that's how it seems every time I try and live stream it's trash so I'm just going to I'm gonna work today and if it's funny yesterday my voice uh would go high pitch randomly because of the internet and the screen would go green so if that's what happens today I think it'll be fun I hope you guys enjoy yourselves hey Jeb how you doing buddy um hey huge huge uh thank you to a variety of new students hey before we do that though I want to tell you what we're going to do today we're going to work on two things tons of bugs tons of bugs for my game Twisted Tower and then also I'm going to do some thumbnails for some YouTube videos why not I don't know if any of you do Dev Vlogs or anything like that maybe you'll find that interesting I just got a lot to do today a lot to do today but I wanted to live stream so we're going to do a bunch of stuff today hey huge thank you to Martin J Michael R um Jordan C Allan d Josh s Jacob
Alberto Daniel Chase and those other names down there I well I was going to say I mentioned them yesterday but I'll just do it anyway Abdul Raman John Carl Leo SKS Jasper hey thanks so much for joining fulltime game Devon look guys if you want to make indie games and you want to do it fulltime I can't make any promises how could I ever do that but I can tell you how I've done what I've done so this stream is sponsored by full-time Game Dev you're going to learn not only how to get funding from Publishers from Kickstarter hit the steam front page make game sales on Steam get the press to write articles about your game get YouTubers to play your game not only that but you're also going to learn how to actually make games whether it's 2D or 3D gdau Unity unreal it doesn't matter you could take your pick if that's something you're interested in turning a passion into potentially a full fulltime
career you got 4 days left for the spring sale 40% off and you'll also get my 2D and 3D art programs completely free this is a very different program than other programs because it's taught by an actual Indie Game Dev doing what most of you really would like to try so look this is perfect for you click the link below if it's not perfect for you there's a 30-day money back guarantee no questions asked you don't even have to email me you can email my assistant and just say hey I want my money back no questions ask bang refund so there's really no risk for you check out the link below see if it's something you're interested in and plenty of my students found it more than interesting including Chris stair who went full-time Bart went full-time everlux games went full-time plenty of great reviews here so check them out below and if that's not for you check out the webinar below learn how to make money with just a demo oky dokie what are we doing today okay I got a cool podcast does anyone know who this is
I got a cool podcast uh thumbnail I got to work on really quick and guys any questions you have about Game Dev or anything like that I'll try and answer them in the chat but we're going to work on a thumbnail really quick and then we'll move into Game Dev as well um this might be helpful for you if you're interested in starting a a YouTube channel um My Hope for you is that and I know you can't see my screen but um My Hope for you is that maybe this will I don't know know give you some insight the way that I create thumbnails because thumbnails are very very very very important um when it comes to getting views uh on YouTube and accessing your target market okay so I'm going to pull up the chat I want to pull the chat over here so I can see it really clearly I have to do this every time sorry uh so let's open that up here pull it over here hey there you are um I have your your stream on both YouTube and twitch which is my main platform well I don't know what main
means the most views and my priority is YouTube that's usually where most of the views come from but I love you guys on Twitch seriously it's just twitch for some reason it doesn't push my content like YouTube does and I I guess I just need to be more consistent you know uh okay let's go ahead and just do some thumbnail work just hang out together guys have a good time everybody wants to Ru the world okay give me just SEC here yeah so does anyone know who this is this is one of our podcast guests for an upcoming episode so we're going to save this image here from the conversation I think this one's great a nice smile that one's funny too got some good smiles and I'm just
clicking this button here to export a high-res or like a 4K image um and I'm going to use these in the thumbnail art in the Photoshop document so I think that's good I like that one I'm going to open up Photoshop here and we're going to go ahead and drag this image in and we can cut it out really quickly yep that's Adam he's a good person he's a great person Evans says Thomas you look great what's that gym routine you got going there buddy and it is called going to the gym that's the gym routine it's so it's very interesting what happens to you if you just go to the gym um but no I well that's what I used to do now I go to my garage that's where my gym is and I use something I could tell it to you really quick if you want to know
