Gamecity Hamburg facilitates professional development within the regional games industry through its Game Starter event series. The primary objective of these events is to bridge the gap between academic training and industry requirements by fostering direct interaction between students, career starters, and established professionals. By providing a platform for knowledge transfer, the initiative aims to better prepare the next generation of developers for the practical realities of the workforce.
The seventh installment of this series, held on September 7, 2021, focused specifically on the disciplines of project management and production. The session featured a panel of three industry experts: Anke Günther of Beardshaker Games, Thiemo Schubert of Sunday, and Juney Dijkstra of Paradox Interactive. The discussion centered on the daily workflows, common challenges, and career insights that these professionals identified as essential knowledge for those entering the field.
The event utilized a virtual, interactive format, allowing participants to engage with the speakers through a live-streamed Q&A session. By targeting the Hamburg games ecosystem—a hub supported by various vocational schools and universities—the program serves as a localized resource for career guidance. The initiative underscores the importance of mentorship and practical experience in navigating the complexities of game production, offering attendees a structured opportunity to gain professional perspectives from experienced practitioners.