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NEXON Co.
NEXON’s first quarter 2016 earnings call highlights a period of strong revenue performance driven by key titles in China and Korea, contrasted by strategic operational challenges in Japan. The company reported revenues of ¥57.5 billion, an 11% increase on an as-reported basis and 23% on a constant currency basis, exceeding initial expectations. This growth was primarily fueled by the robust performance of Dungeon&Fighter in China and various mobile titles in Korea. However, the company recorded a net loss of ¥6.3 billion, largely due to a ¥22.6 billion impairment loss on goodwill associated with its Japanese subsidiary, gloops, and negative impacts from foreign exchange fluctuations.
The company’s geographic scope remains centered on Asia, with significant operations in China, Korea, and Japan, alongside expanding interests in North America and Europe. A key strategic focus during this period was the acquisition of the U.S.-based studio Big Huge Games and a 22.4% equity investment in the Korean developer NAT Games. These moves reflect a broader commitment to strengthening in-house development capabilities and securing high-quality intellectual property for global markets. Management emphasized a quality-first approach to game development, which necessitated the postponement of certain mobile titles, including LAPLACE LINK in Japan.
Looking ahead to the second quarter of 2016, the company anticipates a year-over-year revenue decline, citing the absence of major new title launches and the ongoing depreciation of the Korean won and Chinese yuan against the Japanese yen. Despite these headwinds, management remains optimistic about long-term growth, noting a rich pipeline of games scheduled for release in the second half of the year. The company continues to prioritize game stability and longevity for its flagship titles while maintaining a disciplined approach to operational costs and strategic partnerships.
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