[Music] all righty write hi in chat if you can hear and see me and then we should do a little audio test cuz I did not have uh insane amounts of time to test the audio you should be able to hear both me as well as the audio engine from bitwig here so if I play a couple of keys maybe you can just let me know if you hear that but I think you should sounds good okay if at any point in time volume Zs off then please let me know immediately because I I can't hear
the live stream if if like either the door audio or or my audio my my voice is too quiet then please let me know immediately bit bitri yeah that's right I I abandoned qbase and I have to say I switched quite recently so I have absolutely no clue how this works but we'll figure it out together I've played around in it a little bit uh the the reason why I decided to try a new door is because uh I had to install a new one on on this computer anyways and qbase started feeling a little outdated so I looked around a bit and and bitwig looked like a cool thing to learn so we're we're we're learning bitwig [Music] now Al righty um to be honest if you prefer qbas who cares really all all dos
are kind of the same it's really very very much comes down to preference so let's not start any do Wars here it really doesn't matter why do you leave cubas just trying out something new but I have to say even after trying this for a little bit I don't think I can go back to qbase this is bitwig all right um today we will make some music for boss fights uh maybe potential minor spoilers if you don't want to be spoiled look away I just tried to record some reference videos which is something I usually like to do oh you you can't see that I can't see that either all right that's because that's an audio file
so we roughly know how the boss fights sound like but I'm having some trouble with importing this here I have to be honest cuz this is um has two audio tracks has my microphone audio track and the game audio track and when I play it in bitri here I think we can only hear my my mouth sounds and stuff like that yeah so that's not really very useful unfortunately but I think for for reference we can just um probably have a look at the original recordings if you want to see how it how it looks in context spoiler warning spoiler warning all right no we can't hear the correct audio here either okay fine we don't have that's uh not optimal we don't have any good way to see how it looks in context all right have to go by
pure feeling then I'm sure it'll be fine I'll I'll make sure to uh adjust a little bit afterwards helloo yeah if anybody asks again which um St this is then just feel free to tell them it's bitwig happy October yeah happy October to you as well I remember muting Dark Souls music CU it interfered with my focus yeah I have I have a slight feeling a lot of Throne fall players might have the music muted by this point as well because it's uh fairly repetitive throughout the entire campaign but for those people who don't have it muted let's make something nice so the first uh music track on probably the only music track I want to make today is the music for a fire boss fight imagine a giant fire tornado kind of thing with the the boss standing in the
middle so what I initi initially imagined was um some flattering strings or something maybe could fit fit well for [Music] this but we shall see it also has to sound Medievil at the same time and I had problems I had problems before where if if I made it too melodic and too orchestral which I have a tendency to do then it kind of loses the medeval flare everybody's just confused about the door it's not Reaper no okay um I usually have a very playful approach to making music so I I think I'm just going to start playing around and we'll see where it leads us
[Music] maybe just start with a with a cart like that and then I think we'll build up the percussion [Music] this is sometimes like faster than coding it in [Music] manually if you want me or the door louder or quieter as mentioned just let me know I'll try to fix it whenever I look at chat um oh yeah this is hold on how long is this now
[Music] okay so here is no not how you extend it apparently you'll have to put up with a little of that because as mentioned I'm a bit new to bitwig all right and then let's get started on adding some drums right away Opus or engine I actually specifically for making the sound track I got a East West
subscription for 20 bucks and downloaded storm drums haven't really heard through these sounds but I'm very curious to see what we've got here cuz I feel like there might be some very nice boss find drums in here big drums I want big drums you promis big drums oh I like that one see that's already that's already not not too [Music] [Music] bad except for
[Music] I pretty much played the same thing two times we can probably just remove one these remind you of diabolo yeah could be as mentioned I'm I'm playing around with we need to pay attention
that it keeps this medieval Vibe you are definitely right about that that's what I have my medieval zones for stop it I don't want to make a new track I just want to change the instrument here so here here we have a bunch of cool medieval instruments so we should probably use a bunch of those as well um let's have a look at percussion there there's some nice things here I think these are pretty nice but I'm not sure if they're big enough for what we want to do [Music]
also the fact that the strings keep restarting is annoying but hey you like these drums better drums are great I think it's kind of important not to overthink overthink things too much cuz always easy to change later very very easy to change later so a non-destructive workflow Jesus Christ what's going on with this timeline here
[Music] I am very Melody focused when it comes to compositions I already feel the strong urge to kind of add a lead instrument can I see what we can do biry gy [Applause] ah there you go already done the track is already done that that wasn't too bad uh you're still stuck talking about bitwig okay that's fine
[Music] also gives it the some of that medieval flare I think I like it I think we'll try recording something like that if you will allow me very very interesting yeah you you can see I'm still getting used to the workflows here well let's just make this very long la la la la la and then we can just improvise a little bit and see if there are any parts we like
[Music] a
that's very very very typical you manage to capture lightning in a bottle once and then you try again and it just doesn't work at [Music] all something like that maybe I think this might be something we can work with [Music]
you just come up with this melody in the spot I mean I'm I'm pressing buttons on the keyboard playfully I think you could add this like as a Prelude then go into more heavy sound as and Melodies yeah you can definitely build different parts for this track and Al Al I haven't even decided that this is for sure what we're going for as mentioned I'm I'm just playing around man this is still very loud hey not too bad
[Music] that's how you copy a note in Q base but not in which freaking button do you want me to press [Music] control then I will deliberately turn off the snapping [Music] here and also the the automatic playing of the notes yeah that's what I'm talking about so what was the button control now we want it a bit more shorter
actually and there there's I'm not sure if we want to polish it up like that already but I just couldn't resist I make that makes it a little bit juicier the question is what do we do here CU here the note below is already occupied
can we do something like this oh yeah we certainly can we certainly can okay that's enough enough polish for now let's not get too stuck on this
Oh My Melody brain is certainly kicking in here I'm just following my urges it's [Music] like I have a very strong urge to just move this cge this ah yeah this could be this could be very very juicy if we find the correct one so here we have like a CD E minor or something [Music]
[Music] this a snapping [Music] there cuis I there's a way to show both of these at once which is very helpful is there a way to do this in bitwig no doesn't seem like it m M so looks like for example an F might work was it was it an F or a g a g g might [Music] work but I don't like [Music]
