Updated Mar 17, 2026 by KLab
Financial · May 1, 2014
Published by KLab
KLab Inc. reported a significant financial turnaround in its consolidated results for the first quarter of the fiscal term ending December 2014. Following a net loss in the same period the previous year, the company achieved profitability with a net income of 51.1 million yen. Revenue grew to 4.4 billion yen, representing a 24.8% increase year-over-year. This growth was primarily driven by the sustained performance of the mobile title Love Live! School Idol Festival, successful New Year in-game events, and the contribution of the newly released Celestial Craft Fleet. The transition to profitability was supported by aggressive cost-reduction measures and structural reforms. The company reduced its workforce by 141 positions to a total of 825 employees and successfully lowered outsourcing expenses by 59.3% from their 2013 peak. Operational efficiency was further enhanced by liquidating unprofitable projects, consolidating domestic subsidiaries to streamline indirect costs, and closing several overseas and regional offices. While total assets decreased slightly to 8.3 billion yen, net assets rose to 4.8 billion yen, aided by a capital increase resulting from the exercise of stock subscription rights by Deutsche Bank’s London Bureau. The report focuses on the Japanese mobile gaming market for the period of January 1 to March 31, 2014. Looking forward, management maintained a cautious but positive outlook, forecasting first-half revenue of 8.9 billion yen and an operating income of 216 million yen. However, the company noted that the volatile nature of the mobile gaming industry, which is highly dependent on hit products, makes full-year forecasting difficult. Segment data confirms that the game business remains the primary revenue driver, accounting for nearly the entirety of the company's 4.4 billion yen in quarterly sales.
Summary of First Quarter Financial Results for the December 2014 Fiscal Term (Consolidated) (English translation from the original Japanese-language document) May 15, 2014 Name of Listed company KLab Inc. TSE 1<sup>st</sup> Section Tokyo Code Number 3656 URL http://www.klab.com/jp/ Representative Title President & CEO Name Tetsuya Sanada Contact Person Title Executive Vice President Name Kazuyoshi Takata(TEL) +81-3 -4500-9077 Investor Relation Office Scheduled filing date for May 15, 2014 Scheduled date for - securities report dividends payment Supplementary information for quarterly results : Yes Information meeting for quarterly financial report : Yes *Institutional investors and analysts only 1. Consolidated Business Performance Overview for Q1 (January 1, 2014 – March 31, 2014) Amounts of less than one million yen rounded off (1) Consolidated Operating Results (year-to-date) %: rate of increase or decrease over previous year Revenue Operating income Ordinary income Net income Million yen % Million yen % Million yen % Million yen % Q1 Mar,2014 4,425 24.8 96 ― 106 ― 51 ― Q1 Mar,2013 3,546 ― △212 ― △154 ― △159 ― Note: Comprehensive income Q1 Mar/2014 48 Million yen Q1 Mar/2013 △169 Million yen (― %) (― %) Quarterly net Quarterly net income per share income per share, fully diluted Yen Yen Q1 Mar/2014 1.56 1.50 Q1 Mar/2013 △6.39 ― Note: 1. KLab Inc. (“the Company”) came up with the quarterly consolidated financial statements from Q1/2013, year-on-year % of changes for Q1/2013 are not stated in the columns. 2. Net income per share, fully diluted for Q1/2013 is not stated because the Company Group accounted a net loss. (2) Consolidated Financial Status
pany”) came up with the quarterly consolidated financial statements from Q1/2013, year-on-year % of changes for Q1/2013 are not stated in the columns. 2. Net income per share, fully diluted for Q1/2013 is not stated because the Company Group accounted a net loss. (2) Consolidated Financial Status Total assets Net assets Equity ratio Million yen Million yen % Mar 31, 2014 8,301 4,846 57.7 Dec 31, 2013 8,697 4,007 45.5 Reference: Shareholders’ equity Mar 31, 2014 4,793 Million yen Dec 31, 2013 3,953 Million yen 2. Dividends Annual Dividends 1<sup>st</sup> Quarter 2<sup>nd</sup> Quarter 3<sup>rd</sup> Quarter Term End Annual Yen Yen Yen Yen Yen Dec/13 Fiscal Term ― 0.00 ― 0.00 0.00 Dec/14 Fiscal Term ― Dec/14 (Forecast) 0.00 ― 0.00 0.00 Note: Revisions to the most recently announced dividend forecast : None
3. Consolidated Business Performance Forecasts December 2014 Fiscal Term (January 1, 2014 – December 31, 2014) (% represents rate of increase or decrease over previous term) Revenue Operating income Ordinary income Net income Net income per share Mid term Million yen % Million yen % Million yen % Million yen % Yen 8,925 25.4 216 ― 216 ― 141 ― 4.15 Note: Revisions to the most recently disclosed sales and earnings forecast : None ※Explanatory Notes (1) Changes to major subsidiary companies during term : None (Changes to specified subsidiary companies accompanying changes in scope of consolidation) Subsidiaries ― (Company name) ― Number of removed ― (Company name) ― subsidiaries (2) Changes to accounting principles or treatment : Yes Note: Refer to “(1) Adoption of Special Accounting Treatment in the section 2. Summary Information (Notes)” on page 4 of Supporting Information. (3) Changes to accounting policies, estimates, and restatements ① Changes accounting revision of accounting standards : None ② Changes other than ① : None ③ Changes accounting estimates : None ④ Restatements : None (4) Number of outstanding shares (common stock) ① Term end # of outstanding shares Mar 31, 34,216,100 Shares Dec 31, 33,058,600 Shares (including treasury stock) 2014 2013 ② Term end # of treasury stock Mar 31, 1,185,500 Shares Dec 31, 1,189,600 Shares 2014 2013 ③ Average # of outstanding shares Mar 31, 32,786,652 Shares Mar 31, 24,982,531 Shares during Q1/2014 and Q1/2013 2014 2013 ※ Current Status of Quarterly Review Procedures