um the and by the way guys I'm going to say something a little controversial here if you take care of yourself um eat fairly well and I say fairly well just because I eat fairly well it's not great I just had four Brownies so it's not great but if you eat fine and you exercise five days a week um a lot of things happen in your life things things go well generally um people tend to um uh trust you more if you just take care of yourself it's sort of a I'm not saying it's fair I'm just saying that's important so uh I find going to the gym to be very important but um what was I G to say I was going to show you guys uh this book it's called The onee Challenge I've been doing this for like 10 years
here it is I need to just uh let me Google it for you and show you so I use the onee challenge it's on Amazon but I just I just go through this book and write down my numbers and do the things oh so that's what I do I'm definitely not perfect at all but that's what I do okay okay let's go ahead and get this thumbnail done there's one here I think this is really cool looking actually but there's also this one here which I think is probably better for a standard you know podcast so what you want to do with your thumbnails is you want to make sure that any um that you're not sort of choking the Shadows so like there's a lot of black in this image here and also that didn't
work here hold on let's do this there's a lot of black in this image so we kind of have to try and figure out a way to pull out the the information from the Shadows otherwise it's going to look really washed out I don't know what the word is washed out is when there's the highlights are are too high why is it doing that hang on we're going to convert that to a smart object the resolution isn't perfect I am going to probably upload this to a I'm going to probably upload this to a AI uprer um wondershare has a pretty good one but what you can do we can go to our
levels here and try and increase so we can see more in the shadows right little bit of contrast here and I'm going to see if I can upres this but before we do that what I can do here is I could take this rasterize this I want that thumb out of the way we'll blur all that Stefano said this is so true my My Philosophy about taking care of yourself I recently lost 35 lbs from just walking a little bit every day cutting soft drinks and eating a little bit earlier I
run this is from Evan I run with my dog every day and go to the gym three days a week and lift well it's very very interesting how the world opens up for you a little bit more in fact a lot more when you start taking care of yourself um it's there's parts of it that are sad which is like if you focus on aesthetic people like that and they trust you more um there's more respect but um it's also people I think they just see someone who cares and then they get they just respect you more I'm not saying it's right I'm just saying that's that's what it is you know that's what happens so this is uh my my my highest resolution I've got s sadly um I think Adam I've asked him for a higher res but I think he's sleeping right now because he's in Australia
that looks pretty good though uh and then I'm going to remove the microphone itself you know let's do it let's remove the mic see if this works just going to edit Phil see what happens close edit Phil oh sorry Adam I hope he doesn't see this stream he's like what are you doing um no actually don't mind if you're watching Adam I love you we're just uh cleaning up this image here for your wonderful podcast that I'm excited about I kind of think
I may just get out on to send me one and then uh and then uh just replace this one but at least it gives us something I have deadlines in my head and I'm like okay I got to get this uploaded to YouTube and ready to roll so I'm just going to go ahead and get it done just so I can sleep at night and if he sends me a better one tomorrow we can just swap it out but this one's fine enough it's not perfect but it's fine okay then the next thing I do is I have a template and guys we're going to get into Game Dev as well I promise but I have have this
template that I use I've been using it for years but I update I update it um every once in a while so this image here it was so funny I had to update Thomas M's podcast because it wasn't performing well and I didn't know why so I scrambled cuz he's he's very popular um I didn't know why it wasn't performing so I had to scramble and so I did a new sort of thumbnailed style and swapped out the image and it started to tick up and get better views and so this is sort of the style I went with um but what I want to do is find the template Stefano I agree with you by the way that is probably what the logic is related to why fit why people who are healthy are trusted more it says I think the logic is why should I trust you this is what stano said I think the logic is
that why should I trust you to take care of me if you can't take care of yourself yeah there's something there and believe me it's not it's not my favorite thing but it's I've always uh been somebody who cares a lot about utility over fairness and what I mean by that is a a lot of people like to live their life they like to live their uh career their relationships their personal lives their social lives they want it to be fair and so they refuse to do things because it's unfair and the hack of life is to do things as long as they serve a good function who car if they're Fair welcome