[Music] it oh now we ended up on the exact same card that we already had before let me let me try muting that
yeah that wasn't too hard to find I think I think uh an a is just what are you doing an a is what I was looking [Music] for I would like sound like this [Music] n
we're still experimenting with still experimenting we'll also have to see how how well that fits the the boss plucked string or rock guitar or something [Music] this could be nice
[Music] that's a good question are you going for a fast pace track for the boss fight for this specific boss fight I think I'm going for something uh
slightly tragic cuz this is just a boss fight of massive drr destruction basically we can this is not the one let's have a look here once again spoiler warning if you don't want to see it look away but maybe we can get a rough feel for how this would work with the boss you can see here it's just a massive massive Firestorm kind of thing actually I think it needs to sound prob needs to sound more chaotic I think fire is
like more chaotic energy to it so yeah maybe we try speeding it up that a go no I like the I like the tragic Vibe we just need to find a way to in UE the feeling of Chaos a bit more I'm going to cook this I hope so hello hello thanks everybody for for tuning in I hope you apologize if I if I don't constantly look at chat any good way to learn music making the same way um the same way you learn anything just by
just by doing it the more you do it the better the first fits better yeah the tragic one I agree the tragic one fits a lot better so we're sticking with that but let's maybe try some different things for the lead Melody cuz this lead Melody I don't know I I want to I want to see if we can make something more chaotic [Music] [Music]
[Music] m [Music] it it's also okay for it to sound a bit spooky cuz this is like a ghost themed boss and a ghost themed level so a bit spooky would be very very fine and almost welcome [Music]
I just have no clue about medieval instruments are just trial and error through [Music] them uh no can I just maybe draw something thank [Music] you so maybe try programming something here because I'm not sure I can play to the speed that might be required here [Music]
why can I not hear anything [Music] [Applause] [Music] let going in a good direction I'm not entirely sure sounds more like a sound effect that might play in between somewhere [Music] the
[Music] [Music] we can't go any higher than this this is yeah yeah I don't know the VIP is kind of right that probably spooky
um it is possible I think it would be possible to also stream with qbase I just never did the research on how to actually stream with a door turns out it's not that difficult you just need a little bit of specific setup you basically just put a a custom effect on your master um here if I turn that off then you can't hear anything anymore it's probably could have done that in qas as well just trying to learn bitwig at the moment cuz qbase has started feeling very stagnant to me been using it for like 10 years and it's still exactly the same that's when I started yeah all righty um I don't know how how I feel about that maybe we just leave it there as an experiment for now and give it another try with something
else and then as as wise Music Makers we should probably also save this is R for Fire Boss can you alter a pitch for Basse sound we don't really have any Basse sound yet or do you mean the drums why did you start making music cuz I like being creative and uh like different ways of being creative also making making music seems It's kind of [Music]
easy easy and very very very fun all right so what else can we try we could also try some of these boat instruments or flutes flutes are also always very nice [Music] well this fit the tragic vibe [Music] n
aah [Music]
n [Music] [Music] unfortunately not really suable for playing Melodies but that that would fit the fiery vibe of
[Music] well sorry one of sometimes my keyboard gets stuck on some [Applause] [Music] keys yeah yeah yeah difficult difficult oh that that sounds kind of dissonant already [Music] [Music]
funny funny instrument sounds very similar to the hery Gertie I wonder which other options we have I'm still looking for for for [Music] options could also of course make it a very percussion heavy [Music] track or of course we can start looking for organs which which also sometimes helps to sound spooky
[Music] [Music] [Music] I don't like the orgon at all so that
can freak right off but one thought that is potentially interesting to explore is what if we add some more dissonance to our base cards here [Music] [Music] that that one is barely Noble turned it on and off wasn't really a big difference I think I like that just makes makes it
sound more dangerous without with the n
the [Music]
I think I want to do the low one first and then we'll just repeat the same thing but with a high note [Music] sometimes the the simple things are work the best so I think this works well I'm not still not so sure about the Hardy guardi but this seems to work this seems to work let's switch back to timeline and oh maybe put that in here and then we
can see how this FS with the other card yeah we probably need to move that up by one
would sound nice with some TAA I have no clue what that instrument is I'll Google it real quick kind of kind of drum I mean I have something similar actually have I'm not sure I have some real instruments as well there was the [Music] controller so I have a random African drum here we can I mean if we're already playing around we might as well see if that sounds cool
he the
yeah not sure not sure not sure not sure we can probably find some better stuff in the storm drums which was Opus Opus and then the storm drums we'll probably find some better stuff there let's be honest let's let's
be [Music] honest oh that's Metals big drums we only want big drums that's a nice one um no that's not percussion that is percussion and that one for
the
we have the problem with our initial drums that they are already very overpowering maybe we need [Music] to maybe we turn them down n
the
[Music] I don't know if they not sure if they need that low end and that is bitwig for don't worry everybody before you has asked as well but it's still bit we
okay yeah um let's see if we can add some more medieval drums or something I feel like the surprisingly if you want to make something sound medevil the the percussion track is surprisingly [Music] important um engine engine engine engine and we do want to snack some percussion and the tambourines in particular for some reason they give a very good medieval vibe [Music]
[Music]
[Music] [Music] the thing is uh we can build a nice percussion track and so on but what if it doesn't even fit to the rest the
[Music] n [Music] [Music] [Music] [Music]
[Music] so I think one important thing we could see from that experiment is that we that that these drums here they sound much better when we have more of them yeah no no we can we can just scrap that and nobody going to need that and then for these for these
two I wonder I don't know how how do we make the percussion a bit more chaotic so we get get that feeling of chaos into this where would this be in the game um yeah once again spoiler one where we can we can have a look at where this would be in the game
well to be fair I think we're not we're not that far of I think is kind of going in a decent Direction just a couple of things I'm not entirely sure about but we'll just keep messing around until we figure it out look for stold Jonas you have bits
reference I'm not entirely sure what you mean does this sound similar to stron stronghold in a way or um or do you mean the drums in particular I'm not sure if I should play any copyrighted music on stream probably doesn't matter you're right but thanks for the tips um the percussion and the big drum string instrument follow the same boat a bit too much and then twice notes let me see if I can hear what you mean
do you mean the the plucked Melody here or do you mean the Hardy guardy I'm out back to work all righty see you sounds a little too emotional I think that's fine like we're kind of going for the tragic Vibe here although yeah I guess one thing we can try is um introducing some more dissonance into the other card here I think that does a lot of good things for this card let's see if we can do the same here