including treasury stock) 2014 2013 ② Term end # of treasury stock Mar 31, 1,185,500 Shares Dec 31, 1,189,600 Shares 2014 2013 ③ Average # of outstanding shares Mar 31, 32,786,652 Shares Mar 31, 24,982,531 Shares during Q1/2014 and Q1/2013 2014 2013 ※ Current Status of Quarterly Review Procedures Although this “Consolidated Quarterly Financial Results” are not subject to quarterly review procedures in accordance with the Financial Instruments and Exchange Act of Japan, the quarterly review procedures have been completed at the time of disclosure of the “Consolidated Quarterly Financial Results.” ※ Explanation Note Regarding to the Appropriate Usage of the Forecasts and Other Special Instructions The forecasts in this report are based on the current data available to the Company and certain reasonable assumptions and may vary according to various factors in the future. For forecasts, refer to “(3) Forecasts and various factors in the future” at INDEX on page 2.
INDEX 1. Qualitative Information on Management Performance ……...……………………………………….… 2 (1) Business Operation……………………………………………...…………………….…… . .2 (2) Analysis of Financial Status …………………………………………………………………2 (3) Forecasts and various factors in the future……………………........................................3 2. Summary Information (Notes) …………………………………………………..............................…..…3 (1) Adoption of Special Accounting Treatment…………………………………………………3 3. Consolidated Financial Statements…………………………………………… ………….… ………….....4 (1) Consolidated balance sheets…………………………………………………...…………... 4 (2) Consolidated statements of income………………………………………………………...5 (3) Notes regarding to quarterly consolidated financial statements…………………..……..7 (Notes regarding to going concern assumptions)……………………………...…………7 (Notes in case significant change in shareholders’ equity……. ……………………..….7 (Segment Information)……………………………………………………………………………..7
Qualitative Information of Management Performance (1) Business Operation ■ For the first quarter of the fiscal year, consolidated revenue were 4,425,544 thousand yen, an increase of 7.2% from the previous quarter (*). ■ Increase in revenue: ・Favorable sales recorded in January 2014 due to the new-year’s events. ・”Love Live! School Idol Festival” remained to be robust. ・”Celestial Craft Fleet”, released during the current quarter, contributed to sales. ■ Decrease in revenue: ・Decrease in revenue in accompanying with elimination of unprofitable/low-margin projects. ■ Pertaining to expenditures, the Company Group reviewed all the costs according to the plan that we announced at the beginning of the term. ・The number of employees, we reduced the number to 825 persons, a decline of 141 persons compared to the end of December 2013. ・We liquidated/consolidated our subsidiaries domestic. By integrating accounting and human resource departments, decreased indirect costs. ・We liquidated/closed our bureau overseas and regional outlet domestic. Its cost saving effect will begin following consolidated second quarter 2014. ・Pertaining to outsourcing expenses, successfully decreased a 59. 3% compared to the peak time (3<sup>rd</sup> quarter of fiscal 2013). ■ As a result, consolidated revenue for the quarter were 4,425,544 thousand yen, operating income was 96,097 thousand yen, ordinary income was 106,486 thousand yen, and net income was 51,100 thousand yen.
KLab Inc. reported record-breaking financial performance for the first three quarters of the fiscal year ending December 2014, marking a significant turnaround from the losses recorded in the previous year. Consolidated revenue reached 15.94 billion yen, a 46.4% increase over the same period in 2013. This growth translated into an operating income of 1.89 billion yen and a net income of 1.29 billion yen, contrasting sharply with the 1.07 billion yen operating loss and 770 million yen net loss reported for the first three quarters of 2013. The surge in revenue was primarily driven by the strong performance of mobile titles, specifically Love Live! School Idol Festival and Celestial Craft Fleet. While the company saw increased expenditures in royalties, commissions, and strategic advertising, these were offset by high sales volumes. The game business remained the dominant segment, contributing 15.89 billion yen of the total revenue. Financial stability also improved significantly, with the equity ratio rising from 45.5% at the end of 2013 to 73.6% by September 30, 2014, supported by increases in capital stock and surplus following the exercise of new stock subscriptions. The scope of this analysis covers the consolidated performance of the Japanese-listed entity from January 1, 2014, to September 30, 2014. Full-year forecasts project total revenue of 21.94 billion yen and a net income of 1.51 billion yen. Management expects fourth-quarter revenue to remain steady, though net profit may be impacted by a planned 1 billion yen investment in television advertising scheduled for the year-end period. The methodology follows Japanese GAAP, noting that year-on-year comparisons are affected by a previous change in the fiscal year-end date.
