KLab Inc. reported a significant financial turnaround for the first half of the fiscal year ending December 2014, covering the period from January 1 to June 30, 2014. Following a change in the fiscal year-end in 2013, the company transitioned from a net loss to profitability. Consolidated revenue reached 9.58 billion yen, a 34.6% increase compared to the first half of the previous year. Operating income was recorded at 696 million yen, and net income reached 541 million yen, representing a sharp recovery from the 597 million yen net loss reported in the same period of 2013.
The primary driver of this growth was the sustained success of the mobile game "Love Live! School Idol Festival," which achieved record monthly sales in Japan and saw a favorable international launch. Other titles, including "Celestial Craft Fleet" and "Tales of Asteria," also contributed steady revenue. Simultaneously, the company aggressively reduced fixed costs through structural reforms. These measures included a reduction in personnel expenses by 82.8 million yen following employee adjustments, the dissolution of the KLab America development team, and the reduction of office space at the corporate headquarters.
The company’s financial position strengthened during this period, with total assets rising to 9.25 billion yen and the equity ratio improving from 45.5% to 66.5%. This was bolstered by a significant increase in capital stock and surplus following the exercise of stock subscription rights by Deutsche Bank. Looking ahead to the first three quarters of FY2014, KLab forecasts continued growth with projected revenue of 15.58 billion yen and net income of 1.03 billion yen. However, management noted that full-year forecasts remain difficult to predict due to the volatile nature of the mobile gaming industry and the high dependency on hit products.