[Music] [Music] yep that makes it better that improves the the creepy feels I think this one we're not going to use and then for these big drums I guess it would be worthwhile to try out another pattern for that
[Music] [Music] you you often want to get fancy but one thing I actually really like is just [Music]
especially for like a a boss fight that constantly slowly marching over the field yeah yeah some sometimes less fancy is uh better [Music] n [Music] the [Music]
[Music] the [Music] [Music] the [Music]
[Music] [Music] [Music] [Music] oh
yeah so what do you think which which of these uh do you feel fits best do we go with these here [Music] the
[Music] [Music] can't get over these dissonance drings they're crazy and I hope you mean that in a good
way because I very much like them [Music] uh I I think one mistake we don't want to make is um starting to arrange this too late here maybe we can just start arranging a little bit or what would we start with
I think that's how the track would start very very minimalist I [Music] [Music] [Music]
oh man these these climbing tones are kind of [Music] [Music] [Music] I wish it would go higher
so I haven't really played around with the modulat but I would kind of need one right now to duck the strings for the [Music] drums are they not here no yeah I I got to be honest I have no clue how to do this in bitwig true game of experience Jonas could you try removing every fourth drum beat that's an interesting idea I can most certainly try that I kind of be like
sh n a
[Music] MH that's every third drum be remov let's try let's try that here
[Music] those aren't back pipes though that's clearly a hery gy but I I agree it sounds very much like a back pipe [Music] n [Music] n [Music]
[Music] a [Music] [Music] [Music]
[Music] all when we want to use this groove here then we need we can't skip the drum the the big drums sounds a bit [Music] weird also these come a bit too late what was the effect to delay these again timing a Time shift time
shift this need to come [Music] like 20 milliseconds earlier or something [Music] oh actually they need to come way earlier they need to come like 100 milliseconds earlier what the
[Music] freak okay whatever theone fall what did exist [Music] say RC yeah yeah yeah I think we would sound B if you um started over and added the will you snail light Motif oh a fantastic idea [Music] no doesn't work will use snail tee
doesn't work unfortunately [Music] [Music] the percussion is very very difficult the the way I went about it in in the other throne for tracks I made so far is that I basically made one good percussion track and then reuse reused it for every song in Throne fall so fire that was a bit lazy H we should be able to come up with some decent ideas for percussion right we should be able to
[Music] [Music] [Music] [Music] [Music] oh [Music]
[Music] we're kind of stuck we'll just I think it's makes sense to um just work on work on some other things and then come come back to the percussion data because I I just feel a bit stuck with the percussion right now
what what what what what I want uh Opus let's see I mean we can have another quick look what we have in the percussion here some metal things might also be nice for [Music] [Music] it's playing entire Melodies why [Music] I mean Dark Star [Music]
Bells now was playing from the from this and from this at the same time I'm sometimes I'm still a bit confused I'm very very sorry [Music] n [Music] [Music]
it's got something I'm just not sure if it fits the the boss fight [Music] [Music] [Laughter] [Music] These are nice
[Music] d [Music]
Tricky Tricky Tricky Tricky Tricky we we we're back to struggling with percussion uh
that's so tempting I see the drums here want to have a problem like I want to solve [Music] [Music] it probably not not in Rhythm right Tao Woods [Music] [Music]
is that the one we have already no it's not [Music] d [Music]
what if these booms get progressively
bigger [Music] [Music] that could be [Music] nice that could be nice that could be nice [Music] St [Music]
it's groovy but is it boss [Music] fighty let's find out by adding the strings oh yen is here finally we're getting some expert advice for the fireb yeah yeah exactly that's that's why that's why we have [Music] the the vibrating strings and we have we're very hard stuck on percussion at the moment
but for what it's worth I think the percussion we have here probably already sounds a bit better yeah yeah yeah yeah not sure about that Hardy gery at all not sure about that one at all
do we make that one to complex again makes it sound more orchestral the strings yeah yeah for sure the still the question if you want that but I think in this case we do which lead Melody there there's not really a lead Melody at Yen I'm not technically a bitwig user yet but I'm in the process of becoming one which is um it's a learning experience for
sure all right so let's just assume we're assembling this track again right then we would certainly start with the strings cuz they super duper set the mood and then we're comes to the percussion question again [Music] oh this one not really too boss [Music] worthy stop it [Music] what could also be cool is second one p
[Music] for something's off about this percussion I think it's because of how I recorded that one where El that one supposed to start [Music] [Music] I think that's how it's supposed to be brick how do we fix that
um maybe we the last three nodes H okay oh God oh God oh God what have I done what have I done how do I zoom in vertically uh just press random buttons okay got it so that would go about here [Music] n [Music]
a [Music] man I think what what would fit really really well in general would be some kind of infinite infinite rice or
something maybe we can see if we can create one but first of all let's clean up the project a little bit uh so I'll make a little test Arrangement yeah so just so just that we have something [Music] then after four bars we would most definitely switch up the card here just just copy the thing bwig I'm I'm not asking for much [Music]
all right and then what then more drums just just copy it just copy it [Music] [Music] [Music]
hold on for this one we already have a special version for the other card [Music] what's this again what is there [Music]
sound is good but uh [Music] yeah let's go with a simplest better approach here [Music]
I think that supports the Rhythm decently well I like it [Music] I like it I think it's going in a good direction is marketing on social media still viable yes I think I think
so right when I said uh algorithms are the new marketing that kind of applies to every platform including other platforms but of course the platform where you sell your game is the most important but yeah algorithms and natural reach and so on they still exist on other platforms and they can definitely be used to to feed the steam algorithm as well or whichever other storefront algorithm you want to feed good good I am more and more satisfied with where this is going let's see if we can bring in this percussion as well somehow [Music]
already works [Music] okay actually that probably works okay for now [Music] it's funny how I pretty much much EQ can pretty much EQ all frequencies out of this and it still sounds exactly the same nice
okay right so now we're starting to get a rough idea for how to build up this track and then of course next up we would want to wait to kick in the main Melody [Music] just for the sake of it let's let's use this one um excuse me what are you doing [Music] [Music]
and at this point we do do want more drums at the very least the the three from earlier [Music] but maybe even the four [Music]
okay multiple things first of all I want to try a little ping pong here little little ping pong on the on whatever this instrument here is the pluged one [Music]
[Music] okay I think that improves it and then secondly this is trash this lead Melody is kind of trash
I wonder if we can bring in the main Melody from the main menu the that would be great [Music] but also maybe that's more something for the final boss fight I don't [Music] know so trumpets are not the correct Choice [Music]
here one thing we haven't tried at all is flutes flutes I think would also work well CU we Firestorm wind this one's always nice n [Music] he [Music]