to the world the world isn't fair it is not fair at all for example your friend slights you your friend betrays you someone gossips about you behind your back instead of getting all butt hurt about it just think okay how do I move forward do I want to be friends with this person anymore just purely on a utility perspective do they make happier this person if they do don't get your feelings but hurt move forward and find a way to salvage the relationship um if someone in your family or your spouse did something in the past do you want to be with this person no okay if you're justified in in not being with that person you can not be with that person you can make that decision but if you decide to be with that person you need to be a little bit utilitarian and think how can I how can
I what can I do to salvage this why are we talking about this I don't know I have no idea Insignia game let's find a cool screenshot for the Insignia game Indie tals it's a beautiful game by the way he's just he's just doing so good I want like the world's best screenshot though like that one right there but I don't know if there's any highr shots I'm gonna have to get some stuff from from Adam he live streams so much but there's not a lot on on Twitter or well that one's okay yeah I like that
one what I mean is okay for the thumbnail scale it up but we're going to use by cuck we're going to use nearest neighbor and we're just going to do that and we have some text here's Dave Gilbert so we're going to grab this text here and we're going to duplicate this over to duby painter thumb oh no ory to what is it this one yeah 10 years 10 years making one game this is not going to be a perfect thumbnail I guarantee you
you but he gives me something to work with tomorrow when he sends me some assets just so I could sleep tonight that's really the goal here let's see if we can get that uh background to look a little bit more interesting but also legible at the same time and then we'll just fade this out I reached out to Brandon Sanderson today I really want him to come on the podcast so that's what I'm doing
I really want Brandon Sanderson on the podcast I want to learn about story and I know he likes games so I don't know we'll see then we'll bring this one down here so already it's not horrible you know we just need to use AI to upres that and then maybe we could put this down here and then boost this up or down there we go I feel like people know who Adam is so I don't know if I need to show any characters that are are well known I think his face is enough but we'll see so this is going to be Adam's podcast thumbnail and then the other podcast is about AI
um so the way we do this one is the way I like to do thumbnails is I like to um think of a for for Clips this is a clip so this isn't a full episode this next one is going to be a clip from the podcast and it's about AI so what I like to do is type in popular zombie games and find screenshots from very popular games so like Left 4 Dead 2 Dying Light might have some really cool like screenshots with like a zombie running let's see here Dylan says I've just started you're watching your content three weeks ago just built my first computer and started
my Video Game Dev Journey Video Game Dev Journey that's awesome why are these all blocked in the world um it's crazy I need some kind of like robot okay how about popular robot games what are some popular robot games Titanfall 2 okay that might be a cool thumbnail right there and the idea would be to put kind of like a chat GPT logo on there or something see if we can do something cool with this and it'll say like AI underneath his arms or something so it's all about layering um with YouTube thumbnails it's really important to create some
sort of cool layering effect if you can do that um and use like a rule of thirds or Center it up you can get some pretty cool effects so let's see if we can do that here so we'll take this one I'm going to have to isolate that background so what I do is I just cut out different layers of the objects and I use them to and just sort of play around until I get a really cool uh visual with all the different layers that's cool I'm going to cut this out here so we're going to copy him okay and then we're going to copy him so this guy here gets his own little layer
I don't know if this is going to be a good concept but we're going to try it once we finish up these thumbnails we're almost done um we will move into Game Dev promise okay there we go and then this down here I can do like a purple color just so we're matching sort of the Thomas brush brand right like that and we'll fade in the towards the front here H it's too complicated we need something a little cleaner um that one's cool
that might work something like that too with like a chat GPT logo in it yeah we're just working on thumbnails right now for the YouTube channel nothing crazy today this could work Titanfall 2 I need a 1920 by 1080 there's 1080 by 60 600 this this could this should work but it's just too small that could be really cool and some kind of bizarre big state like a click baity title like the end yeah something like that could work really well I just need some sort of dramatic shot like this but in
