Updated Mar 17, 2026 by KLab
Financial · August 1, 2014
Published by KLab
KLab Inc. reported a significant financial turnaround for the first half of the fiscal year ending December 2014, covering the period from January 1 to June 30, 2014. Following a change in the fiscal year-end in 2013, the company transitioned from a net loss to profitability. Consolidated revenue reached 9.58 billion yen, a 34.6% increase compared to the first half of the previous year. Operating income was recorded at 696 million yen, and net income reached 541 million yen, representing a sharp recovery from the 597 million yen net loss reported in the same period of 2013. The primary driver of this growth was the sustained success of the mobile game "Love Live! School Idol Festival," which achieved record monthly sales in Japan and saw a favorable international launch. Other titles, including "Celestial Craft Fleet" and "Tales of Asteria," also contributed steady revenue. Simultaneously, the company aggressively reduced fixed costs through structural reforms. These measures included a reduction in personnel expenses by 82.8 million yen following employee adjustments, the dissolution of the KLab America development team, and the reduction of office space at the corporate headquarters. The company’s financial position strengthened during this period, with total assets rising to 9.25 billion yen and the equity ratio improving from 45.5% to 66.5%. This was bolstered by a significant increase in capital stock and surplus following the exercise of stock subscription rights by Deutsche Bank. Looking ahead to the first three quarters of FY2014, KLab forecasts continued growth with projected revenue of 15.58 billion yen and net income of 1.03 billion yen. However, management noted that full-year forecasts remain difficult to predict due to the volatile nature of the mobile gaming industry and the high dependency on hit products.
Summary of Financial Results for First Half of Fiscal Year Ending December 2014 (Consolidated) (English translation from the original Japanese-language document) August 12, 2014 Name of Listed company KLab Inc. TSE 1<sup>st</sup> Section Tokyo Code Number 3656 URL http://www.klab.com/jp/ Representative Title President & CEO Name Tetsuya Sanada Contact Person Title Executive Vice President Name Kazuyoshi Takata (TEL) +81-3 -4500-9077 Investor Relation Office Scheduled filing date for August 12, 2014 Scheduled date for - securities report dividends payment Supplementary information for quarterly results :Yes Information meeting for quarterly financial report :Yes *Institutional investors and analysts only (Amounts of less than one million yen are rounded off) 1. Consolidated Business Performance for First Half of FY2014 (January 1, 2014 – June 30, 2014) (1) Consolidated Operating Results (year-to-date) (% represents rate of increase or decrease over same period in previous fiscal year) Revenue Operating income Ordinary income Net income Million yen % Million yen % Million yen % Million yen % First half of FY2014 9,585 34.6 696 ― 700 ― 541 ― First half of FY2013 7,119 ― (880) ― (727) ― (597) ― Note: Comprehensive income First half of FY2014: 546 million yen [―%] First half of FY2013 (633 million yen) [―%] Net income per share Diluted net income per share
% Million yen % Million yen % First half of FY2014 9,585 34.6 696 ― 700 ― 541 ― First half of FY2013 7,119 ― (880) ― (727) ― (597) ― Note: Comprehensive income First half of FY2014: 546 million yen [―%] First half of FY2013 (633 million yen) [―%] Net income per share Diluted net income per share Yen Yen First half of FY2014 16.40 15.83 First half of FY2013 (23.80) ― Note: 1. KLab Inc. (“the Company”) started reporting consolidated financial statements from the first quarter of FY2013, thus the year-on-year % changes for the first half of FY2013 are not stated in the columns. 2. Net income per share, fully diluted for the first half of FY2013 is not stated because the Company Group accounted a net loss. (2) Consolidated Financial Status Total assets Net assets Equity ratio Million yen Million yen % First half of FY2014 9,258 6,211 66.5 FY2013 8,697 4,007 45.5 Reference:Shareholders’ equity First half of FY2014: 6,153 million yen FY2013: 3,953 million yen 2. Dividends Annual Dividends End of Q1 End of Q2 End of Q3 Year End Total Yen Yen Yen Yen Yen FY2013 ― 0.00 ― 0.00 0.00 FY2014 ― 0.00 FY2014 (Forecast) ― 0.00 0.00 Note: Revisions to the most recently announced dividend forecast : None
3. Consolidated Business Performance Forecasts for First 3 Quarters of FY2014 (January 1, 2014 – September 30, 2014) (% represents rate of increase or decrease over same period in previous fiscal year) Revenue Operating income Ordinary income Net income Net income per share Million yen % Million yen % Million yen % Million yen % Yen First 3 quarters 15,585 43.1 1,296 - 1,293 - 1,032 - 30.22 of FY2014 Note: Revisions to the most recently disclosed business performance forecast : None ※Explanatory Notes (1) Changes to major subsidiary companies during first half of FY2014 : Yes (Changes to specified subsidiary companies accompanying changes in scope of consolidation) Subsidiaries ― (Company name) ― Number of removed 1 (Company name) ― subsidiaries Mediaincruise Co., Ltd. (2) Changes to accounting principles or treatment : Yes Note: Refer to “(2 ) Adoption of special accounting treatment” in section “2. Summary Information (Notes)” on page 4 of Supporting Information. (3) Changes to accounting policies, estimates, and restatements ① Changes to accounting revision of accounting standards : None ② Changes other than ① : None ③ Changes to accounting estimates : None ④ Restatements : None (4) Number of outstanding shares (common stock) ① Period end # of outstanding First half 35,250,600 Shares FY2013 33,058,600 Shares shares of FY2014 (including treasury stock) ② Period end # of treasury stock First half 1,180,600 Shares FY2013 1,189,600 Shares of FY2014 ③ Average # of outstanding shares First half 33,028,012 Shares First half 25,112,676 Shares during the period of FY2014 of FY2013 ※ Current Status of Quarterly Review Procedures