[Music] maybe we need to switch up the cards a bit faster just an idea no no don't render it stop it [Music]
[Music] I think we're we're going in the same direction chiao Yen woo thanks for stopping by oh y is right that's the Unicorn Melody what's the throneful main menu Melody [Music] can I find it can I find it real
quick Bo audio [Music] that's the wrong title screen game play game play game play game where's the title screen in Loops of course oh yeah I totally remembered the wrong
Melody de de de de [Music] [Music] [Music]
I think we don't care I think we just come up with a with a new Melody [Music] n [Music] [Music] oh
[Music] oh [Music] [Music] [Music] [Music]
yeah there was almost perfect just a couple of little oopsies couple of little oopsies so this note meant meant to go to the beginning [Music]
[Music] um [Music] [Music]
[Music] [Music] [Music]
[Music] we 100% need to use some key switches here or program in some key switches that makes it like a billion times better for the flute [Music] it's a bit annoying I don't know this is not the case in qbase when you have a key switch at the same time as the node then it doesn't
register for that specific note that is slightly annoying slightly annoying obviously I there the technical term is a [Music] [Music] ah yes man yes man should we check the the video for The Vibes [Music]
[Music] the only thing I would say is I'm I'm still not freaking sure about the percussion and also we need to finish the the key switches for the [Music] flute so that is just more more drums and this is less [Music]
drums so the r the rhythmic nature of of the simple one definitely has something to it but this one is more chaotic and might actually fit the the boss fight better what if they take turns just a random crazy idea
good I'm sure there's a way to glue these two together right right bitwig consolidate oh yeah that there was what we were looking for cuz I need to move these notes forwards a little bit cuz for some reason they have a different delay [Music] and for some strange reason that kind of
sound sounds kind of nice [Music] [Music] [Music] but can we make it even bigger why is there there an empty Lane here [Music]
nobody needs that lane and this one what about this one [Music]
much groovy very much groovy and then the Hardy guardy I don't think it's going to happen right let's have a listen again
[Music] no the hery guard is not going to happen at the is not this melody and look at that I think we cleaned up the project a little bit and getting a rough idea for how something could be structured yes yes yes hello hello so what are you thinking about the current direction hey puty you like it already great Spacey know yeah yeah I guess so maybe we need to bring it back into the medieval realm a bit more let's add another engine or oh oh we should try I downloaded this yesterday we should totally try making it more epic
more with acquire [Music] what's a bit annoying about this one is you have to enter some some vers here I actually I I would be totally fine with them just singing ah Rick you [Music] they're they're not even singing the U correctly I think I think I need to enter it in a
different way [Music] uh uh uh uh uh uh uh [Music] uh yes this is cuz we don't really have a good base
[Music] yet and the Deep notes on this ones aren't very nice [Music] [Music]
[Music] so does this one go all the way down to an a no guess I guess we're going up to the a then [Music]
feel like the first one is not playing for some [Music] reason or am I or am I [Music] stupid it does a little let's listen to that again [Music] are you stupid are you stupid man I just hate VST Instruments they're all so there's there's no reason for this [Music] so is that because it's looping or is there there anything else is is there an
actual reason to be worried about this let's see if it does does it to if we play it normally [Music] [Music] okay okay okay so when it Loops it
doesn't work but if we play it like this then it does so it's kind of fine it's just a little bit annoying something about the flute at the end sounds off you mean this [Music] [Music] one it sounds correct to Me Maybe what's a little bit um bothering is because of the ping pong delay that all of these notes overlap a little bit [Music]
I guess if we wanted less bothersome for your ear then this is for example what we could do [Music] maybe even this can we get away with [Music] this makes it sound a bit more dissonant which I personally like better to be honest you mean earlier earlier [Music]
[Music] don't think it's off this is an e this is also an e the only um the only weird thing is of course of course this right here [Music] if we were to delete that one by the way does the delete in the
other ones as well or how does that work no it doesn't okay good to [Music] know see maybe it was more like in the note that was Bor R was more in the in the strings here I personally don't really mind the dissonance I agree there are some if you if you mean just the the frequencies then yeah it's [Music]
[Music] um I guess in terms of frequencies I know what you mean especially these very loud tones they are surprisingly louder than everything else [Music] like this one is just so much louder than everything else [Music] [Music]
[Music] [Music] [Music] [Music]
now do what I want [Music] [Music] a little bit less ping pong would probably be okay [Music] right let's finish the the
[Music] [Music] switches oh God a [Music] [Music] [Music] [Music]
[Music] [Music] [Music] no not bad already not bad not bad maybe a short tril here and then back to normal
[Music] okay good enough for now good enough for now [Music] okay that's weird that is weird now
[Music] a [Music] the overlapping Peak I don't think um any of the overlaps are played anyway I think this is a one voice instrument I don't think
it actually overlaps here I think every time a new note is played the the old one is cancelled pretty sure that's the case all righty what can we do from here to make it more Epic more medieval instruments more another one another one [Music]
h [Music] [Music] the fluts have a lot of room in between I think we can have a different instrument basically answer the flutes and this one doesn't sound too bad if we give it like the same kind of ping pong delay I think it would probably work quite well what about some horn though wind War
[Applause] horns I just want normal notes and not entire Jingles though [Music] p [Music] [Music] It's Kind it's kind of what I'm looking for but I I don't want entire jingles [Music]
a [Music] n [Music] [Applause]
[Music] kind of curious what this one for has as key switches [Music]
that's strange the key switches all sound almost the same that's a cool one the Celtic warhorn let's remember that [Music] one oh no here we have entire Jingles again [Music] very similar to the Celtic warhorn [Music] [Music]
[Music] [Music] we all know we have to go back to the Celtic warhorn but we can probably do better with a melody
am I missing out on the pricing discussion in the comments here yeah yeah yeah m music stuff's very expensive it's very expensive it's kind of crazy and and the sad thing is especially when purchas purchasing VST Instruments you often end up purchasing them multiple times cuz their freaking licensing stuff is so freaking annoying St they all have their own licensing system and there are three different keys that you have to remember and if you lose one of them then doesn't work anymore and then you have can only install it three times and then you reinstall it doesn't work anymore you lose everything it's super annoying I have total empathy for people who who pirate VC instruments just because the process is so freaking annoying it's freaking incredible they definitely have
not arrived in the new century yet but it is what it is it is what it is let's scrap that Melody down [Music] here by the way I think one of the most Pleasant and cheapest way to go about it if you just want to make a soundtrack for your game so if if you do what I do where you basically make music for two months and then you're done with it and you don't make music anymore then