4k I wonder if we could find that [Music] o that could work and I'm showing the showing you guys this because I have to do it today but also because I want you to kind of see some effective ways to do thumbnails for YouTube It's All About layering H it's not very cool looking I wonder if we can find a Titanfall I don't know if it's striking enough honestly um robot games that are popular I need robots chappie no we need to do games and chappie see here well that could
work I don't know if it's popular enough I think Titanfall to is going to have to be what we use or let's see just Titanfall are any of them large enough it needs to be dramatic guys there we go this one isn't bad let's see how big we can make this without it looking Horrible no come
on this just doesn't look very good do we want to use mid Journey for I don't use mid Journey for my games but sometimes I'm tempted to use it for thumbnails a 4K Unreal Engine stylized um uh of a robot of a young game developer at a
computer surrounded by terrifying robots let's see if some cool art comes up song bird from BioShock Infinite that's a great idea that's a really good idea actually let's see [Music] here okay so I don't I got to admit I don't usually use mid Journey but this one's pretty cool and it's just a
thumbnail right guys should I feel guilty about this yeah this this looks really cool and so I don't know should I feel guilty about this last night this is from no queso last night I found a multiplayer bug in a game and I was able to recreate in gadoo Game Dev really changes your perspective on gaming yeah that's for [Music] sure I just need it to be wide I don't know how to do wide anymore how do you do wide
I can't remember how to do wide in let me look here how to do WID screen in mid Journey 4K what's the prompt AR 16 by9 is what you do but I want it to be 4K we might you might have to just do ues okay one more SEC one more try guys everybody let it let it let it render here and then we'll use it as a thumbnail I I feel guilty about it I will admit but it's just a it's it's kind of indicative of that the podcast uh the podcast title anyway let's do it again I want to see more of these these aren't very
good this is kind of cool let's uprise it subtle upscale it's upscaling and yes I'm paying for Mid Journey for these kind of things it's not I repeat it is not for Game Dev not at all kind of wish it was closer this is this one's really cool I want to try it again actually because I I there's there's just a
oh I totally agree but Bou I totally agree that one looks really cool my my goal with this is to do some kind of um like really edit this thing to make it look not just like those annoying AI thumbnails but I'm I Pro I don't know I could be wrong here I would say 99.5% of my thumbnails are just from other games I just can't find cool art for a robot game why are we okay with it with code generation and not art uh I would say because I think it's because I code okay so it's not like I'm I'm
trying to disparage coding but coding is it truly is more of a technical thing yes you could be creative with it but it's I wouldn't call it an art form um there's something really romantic and human about art and when you remove it from society it's almost like you remove the purpose of being a human I don't know we're going to try this again I want it to be close up on face closeup on a worried face no a uh closeup on the game developers Sinister uh smiling face
I like these these look really good it's just they're a lot of them look like trash as well so well what I mean is faces faces are great here um being close up close up what am I saying that didn't look Sinister to me surrounded by fire
it's so bad with like showing interaction this is good that's great right there that one this feels really good actually I'm having such a hard time being okay with this though because these just look like straight up AI um but let's go ahead and upres it [Music]
but this isn't really a close-up on a face though I'm going to vary this one we're going to try again closeup of the game developer Sinister evil face his eyes are robot eyes let's try that I don't I don't I don't know anyone who claims to fully understand
the moral fiber or like the moral Integrity of AI I don't think they are being honest with themselves we don't really know what the moral implications are here this one look doesn't look like AI art I mean it does but it's not as bad so I'm going to use that one I think it's really interesting um and my hope is to put something behind him that says like game over or something that'll probably get some clicks yeah we'll U UPR this and put game over behind him and I think we should be good the the this looks like air both of these do this one looks the least um I wonder if I can vary this
one make it look like clay more like claymation use image no use the image yeah that's cool okay we can use the image make uh make this image more like a clamation style in a Tim Burton movie see what we get there but this is great look at this so we can bring that here
scaler down we want to see the keyboard in there we want him to be centered and I'm going to take him pull him out on his own layer and then behind him we can do game over yeah animated AI is truly something to behold it's very cool but also terrifying and it's just bizarre to look
