KLab Inc. reported a 33.2% year-over-year revenue decline to 8,355 million yen for the first nine months of 2023, resulting in an operating loss of 731 million yen.
See it on page 9The core Game Business experienced a sharp contraction in paid user income, which fell from 10.8 billion yen in 2022 to 6.4 billion yen in 2023.
See it on page 8The company's 'Other' segment, now focused on blockchain ventures, grew revenue to 583 million yen and shifted from a loss to a 291 million yen profit.
See it on page 9Net loss attributable to owners of the parent widened to 591 million yen for the nine-month period, compared to a 307 million yen loss in the same period of 2022.
See it on page 5KLab declined to provide a consolidated operating performance forecast for the remainder of the fiscal year, citing high volatility in the mobile gaming market.
See it on page 2Despite financial losses, the company maintains an equity ratio of 65.2% and has invested over 6 billion yen in software and software in progress.
See it on page 5This financial summary details the consolidated operating performance of KLab Inc. for the first nine months of the fiscal year ended December 31, 2023. The data reflects a significant downturn in financial performance compared to the same period in 2022. Revenue fell by 33.2% to 8,355 million yen, while the company reported an operating loss of 731 million yen and a net loss attributable to owners of the parent of 591 million yen. These results represent a deepening of losses from the previous year, where the company recorded an operating loss of 570 million yen and a net loss of 307 million yen.
The scope of the report covers the company’s primary Game Business and its "Other" segment, which transitioned from research and consulting in 2022 to blockchain-related ventures in 2023. The Game Business remains the primary revenue driver but saw a sharp decline in income from paid users, dropping from 10.8 billion yen in 2022 to 6.4 billion yen in 2023. Despite the overall revenue decline, the "Other" segment showed growth, with revenue increasing from 316 million yen to 583 million yen and shifting from a segment loss to a profit of 291 million yen.
Financial stability remains relatively steady with an equity ratio of 65.2%, up from 62.9% at the end of 2022, though total assets decreased from 20.8 billion yen to 19.3 billion yen. Notable balance sheet changes include a significant increase in software and software in progress, totaling over 6 billion yen, suggesting ongoing development investments. Due to the volatility of the mobile gaming market, the company has declined to provide a consolidated operating performance forecast for the remainder of the fiscal year, citing the difficulty of making reasonable calculations. The methodology follows Japanese GAAP consolidated standards.