actually a very smart thing to do is just to to get one of those VST subscriptions um for two months then you get get away with very very low prices for for lots and lots of instruments but obviously if you need them all the time if you're like a full-time musician then it's probably better to purchase them and come up with some genius system for making sure you don't lose the licenses that truly takes a genius all right let's ping pong this ping pong ping pinging [Music] and then in turn uh reduce the Reverb here [Music]
a [Music] [Music] [Music]
[Music] [Music] us some of this would probably be FAS if I just program it in but I'm kind of kind of too lazy like this is kind of faster of
times not sure if that was a happy accident or not let's let's investigate [Music] the fact that a does not select everything is kind of weird kind of weird [Music] [Music]
[Music] [Music] oh [Music]
[Music] [Music] I wish I already had the skills to make this last tour like a downward spend and slowly faded out the wood sound very very nicely oh is that the
pitch is that the pitch no it's not okay doesn't doesn't [Music] matter but we can fade this this one [Music] out that we can do right [Music] we can but it doesn't care okay I see I see I
see I guess we'll just do this thing w [Music] h [Music]
[Music] oh [Music] [Music] a [Music]
[Music] did this have key switches yes it does [Music]
[Music] right that but there's no interest nothing interesting there this one this this [Music] [Music] now now now this would all be easy in in my last da that I was more familiar with how do I automate this how do I automate this M mhm mhm wow these parameters are named so
brilliantly yeah not going to not going to bother with that now Jesus Christ okay I think we're more or less done with this section I think what I would love to try next is is um experimenting with more cards can we add more cards another one another one the percussion can stay exactly as is [Music]
[Music] we have um d a Oh e this is what we have so far [Applause] [Music] [Applause] [Music] [Applause] [Applause] [Music] do we want to go to Major I think we want to stay in minor [Music]
right oh that one that one sounds dramatic I think we give that one a go [Music] [Music]
[Music] [Music] if that doesn't sound dramatic then I don't know what does now let's let's just see what else we need to change make the [Music] I definitely need to change this as well
[Music] and here we don't know what we're going to have [Music] yet here we have that interesting phenomenon again that suddenly the sample is a lot louder if we move it up by one
[Music] [Music] note freak it's so loud or or is it my head my headphones only I don't know [Music] no no no no no no no yes yes yes yes [Music] [Music]
what about this one horrible [Music] let's listen to this whole section just to see if that connects the way I imagine or if that's just not working [Music] [Applause]
I think this works but at the moment comes um very much out of nowhere so this needs like a buildup or something [Music] well let's see let's see how the quard progression continues we have [Music] [Applause] [Music]
oh I'll just try F [Music] [Music] minor it's a bit out there but that's what I like about it [Music] [Music]
[Music] [Music] M juicy except for that ignore that
[Music] okay okay okay a little tricky a little tricky [Music] [Music] that flute section sounds
horrible horrible but we're on we're on F Miner though so why does it not work [Music] he I'm tired of this let's just literally literally play F minor [Music]
then wow that works amazing [Music] but it's boring it is so boring [Music] hm [Music]
[Music] [Applause] [Music] [Applause] [Music] I guess it's now it's at least rhythmically more interesting [Music]
what [Music] [Music] [Music] we have another one for another one for F minor [Music] [Music] [Music]
[Music] [Music] and now we soon have two variations [Music] me [Music]
oh [Music] [Music]
[Music] don't worry don't worry we're we're fixing it we're fixing it yikes yikes [Music] he [Music] [Applause] [Music] a
[Music] [Music] [Music] [Music] [Music] okay okay is say will listen to the whole thing while watching the video again just to do a little Vibe check and then I'd be happy to read chat a little bit to see what you think [Music]
he [Music] [Music]
[Music] yes yes yes I mean you're of course right saying that the mix isn't very good yet that is most definitely the case Also let's see how it sounds with with less instruments we can try turning some of them off and see if it sounds better oh [Music]
the strings kind of give some of those annoying frequencies right [Music] [Music] [Music]
I guess we can do a little bit of mixing now I think generally it's a place where we can spend some time on mixing mixing mixing and then maybe I'll show this to Paul and see what he thinks if this should go into the game or not cuz who knows does it sound Medievil enough I guess in a strange way removing the strings also makes it sound more medieval it's kind of more more Raw I don't know all that much about mixing
but I think what I'll just quickly try to do is uh giving each instrument its own frequency range to hopefully make it a little bit less muddy essentially removing all unnecessary frequencies for every instrument and then then we can see [Music]
so if I was um mixing expert I would ideally love to reduce the constant Rumble in these drums here right because they're they're they're constantly rumbling and giving low frequencies is um obviously muddies the water a bit would be nicer if they give some low frequencies for the hit and then come down a bit faster but for now this will have to do
d
[Music] [Music] [Music]
[Music] [Music]
[Music] [Music] I think it's it's getting better I hope so so right um for the strings in particular either we remove them entirely or we quite significantly CU them down a bit
[Music] [Music]
[Music] [Music] [Music] oh [Music]
[Music] [Music] [Music] [Music]
[Music] I don't know the purpose of the chir or what is the English word for this you know what I mean the the purpose of this instrument is kind of to to give a noise I'm not entirely sure how to EQ [Music] it yeah I guess getting rid of some of the high high noise there does make sense though and then last but not least only one left to go [Music] [Music]
oh oh [Music] [Music] [Music] now I wish I had a before after
comparison maybe maybe I'll check the stream what later but I I think I hope that made it a little better the mix overall [Music] choir choir the choir the choir right that's how you pronounce it the choir Let's Ask Google chir yeah that's what I meant [Music] now because of how we mixed this this early section is but little bit lacking
in the High Spectrum or am I crazy should should we add another one another one stor drums stor drums metal [Music] [Music]
[Music] luckily English teacher yen is in chat again wonderful actually I don't this this is nice I want to keep it maybe we just record it real quick
[Music] oh oh [Music]
[Music] m
[Music] so let's just check out the frequency spectrum of the entire song here [Music] I don't know looks pretty even or are there any frequences we need to fill in I'm not sure
[Music] what frequency is this this is uh around 300 I guess filling in in that range would make it sound a bit warmer but also why the the freak is this one so loud again in the second half here
here it gets it gets even louder here what's going on
[Music] what's this again o [Music] nice nice nice nice I think the mix is slowly getting there doesn't have to be
perfect doesn't have to be perfect I'm not not like a pro musician I'm just a game developer who also happens to make some music so uh the the quality standards are not as high as like in a in a movie production or whatever still working on the boss fight music yes we are yes we are but I think it's taking shape maybe what we try next is making a bit of a better transition between this part here and this part here although I guess just for the sake of it we can clean this up a bit ploop ploop ploop ploop ploop ploop ploop ploop ploop ploop ploop ploop and then but in this section
here is enough yet the section here [Music] Z that another question is how do we transition from this to this this [Music]
[Music] we don't have to be afraid of mess messing anything up because we have saved our clip stuff over here so let's see [Music] [Music]
a [Music] [Music] [Music] yeah this sounds like it's kind of already enough to make the transition be cool if we
can do something impactful with the percussion as well w a [Applause]
[Music] split I split it split it split it there tool for that