at nice and centered but I want to see the uh Tim Burton version no not going to work okay this is this is probably fine okay so what we're going to do here is the way I like to do my thumbnails is I like uh my clip thumbnails from the podcast I like to use something really like a really interesting font and so I sort of stray away from my standard brand that's good um we're going to do a black stroke a drop shadow and then we'll bring this one on top and we're going to have this we're going to take the drop shadow away we're
going to rasterize the type and we're going to get rid of the white I wonder though what you could do here that might be cool if it over is on his face that would be cool like this game over and then this right here would just the just the E would be on his face um so watch this rasterize layer style remove that and then this is on top of his face and do white that way we can read it and it kind of feels like there's layering going on although I wonder I wonder what would happen if I did this take this here and make it made it so you could see the e a little bit
better and I'm looking at my right side of my screen because you can see a smaller thumbnail over there on that so it's see it's it's nice to be able to see small uh images of your like this of your art or your thumbnail CU that's how people are going to see it that to me makes more sense and then we'll scale we'll move this over here and I'm going to take this and put it underneath and then this right here we can fade out a little bit scale this up make it
blurry drop it uh down in its lightness that's good for now actually and then I'm going to take this make these bigger make all of this bigger actually make all of this bigger here make this so I can see the robot a little bit better there we go I'm going to get rid of that and then this background piece here what
I'm going to do you could this is really cool you can do a colorization so that he stands out we're going to do like a red and then this guy here brightness contrast actually let's just add a drop shadow to him or a glow maybe a blue glow yeah and then over here we're going to take this select modify Feather by 50 copy bring it over here there we go okay good
let's see if I can darken that background do a little bit of a what color blue blue there we go but you drop the opacity down a little bit of the Hue so that it's more of a filter over top of it I do think that the text is driving me crazy so we're going to try and bring need to save this I'm going to go uh game over thumbnail or AI thumbnail hopefully you guys are is anybody learning anything for YouTube here I'm not sure if any of you care about YouTube um but we we'll see I mean I just needed to get this done anyway today so game over there we go that's better this is so
um there we go we want to see the robot behind him and I'm going to take this blur it merge all this together I'm going to take this right here and I can blur it behind him like that and only show a very subtle image of a robot behind him okay so that we're there's focal it's you want it if when you look at it small you don't want to be too distracted okay we're going to crank up the contrast because you want it to be very sugary welcome to G welcome to YouTube guys this is this is how YouTube is you want it to be nice and sugary um crank up the saturation even more behind him if you did black and white you could
also do that because it creates a contrast but I'm going to do something like this that glow is kind of hurting it or is it let's do a yellow glow and see what we get and then we're going to decrease the spread I'd rather do no drop shadow and instead I'd rather do something like this watch this this is cool so think about the light the direction of the light in an image any image it doesn't it doesn't matter what you're working on and go okay well the background should probably match that right so we go okay if the if that's blue let's do this and and then the orange lights coming that way so see how
all of a sudden it like makes sense it's like oh we've got blue light here and orange light here but we still want that background so I'm curious how we're going to do this here that does look better so what I'm going to do is make this normal here and there we go I'm going to blur that there that's blurred so what I'm going to do is take this here blur all that crap it's still a l a little hard to see
him when it's small you want to see the edges so I'm going to do this I want to be able to see him clearly standing out okay good I think that's all right um we'll do a fire overlay for the text let me grab some fire really quick how to create clickbait by Thomas
brush okay we're going to merge all that together drop down the brightness and then we can take this one again and give it a little bit more depth there we go got it maybe we could put one in front to create some more layering yeah and then maybe one behind
him these need to be bigger just very subtle this one behind him we're going to do very subtle as well okay um the white is bothering me and also this is bothering me so I'm going to set it to there we go that one get rid of that yeah you're losing that gradient