KLab Inc. reported a significant financial turnaround for the first half of the fiscal year ending December 2014, covering the period from January 1 to June 30, 2014. Following a change in the fiscal year-end in 2013, the company transitioned from a net loss to profitability. Consolidated revenue reached 9.58 billion yen, a 34.6% increase compared to the first half of the previous year. Operating income was recorded at 696 million yen, and net income reached 541 million yen, representing a sharp recovery from the 597 million yen net loss reported in the same period of 2013. The primary driver of this growth was the sustained success of the mobile game "Love Live! School Idol Festival," which achieved record monthly sales in Japan and saw a favorable international launch. Other titles, including "Celestial Craft Fleet" and "Tales of Asteria," also contributed steady revenue. Simultaneously, the company aggressively reduced fixed costs through structural reforms. These measures included a reduction in personnel expenses by 82.8 million yen following employee adjustments, the dissolution of the KLab America development team, and the reduction of office space at the corporate headquarters. The company’s financial position strengthened during this period, with total assets rising to 9.25 billion yen and the equity ratio improving from 45.5% to 66.5%. This was bolstered by a significant increase in capital stock and surplus following the exercise of stock subscription rights by Deutsche Bank. Looking ahead to the first three quarters of FY2014, KLab forecasts continued growth with projected revenue of 15.58 billion yen and net income of 1.03 billion yen. However, management noted that full-year forecasts remain difficult to predict due to the volatile nature of the mobile gaming industry and the high dependency on hit products.
KLab Inc. reports a significant downturn in financial performance for the first quarter of the fiscal year ending December 31, 2024. Revenue fell 45.3% year-over-year to 1,581 million yen, resulting in an operating loss of 658 million yen and a net loss attributable to owners of the parent of 1,096 million yen. This decline is primarily driven by the game business, where income from paid users dropped by nearly half compared to the previous year. Consequently, the company has withheld consolidated performance forecasts for the remainder of the year, citing the difficulty of making reasonable calculations. The geographic scope of these results is centered on Japan, covering the three-month period from January 1 to March 31, 2024. A notable structural change occurred during this period as the company sold a portion of its shares in BLOCKSMITH&Co., leading to the exclusion of the blockchain-related business from its reported segments. To address liquidity needs, the company executed a third-party allotment of new stock acquisition rights and unsecured bonds in April 2024, aiming to raise approximately 2.9 billion yen. Despite three consecutive years of operating deficits and negative cash flows, management maintains that there is no material uncertainty regarding the company's ability to continue as a going concern. The recovery strategy focuses on the development of high-profile titles, such as EA SPORTS FC™ TACTICAL and a project based on the My Hero Academia IP, alongside a shift toward hybrid casual games. Cost-reduction measures, including the rationalization of personnel and outsourcing expenses, are being implemented in tandem with the sale of investment securities to stabilize the financial base.
KLab Inc. achieved a significant financial turnaround during the fiscal year ended December 31, 2014, transitioning from a substantial net loss of 2.56 billion yen in 2013 to a net income of 1.79 billion yen. This recovery was underpinned by record-high revenue of 21.37 billion yen, primarily driven by the commercial success of Love Live! School Idol Festival and the company's strategic shift toward mobile platforms. Apple and Google emerged as the dominant distribution channels, collectively accounting for over 16.4 billion yen of total revenue. This growth in the game business was complemented by aggressive cost-reduction measures, including a 15% reduction in personnel and a 73.4% decrease in subcontract expenses, which facilitated an operating income of 2.16 billion yen. The company’s financial structure strengthened considerably over the period, with the equity ratio rising from 45.5% to 70.8%. Total net assets increased from 4.01 billion yen to 9.08 billion yen, bolstered by both the return to profitability and 3.15 billion yen in proceeds from the issuance of new shares. By the end of the fiscal year, cash and cash equivalents reached 7.24 billion yen, providing a stable foundation for future operations. These results reflect a successful stabilization of the business model through improved cost management and a focus on high-performing intellectual properties. Looking forward, strategic priorities center on increasing product hit rates through agile prototyping and expanding global reach via international IP partnerships and self-publishing capabilities. The transition to a more lean and profitable operational framework has positioned the company for continued growth, with early forecasts for the first quarter of 2015 predicting sustained momentum. By focusing on global expansion and strengthening its internal development pipeline, the company aims to capitalize on its improved financial stability and the ongoing growth of the mobile gaming market.