[Music] D it [Music]
maybe maybe maybe maybe maybe more like this [Music] [Music] [Music]
[Applause] Okay let's listen to that entire section and see if the how the transition feels now [Music]
[Music] actually I need an opinion in the in the chat from you do you think it sounds better with or without the strings in general I'll give you I'll give it to you with strings one more time and here it is without strings [Music] [Music]
interestingly I kind of feel like it sounds better without the strings what what do you think I think with out strings is better yeah I kind of agree it does sound better and you're asking about the live the live broadcast on Steam um it says pre-recorded if you look closely on the steam broadcast it says that it's uh pre-recorded and what we're doing there is basically just playing the steam meta game cuz uh steam gives you additional visibility if you have a live broadcast at the very least you get the chance for additional visibility so that's why a lot of games just constantly have live streams running and also I think it's it kind of makes sense cuz from a marketing perspective right it's very different to watch a trailer and to watch Raw unedited gameplay and both can give you very valuable information I feel like this being able to watch Raw unedited
gameplay of a game I think is actually very valuable for the uh for a purchase decision and a live stream is a pretty good Outlet to do that so I think it makes sense how do you set up the endless live stream uh there's a very useful website called Robo streamer that just endlessly streams stuff to steam for you like see is like no we're not going to make this a feature you use some third party website to just endlessly stream to our website but yeah that's how it is with strings it sounds better without strings but I think the part with part without could be even stronger you mean um here the transition part without strings can you remove flu yeah I think
the problem with the flute is still that it has some annoying frequencies so you only want me to remove the flute or the flute and the strings so this is only the flute removed [Music] I think the reason why that makes it more pleasant is just because these flutes are kind of sharp at some at times still I can try making them a bit
quieter yeah I think they need to be quiet up makes better and then for the strings I think what de is saying could for example make sense to just use them as a space filler when there's not that much going on so for example for the beginning section here I think we could definitely keep them [Music] though I don't think we want to start the song like this [Music] anymore like consider the boss fight has already started here
so yeah probably more like this [Music] but even here the strings they're not they don't sound that [Music] nice maybe we can try eqing them a bit more um I will I will [Music]
that kind of makes it better right how about here [Music] [Music] and now let's listen to that exact same section again without any strings
[Music] oh [Music] [Music] [Music] sounds better now I guess
yeah I guess right I guess or does it still sound better without them oh [Music] [Music] [Music] [Music] [Music]
[Music] he [Music] I guess if we want the music to stay in the background which we probably want to then maybe maybe even something like this is the best choice just removing all of the annoying high pitched stuff essentially uh CU there there'll be game sounds anyway right so there'll be a lot of high pitched game sounds and maybe it's even best if you don't compete with them and kind of sounds pleasant like this as well
[Music] [Music] [Music] uh what if we bring back the strings [Music]
[Applause] [Music] [Music] w but I guess the the good news is that we have um we have options we definitely do have options Yen has consider that this should feel shouldn't feel pleasant but uh hectic I think I think maybe also this is the problem maybe also um cuz that adds a lot of noise as well um I'll leave these two disabled for now the the guitar and the
[Music] flute these two I will leave disabled and now what I would like to try is making an infinite rise because I feel like this song could maybe benefit from an infinite rise but we'll have to do that in audacity because I don't know how to do that in bitwig yet my bit bidwick skills aren't quite quite there yet so now we'll grab some scary Zounds from my own Sound Library where where is my sound Library actually here but Windows is
loading the flute should remain there the flute can come in with the boss is still alive after 7 minutes so essentially a shadow ban of the flute zo here in the layout waveforms I'm sure we'll find find something good
let's give that a go looop Loop loopo no easy way to get more of them yeah there's because we do need quite a couple let me cook okay let me cook
now I know there is um there is a way to essentially change the pitch over time so it starts out so like change pitch but where it starts with a low pitch and then it rises higher and higher I just need to see which one which one was that again does anybody know you like the flute trick you just don't like the flute samples okay we can try try a different instrument sliding stretch I think that's the one I want to start out way
lower oh God it takes a long time to process the preview [Music] oh Pitch and Tempo are separate ah why is that just just just link it together mean so if we do 50% we need to do minus 12 if we do 25% we need to do minus 24 that how it works and then if we do 200% we do 12 oh it only goes from
H minus 12 at most fine need change the tempo alongside the pitch and then maybe maybe we just apply the same thing again to amplify the effect if this works there's another effect that has the yeah but is there another effect
that changes them over time cuz that's kind of what I need right now audacity is slow yep it's not a definitely not a potato PC all right right and now we only need to apply this effect like three more times I want to go with minus 50 initial Tempo why why is that
turn a is too short now I wanted to continue here okay let me try something export this is some very unnecessary trickery here
now now by how much do we need to pitch this up to to make it connect two octaves right right [Music] effect four no two does this
connect almost wasn't there a way to flip fix cross fade clip oh yeah there we go does it Jump by an octave there
uh [Music] eat or what's the issue what are you doing sorry sorry let me cook let me cook this going to be could has a p potential to be potentially good now can we just do this again
export yeah yeah whatever yeah yeah right over that who cares and now we definitely need to amplify 10 speed by four [Music] I need to figure out how to do this properly this is that's not
acceptable and then here we fade it [Music] in Back Fade in here we faded out do this one more time yeah yeah whatever whatever and now we chop this up
chop there has to be a better way to do this and there's no way we're doing this again with a different sound if this doesn't work [Music] CS add new stereo think we'll need one more just for the or a little bit of tail
here so now this sound should Loop absolutely perfectly man these kind of pissed at these jumps in the anyway it's a proof of concept uh infinite rise and then I think I also want to make a higher pitched version of this just to be
sure okay this this should be enough as a proof of concept oh this fits exactly into one bar what a what a lucky [Music] coincident no doesn't Why Wait f first of all let's figure out does it actually Loop properly or did I mess
up did I mess up no it looks like it's looping properly okay but the effect is not working CU it's it's not long enough crap doesn't even serve as a proper proof of concept okay that's annoying [Music]
let's try one more thing before I give up on the the infinite rice idea [Music] do
okay okay okay go let me cook One Last Time Chad I want at least want to get a proof of concept drags why can I not add multiple drags oh dang it
[Music] ha guessed perfectly how many of these I need see this this should work as a proof of concept infinite rise three for
I want the full the full clip though please I do this now I bet it's not looping properly again [Applause] [Music] [Applause] [Music] [Applause] [Music] does it Loop probably does it be such a strange coincident that would be looping