give me just a sec I'm going to figure this out let's see I don't love the stroke that feels so much better there we go that that was cool actually I like that yeah the fire sucks let's get rid of that it ruins the vibe I'm going to get rid of the stroke here going to get rid of all of this fire I'm going to add a drop shadow and I'm going to make this just a clean gradient this is going to look so much more professional
there we go all right there we go this one I think what I want to do is is change the uh I want to include a little bit of that red in there that looks great uh we might want to do a little bit of a saturation increase subtle then what we want to do is a full colorization to Blue but drop it down and then that's going to be some a kind of a vignette there we go and then yeah that that clears out those Ed cleans up those edges a little a little
bit of course I don't believe any of this it's a question is it game over I don't know but this is going to be our AI art thumb I like it uh what you can do to one final thing here and then we'll move into Game Dev guys what you can do is take this and you could do a blur like this you can crank up the brightness and the contrast uh turn all of it off with a mask and then you can add subtle glows to make it look bloomy you see that where it's bright so before or I'm sorry after
before I like this I think that's great save it is it a little is it a little dark yeah I kind of think it is so what we're going to do is actually just have it sort of from the corner be a little bit brighter yeah there we go so that's before that's after that's perfect okay I think we're good with this one it might be cool if this is over a little bit more like that the problem is is that bloom doesn't work anymore right
that bugs me so let's go ahead and figure out what to do there I think it's we're going to merge all this together I'm going to hide all these for now and then I'm going to just clean that up here this right here just do this there we go does that help it might actually
no that's fine we're fine okay we're all done now we've got two thumbnails done hopefully that you guys learned something here Adams I'm going to wait for him to send me some good art and a head shot and I'll I'll clean it up and then this one sweet you guys ready to do some Game Dev thanks for hanging out with me while I did that guys Thomas do you use AI art for your games we use it for concepting and that is it we also use claw to assist with code debugging okay and minor features when it comes to AI art no we do not use that for for Twisted Tower we do not not use it for full full full full extra extra
Clarity for thumbnails I don't mind every once in a while the thing about YouTube thumbnails is it's like yeah if every single thumbnail is air it gets really annoying and you're like okay so you're an AI you're an AI generated channel is that what you are Thomas so I'll do it every once in a while like if I can't find a cool screenshot from a game or something all right game Tav let me open up unity all right I'm opening up Unity really quick and then also we're GNA open up uh click up and by the way those of you just joining us just remember you can join full-time Game Dev below the spring sale for four uh for four more hours four more
days uh so check it out below see if it's something you're interested in you're going to learn not only how to make a game in unity gdau or unreal uh 2D art 3d you're also going to learn 2D art and 3D art and that's only included for this big sale event these big sale events happen maybe once a quarter if that this year um so once this is gone it's gone um so it's 40% off plus 2D and 3D art Pro in addition to learning how to make games you're also going to learn how to sell your game how to make money even before you finish it and I could show you how to do that um I'll also give you a shout out tomorrow on this little screen here okay I'm going to go ahead and open up our task list for today um this is due on April April 11th um hitting enemies with the grapple isn't
perfect we could probably work on that oh we need to work on the breakables the breakable uh aquariums so this one is what we worked on yesterday um so let's do that we're gonna we're going to save creating a new balloon type I know yesterday we were thinking about creating like a starfish I'm going to save that for clown Casino where we have some really cool we'll have like cool like maybe balloon clown heads or something and um those clown heads I will have it so that when you hit them they go so they spin and then boom and pop two pillar says the truth is is AI creates better art than most artists boy I don't agree with that it looks cheap
it looks glossy um and it looks really generic it always looks the same art art at its foundation at its core who knows what the one thing art should do for it to be art in my opinion art should obviously it should obviously make the viewer the hearer the player feel what feel heard and feel seen a great piece of art makes you feel heard and seen you feel connected you feel like you're understood when I look at Tim Burton films which I think his his art and his
