1 free read left. Create a free account for unlimited reading + AI research.
Create free accountArticle
How To Market A Game
The Net Promoter Score (NPS) question, 'On a scale of 0 to 10, how likely are you to recommend this game to a friend?', is effective.
Key Metric. Use the Net Promoter Score (NPS) question to obtain an honest, actionable assessment of player sentiment.
The primary objective of this analysis is to provide game developers with a reliable, objective metric for evaluating player sentiment during the testing phase. The central thesis posits that asking playtesters if they would recommend a game to a friend—a standard product management metric known as the Net Promoter Score (NPS)—is the most effective way to gauge genuine player enthusiasm and predict potential word-of-mouth growth. By shifting the focus from subjective questions about whether a player "likes" a game to a specific, action-oriented inquiry, developers can bypass polite bias and obtain a more accurate assessment of their product's market viability.
The methodology involves asking players to rate their likelihood of recommending the game on a scale of 0 to 10. The scoring system is intentionally rigorous: respondents who provide a 9 or 10 are classified as promoters, while those who rate between 0 and 6 are considered detractors. Scores of 7 and 8 are treated as neutral and excluded from the final calculation. The NPS is derived by subtracting the percentage of detractors from the percentage of promoters. This formula provides a stark, quantifiable number that prevents developers from sugarcoating negative feedback and forces an honest evaluation of the game's current state.
To ensure the data is actionable, developers are encouraged to pair the numerical score with an open-ended follow-up question regarding the reasoning behind the rating. While achieving a high score is difficult, the value lies in tracking the NPS trajectory across multiple development milestones, such as alpha and beta tests. By integrating survey links directly into game menus or distributing them via community channels like Discord, developers can gather the necessary sample sizes to monitor progress and ensure the game is trending toward a positive reception before launch.
Two & a Half Gamers · 2026