properly okay maybe it does [Music] no there's a click at the beginning dang it how do I do this I just just want to import the entire sound you stupid [Music] program okay ah man playing god of war and listening to Jonas whistling what else do you want in life yeah yeah fair [Applause] [Music] [Applause] [Music]
enough so how long is one bar 100 BPM do we need to edit it to the exact exactly to the correct length or how do we get this in here [Music] here does import the entire zones though can't imagine I accidentally made it the exact right length Okay what whatever remake it here then real quick
[Music] [Applause] [Music] [Applause] now at the very least you see what I mean that is progress ah okay so can we create an effect track Maybe please are the effect tracks hidden or
why are they not showing up uh mixer add an effect strike no no I'm a fancy program I don't just add an effect track when you click add effects track I don't work like that okay then do you do you want to make a a group track maybe okay M that you do but effects track no no I can't okay may maybe group track does the
trick we don't send this to master we send this [Applause] [Music] to group group 16 no well there are effects STS but they're invisible why where are my invisible effect strikes let me Google that real quick bit show effects drags no easy hotkey for
that everything was going well until I started getting fancy oh wow this is live this is still live yeah it it is it is I'm still watching me struggle and but this is group 16 so we can also just send them to group 16 I hope mhm send that to group 16 you go to group
16 you go to group 16 and you also go to group 16 wow a [Music] [Applause] [Music] [Music] [Music] [Applause] [Music]
[Music] so the thing is we probably don't need it here anymore but I think something like this during the intro would fit so well obviously this is not not quite the sound yet but at least you can you can hear the proof of concept now starts sounds like a cattle is going off now yeah something like that is what I guess what I'm aiming for ideally you
know I think I'll just write a python script later and that generate some proper infinite Rises it can't be that hard crazy [Music] [Music] [Music] [Music]
[Music] he [Music] and now you said bring back the flutes I shall bring back the flutes and we'll see if we can find a better one maybe [Music] [Music] [Music]
so I think we have quite a selection of fluts [Music] we do probably want High flute Stone [Music] [Applause] [Music] [Music]
[Music] so if you say we should take out uh give the give the flute some base then I guess what Yen is saying makes sense that we just move it down by an octave as as a first [Music] action and then of course it's not in the playable range anymore so we'll have to switch the [Music]
instrument excuse me I would like to change the instrument I see that's that's so typical VST Instruments the fact that you have to click through these freaking drop- down menus to to select an instrument it's like as mentioned not arrived in the new center yet so here we go then I guess not for the soprano I freak maybe Al Alo [Music] no no even deeper
[Music] now I just confused the flute with the warhorn [Music] this is too low [Music] now but how does the sound in
general yeah exactly it's too similar now right so moving it back up and octave and and eqing it maybe [Music] [Music] [Music] I did not move the to the correct
key uhoh [Music] [Applause] [Music] oh e [Applause]
I fny thing I actually don't know how to remove EQ points I'm just going to R redo that one from scratch [Applause] [Laughter] [Applause] [Laughter] [Applause] [Music] [Applause] [Music] very loud but let's hear how it sounds in the mix now now that we've take heavily taken away the heist
[Music] [Music] this could work right how's this now [Music] [Music]
[Music] oh [Music] okay sounds like a step forward okay I'm happy with that I mean honestly mixing is not my strong suit so I'm just I'm just trying to get the mix roughly in the correct ballpark um most important thing we should probably try to do next is making this a bit longer [Music]
[Applause] [Music] d [Music] [Music] [Music]
[Music] [Music]
[Music] [Music] [Music] [Music] [Applause] [Music]
oh a low low filler horn or something that that could indeed be very nice let's see what we have n [Music] [Music]
you know how it is you have to ping pong everything [Music] [Music] [Music] [Music] [Music]
[Applause] [Music] he [Music] I don't know it feels like it fills something up but it's also dangerous illusion when music making you you have a tendency to just add more and more cuz louder is better and more makes it louder does sound kind of pleasant right let's let's fill it in and see how it sounds with and without [Music] [Music]
[Music] well AA still not everything so what we added in isolation would be this right here [Music] my breath sound after very funny in the mix it's uh not very noticeable but I think a little bit [Music] [Music]
[Music] it sounded a bit funny here almost like it playing the wrong tone but seems to be correct [Music] [Music] [Applause] [Music] [Music]
[Applause] well I guess it was playing the correct uh the wrong note [Music] [Music] ping pong ping pong yes yes yes the ping pong of course it also makes a bit muddy yeah yeah yeah [Music] [Applause] [Music]
oh [Music] [Music] oh what are we thinking there's something missing as well now after the flutes good luck with the sounds nice thank you thank
you what's the name of the software it's still bitri but it really doesn't matter which store you use they are all very very similar if maybe if you make music and sound effects professionally then then it's worth a second thought otherwise just use whatever all righty we still have this instrument here right that we baned a while ago [Music] let's bring it back just for the for the experience and the fun memories
[Music] oh [Music] [Music] [Music] [Music] sounds Majestic yes for a in case you're new to this new
joined in freshly this for a boss fight and the boss is essentially evil ghost magician with f and Fire tornado around it there's something missing and there's something too much some experimentation required until you're satisfied honestly I think um this is what's left for the the mix now is more like in the in the mastering domain probably feel like I'm fairly fairly happy but like I can also I also know what you mean that's like um it's still if we remove the
strings it still sounds a lot cleaner [Music] [Applause] [Music] [Applause] [Music] [Music] can you play with the drummy c
there was something that was a bit too cut yeah we can we can see I was quite aggressive with my cuttings there the
[Music] n [Music] [Music] n [Music]
[Music] [Music] [Music] there's a bit of a crackle in this track for whatever reason range I mean this one was quite dramatically cut of course [Music]
[Music] but now you can already hear it um sounding busier again
[Music] [Applause] [Music] [Music] a [Music]
[Music] oh [Music] oh [Music]
[Music] [Music] [Music] all right all right all right yeah this is bitwig there's good news and there is bad no news the good news is I think it's um going in a very good direction Direction the bad news is I don't think we're fully going to be able to finish this today in fact this is about the end of the stream now but uh we will continue this at another point in time there'll probably be another music live stream maybe with the same track but more likely with a new track for a
different boss fight or something this was cooking yeah I think we we cooked pretty well so there are couple more things that I'll have to continue working on in my own time um for one I do want to replace this this infinite rice here with a proper one that doesn't sound like a kettle boiling over and then for the mix honestly like you can kind of keep optimizing forever I think when I'm on my own I think my my perfectionism is just a lot lower when it comes to that so I think I'll I'll settle for something and I don't think people are going to care too much in game Jonas man I look almost exactly like you live in Germany and have the same Hobbies but you don't have the same name at least
[Music] [Music] w oh
[Music] [Music] let's get the filler horn into our second section as well real quick [Music] oh [Music]