ncluding treasury stock) ② Period end # of treasury stock First half 1,180,600 Shares FY2013 1,189,600 Shares of FY2014 ③ Average # of outstanding shares First half 33,028,012 Shares First half 25,112,676 Shares during the period of FY2014 of FY2013 ※ Current Status of Quarterly Review Procedures Although the “Consolidated Quarterly Financial Results” are not subject to quarterly review procedures in accordance with the Financial Instruments and Exchange Act of Japan, the quarterly review procedures have been completed at the time of disclosure of the “Consolidated Quarterly Financial Results.” ※ Explanation Note Regarding the Appropriate Usage of the Forecasts and Other Special Instructions The forecasts in this report are based on the current data available to the Company and certain reasonable assumptions and may vary according to various factors in the future. For forecasts, refer to “(3) Forecasts and various factors in the future” in section “1. Qualitative Information on Management Performance” on page 34 of Supporting Information.
Supporting Information INDEX 1. Qualitative Information on Management Performance ……………………………………………….… 2 (1) Business operation ……………………………………………………………………….…. 2 (2) Analysis of financial status ………………………………………………………………..... 2 (3) Forecasts and various factors in the future …………………………………………….…. 3 2. Summary Information (Notes) …………………………………………………………………………….. 4 (1) Changes to major subsidiary companies during first half of FY2014 ………………….. 4 (2) Adoption of special accounting treatment ……………………………………………..….. 4 3. Consolidated Financial Statements ………………………………………………………………………. 5 (1) Consolidated balance sheets ………………………………………………………………. 5 (2) Consolidated statements of income ……………………………………………………….. 6 (3) Notes related to consolidated financial statements ……………………………. ………... 8 (Notes related to going concern assumptions) ……………….…………………. ………... 8 (Notes in case of significant change in shareholders’ equity) ……………….… ……. ….. 8 (Segment information) ……………………………………………………………………….. 8
Qualitative Information on Management Performance (1) Business operation The Company Group changed the end of its fiscal year from August 31 to December 31 in the previous consolidated fiscal year. Therefore, as the corresponding periods differ between the first half of FY2014 (January 1, 2014 to July 30, 2014) and the corresponding period for comparison, which is the first half of FY2013 (September 1, 2012 to February 28, 2013), the change from the same period in the previous fiscal year is not indicated. ■ For the second quarter of FY2014, consolidated revenue was 5,160,104 thousand yen, an increase of 16.6% from the first quarter of the fiscal year. ■ Increase in revenue: ・Sales of ”Love Live! School Idol Festival” continuously grew in Japan. Revenue marked record high every month partly due to the effect from the second season of the animation being broadcasted (April to June). ・Overseas version of ”Love Live! School Idol Festival” recorded a favorable start. ・Sales of ”Celestial Craft Fleet” and ”Tales of Asteria,” which was newly released in fiscal 2014, also performed steadily. ■ Pertaining to expenditures, the Company Group continuously reduced fixed costs. ・As a result of employee adjustment implemented in the first quarter, personnel expenses were reduced by 82,832 thousand yen from the first quarter. ・Reduced engineers, etc.
KLab Inc. reported record-breaking financial performance for the first three quarters of the fiscal year ending December 2014, marking a significant turnaround from the losses recorded in the previous year. Consolidated revenue reached 15.94 billion yen, a 46.4% increase over the same period in 2013. This growth translated into an operating income of 1.89 billion yen and a net income of 1.29 billion yen, contrasting sharply with the 1.07 billion yen operating loss and 770 million yen net loss reported for the first three quarters of 2013. The surge in revenue was primarily driven by the strong performance of mobile titles, specifically Love Live! School Idol Festival and Celestial Craft Fleet. While the company saw increased expenditures in royalties, commissions, and strategic advertising, these were offset by high sales volumes. The game business remained the dominant segment, contributing 15.89 billion yen of the total revenue. Financial stability also improved significantly, with the equity ratio rising from 45.5% at the end of 2013 to 73.6% by September 30, 2014, supported by increases in capital stock and surplus following the exercise of new stock subscriptions. The scope of this analysis covers the consolidated performance of the Japanese-listed entity from January 1, 2014, to September 30, 2014. Full-year forecasts project total revenue of 21.94 billion yen and a net income of 1.51 billion yen. Management expects fourth-quarter revenue to remain steady, though net profit may be impacted by a planned 1 billion yen investment in television advertising scheduled for the year-end period. The methodology follows Japanese GAAP, noting that year-on-year comparisons are affected by a previous change in the fiscal year-end date.
