games function in classrooms. The review is explicitly non-exhaustive and based on a single author's categorization, but it supports the central claim that context-of-use research represents a significant gap in the field.
The paper's core thesis is that whether a learning game can work at all depends on factors such as hardware availability, technological infrastructure, teacher and student gaming literacy, and rigid class schedules. Surveys cited in the work indicate that teachers are generally receptive to games, with about 70 percent of more than 500 European teachers reporting prior experience, and that US teachers hold more mixed views. The author therefore concludes that barriers to adoption are primarily practical rather than attitudinal, including limited infrastructure, scarce teacher time, reliability problems, and difficulty assessing learning during play. Design improvements alone cannot resolve these obstacles.
The analysis further examines economic and structural constraints. Learning games must match or exceed conventional tools such as books and lectures to justify their place in fragmented school timetables. Return on investment is difficult to establish given tight budgets, illustrated by Swedish schools spending roughly 1,000 to 1,750 SEK per student annually, a small market for educational software, and a trade-off between inexpensive off-the-shelf titles and costlier tailor-made games. The paper also cautions that much existing research depends on artificially supported classroom settings, so its positive findings may not generalize to ordinary educational environments.
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