[Applause] [Music] oh [Music] [Applause] [Music] [Music] I guess when the overlap it plays it as liato or something which makes it almost unnoticeable
[Music] haters will say it's very busy and they would be right [Music]
all righty I guess I'll just say uh thanks for joining the live stream we can do thre minute q& a around in case you have any questions I'll just uh be sitting here for a bit I guess hope you enjoyed sleep on it yeah I'll do that I'll do that and then I'll just rework some of these sections and and as mentioned it doesn't have have to be doesn't have to be perfect at all I think really anything is is better than hearing the same music over and over cuz Throne fall at the moment has like three or four music tracks and I think having some some custom made music for those final boss fights will will make them a bit more memorable
hopefully if it gets into the game like this I'd be completely fine yeah I think so as well I think so as well you you'll hear it for like one night during the final boss fight of one stage so it's not like you'll be hearing it all the time at some point it was perfect for a trailer but then you removed the intro yep yep yep I mean the boss fight starts right away the boss fight doesn't have an intro do you have some music background or are you selftaught um I had piano lessons as a kid for a bit but I had a pretty cool piano teacher who um most mostly taught me composition stuff CU that's what I was interested
in so if you if if you give me a sheet with notes I I can't play them that's what I'm saying I was here at the beginning and still going yeah it's current currently ending we'll have a final listen uh in a minute the flute reverbs forever yeah fair enough I might have to I should probably tune that down a little bit I tend to overdo that kind of stuff was very fun watching listening thank you py will bosses come to Eternal trials eventually that that is the endless mode of Throne fall should they I I don't think so I don't think so there are some bosses where arguably
they would be easy to spawn in like for example the the Elder moles like the the mole statues but I'm already afraid of people losing to them and then them being like ah remove the boss enemies cuz could be a bit rough to balance I'm not entirely sure I'm going out yeah so will I thanks thanks for stopping by and for helping out with your feedback great having the stream on the side when working impressive thank you thank you every three rounds you get a boss fight or something I think there's not enough boss fight Variety in our game to really make that interesting oh the the flute will RB long after the game ends oh that's what you
meant you say it's just for one track one spot in the game in it is in indeed is yes just for one boss fight uh what do you think of the German party ofd I'm not using this YouTube channel as a political Outlet at the moment of course of course I do have opinions but I don't feel the urge to share them online for mainly Eternal trials playing like me it could make things more exciting uh the boss fights but there's also a risk it would make it more boring if you end up seeing the same three boss fights all the time maybe maybe Eternal trials would just benefit more from just having a couple of special enemies and special perks that can only drop in Eternal trials like I see what you're saying right more
content is always better I understand where you're coming from I'm just not sure the boss fights are necessarily the way why do some deaths balance the game into becoming boring I don't think devs do that intentionally sometimes they just delete old play cells with with extra changes any opinion I think the reason for why that happens is often times because the com Community gets sick of those play Styles or parts of the community so what developers here is like oh this play style is too oppressive can you do something about it and then what unfortunately happens often times is that developers tend to overshoot a little bit and instead of um nerfing that specific play style a little bit they completely Nerf it out of the game essentially but it's also can be
difficult to find the correct balance there more is more and that's also the philosophy I seem to apply to music making some Rog like games dramatically change once you add more opin options sometimes the map RNG changes or like path of XE they add classes and yeah yeah more is more as yenz more is more when it comes to replayability hi Jonas is the new will mini campaign slices of infinity canon in anyway um probably not directly because it was
made by um community members I didn't write any new lore for it there are no new squid voice lines is lore in a way in the sense that it's officially in the main game um not not too sure beyond that making every play style character the same as a big balancing Pitfall yeah it kind of comes down to you if you really want to balance a game you need to make everything situational and what a lot of developers do is instead of making everything situational they just balance different power levels against each other so you say weapon a has 70 powerful and weapon B is 60 powerful then you try to tweak the numbers to kind of get them to the same level but well guess what now weapon B is more has 60 70 powerful and the other
one is 60 so if you if you're just balancing raw power levels against each other one is always going to end up on top and you cannot creade an interesting meta like that so the only way to make both weapons viable is to make make them situational that's literally the only fix for that problem but then if you have a lot of different weapons and a lot of different play styles that you want to make viable then making all of them situational enough that all of them have a niche in the game that is of course quite challenging like a lot of I think there's also the belief aot lot of players have a lot of players believe that oh this this strategy is not used enough so all we need to do is make it more powerful whereas no that actually doesn't fix the problem we need to make find a way to make it more situationally powerful otherwise if we just make it more powerful then great then this is going to be the new default play style and we didn't solve
anything Master Hero S God I butchered that name made an episod on that thing haven't seen that can post send me a link on Discord if that's something interesting about balancing if you deviate from the defao path are you really playing correctly deep question there are different design philosophy philosophies for this I guess some developers want players to play in unexpected ways and arguably I think part of the fun and strategy games also comes from finding strategies that were not necessarily intended by the
developers yeah yeah and also you're saying yeah if there's more different content then obviously the RNG chance of getting what you want a slower and so on yeah there they there Ripple effects to everything oh no it's almost like design is a complicated process ah what do we do about it congrats on nearly 1 million sales by the way saw the press release thank you yeah it's it's insane insane insane it's uh would be cool if games had a version list that you can use so you can basically play on older versions some games do that they they're ways to upload different branches to steam so often times you can download different branches of a
game for example for will you snail I think there's still a a speedr running branch cuz there's a one specific version that speedrunners prefer all of the speedrunners are playing on a legacy version of ell but remember correctly is something like 1.4 I'm not even entirely sure why dang I wish I could have been here for the whole stream well you've you've been here for the end and uh yeah thanks thanks for all the nice questions here at the end that was cool and thanks for all of the support with the music and I'm sure I'll I'll figure this out and to finish the stream off we'll just just listen to what we made again and with that I'm I'm signing out was the wrong camera I'm signing
out hope you enjoyed [Music] [Applause] [Music]
oh for
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Distilling the key insights…
Jonas Tyroller · 2025
GameDiscoverCo · 2026
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