KLab Inc. reported a significant financial turnaround in its consolidated results for the first quarter of the fiscal term ending December 2014. Following a net loss in the same period the previous year, the company achieved profitability with a net income of 51.1 million yen. Revenue grew to 4.4 billion yen, representing a 24.8% increase year-over-year. This growth was primarily driven by the sustained performance of the mobile title Love Live! School Idol Festival, successful New Year in-game events, and the contribution of the newly released Celestial Craft Fleet. The transition to profitability was supported by aggressive cost-reduction measures and structural reforms. The company reduced its workforce by 141 positions to a total of 825 employees and successfully lowered outsourcing expenses by 59.3% from their 2013 peak. Operational efficiency was further enhanced by liquidating unprofitable projects, consolidating domestic subsidiaries to streamline indirect costs, and closing several overseas and regional offices. While total assets decreased slightly to 8.3 billion yen, net assets rose to 4.8 billion yen, aided by a capital increase resulting from the exercise of stock subscription rights by Deutsche Bank’s London Bureau. The report focuses on the Japanese mobile gaming market for the period of January 1 to March 31, 2014. Looking forward, management maintained a cautious but positive outlook, forecasting first-half revenue of 8.9 billion yen and an operating income of 216 million yen. However, the company noted that the volatile nature of the mobile gaming industry, which is highly dependent on hit products, makes full-year forecasting difficult. Segment data confirms that the game business remains the primary revenue driver, accounting for nearly the entirety of the company's 4.4 billion yen in quarterly sales.
KLab Inc. reported a significant downturn in financial performance for the first half of the fiscal year ending December 31, 2016, covering the period from January 1 to June 30, 2016. Consolidated revenue fell 14.9% year-over-year to 8.88 billion yen, primarily driven by declining contributions from the title Love Live! School Idol Festival. The company’s profitability metrics showed a sharper decline, with operating income plummeting 96.7% to 51 million yen. The period concluded with an ordinary loss of 746 million yen and a net loss attributable to owners of the parent of 1.34 billion yen, a stark reversal from the 665 million yen profit recorded in the same period of 2015. The financial results were heavily impacted by non-operating and extraordinary items. The company recorded 752 million yen in foreign exchange losses due to the valuation of foreign currency assets. Furthermore, extraordinary losses reached 867 million yen, largely stemming from 757 million yen in impairment losses related to the titles Puzzle Wonderland and Age of Empires: World Domination. Despite these losses, KLab maintained a strong equity ratio of 78.4%, though total assets decreased by 1.82 billion yen compared to the end of the previous fiscal year. Looking forward, the company provided a forecast for the first three quarters of 2016, projecting revenue of 14.88 billion yen and an operating income of 1 billion yen, though it anticipates a net loss of 797 million yen for that period. A full-year forecast was withheld due to the inherent volatility of the mobile gaming industry and the difficulty of predicting hit products. Methodologically, the report follows Japanese GAAP and notes changes in accounting policies regarding business combinations and depreciation methods for certain facilities.
KLab Inc. reported a significant downturn in financial performance for the first half of the fiscal year ending December 31, 2024. Revenue fell to 3,629 million yen, a 32.4% decrease compared to the same period in 2023. This decline contributed to an operating loss of 1,024 million yen and a total loss attributable to owners of the parent of 1,341 million yen. Consequently, the company reported a net loss per share of 32.47 yen and maintained a policy of no dividend payments. The financial status shows total assets of 18,652 million yen and an equity ratio of 60.2%. During this period, the company underwent structural changes, notably excluding BLOCKSMITH&Co. and its subsidiary from consolidation after selling a portion of its shares, shifting the blockchain-related business to the equity method. To bolster its capital, the company issued new stock acquisition rights and unsecured bonds through third-party allotment, resulting in an increase in capital stock and capital surplus. Despite three consecutive years of operating deficits and negative cash flows, management maintains that there is no material uncertainty regarding the company’s ability to continue as a going concern. The recovery strategy focuses on the development of high-profile mobile titles, such as EA SPORTS FC™ TACTICAL and a project based on My Hero Academia, alongside a shift toward hybrid casual games. Cost-reduction measures, including the review of outsourcing and personnel expenses, are being implemented in tandem with the sale of investment securities to ensure liquidity. Due to the volatility of the mobile gaming market, the company has declined to provide a consolidated performance forecast for the remainder of the fiscal year.