movies are just incredible I feel heard and I feel seen a art sometimes does that but very rarely very rarely it doesn't evoke I I wouldn't say e evocation if that's a word is necessarily what art is Art is a reflection tool it's a mirror it's something that when you put it in front of somebody they go I they see me there I am that's that's art you see yourself um it's a connection tool it makes you feel like you're part of something um so technical skill obviously doesn't matter technical Excellence doesn't matter connectivity does it's like a plug that's what art is and you stick it in to somebody else and they're like and they feel you and you feel a connection that's art to be understood
is the essence of art that make sense that's my opinion all right uh what are we doing well I could show you what we worked on yesterday I'm going to clear our game manager here so that we don't have any save data left over this is from just give me a second Hey Thomas wanted to say thank you you help me to find the desire and motivation to continue making my game even pirate software was enable to do such a thing well thank you
so we're going to have that go down and then a particle emitter that's about it um um I believe we have puddles as well water pool I'm going to look for some some puddles of water really quick okay um let's see if we can find any we may be able to get away with this like for example if you have a smoothness high smoothness value and then you set it to like dark
like this the problem is if you don't have real-time lights it just doesn't look right so we're not going to be too picky about this the player just wants to know guys all they want to know they want to know at at the base level they want to know do you see me and it comes back to AI art and it comes back to Art when it's games do you see what I just did I just whacked that glass with my hammer did you see me that is what the game uh what makes a really fun game the player feeling like they're seen and heard and that their actions matter at bare minimum with things that obviously should matter like breaking a glass so what I'm going to do is I'm going to go to I think I have a waterfall object here waterfall Mist yay all of this is what I need right
here can I put that on a sphere good I got a circle all right I'm gonna I'm going to grab all this I'm G to go back upstairs [Music] [Music] [Music] w [Music] I'm trying to find the best magic trick by the way Game Dev is all magic
tricks I'm thinking what's the what is the trick we could do here to make this feel like it's uh all the day long that's right Alex this is my story this is my song all the day long this is my story my theory is something like this it it it it does something like this and then it comes out like this down I feel like we could get away with this um bare
minimum it's like this and then it just goes down but let's not worry about that we're going to worry about the splashing so this Mist here waterfall Splash um that's good too I like all this stuff so this we're going to unpack the prefab completely and I'm going to try my best to do some kind of cool Splash effect here
yeah we'll put that at the base right here and this stuff will basically animate out so we'll activate it and I'll just have it I'll slowly animate it out and then it'll fade away okay the Mist here um it could be on the ground this is tough guys we're going to make it work I promise
okay so far so good we also need glass particles so we need to grab some of those really quick the ring good and then the water here this is a particle emitter as well this is a sphere we're going to do a box we're going to put it right here there we go and it's not going to last
long water cylinder I'm going to change this to quad will it work I don't know I'm not going to worry about that right now we're just going to worry about this and then we're also going to go to our grandfather clock because we have glass in there or breakable we have a breakable glass uh prefab here we're going to use that I should have it there it is and we're going to take the particles inside put them right here they should be right right here and they're just going to
bust let's hit play and see what happens there they are we're going to start with one and go to four there we go we're going to make it blue very very guys this is so so straightforward or so basic I'm in no mood to make something hyper realistic right now and that's okay let's go to the front view here Thomas what do you think about isometric games I love them um depth is a very powerful tool and isometric games
don't have depth and so I'm I always struggle to want to make them so that's why I don't make isometric games because I love depth it's a it's a cheat code really when you have depth you can make something look really good really fast we'll move that out to about right there so basically this pool of water will appear for just a brief moment destroy me we're going to do a delay of 4 seconds so this whole particle will I don't want it to rotate that would be really strange these particles will appear this is our uh Splash part our brake
particles these brake particles will appear for like 4 seconds and then go away now the first time you ever look at you know a particle effect like this it's always going to look terrible in game so just know this is to suck but at least we get something and then we know what to fix I didn't even see the water I wonder why let's
see that I can't see because ah yes it's because there's no real-time lights here so that's not going to do much for us what about you there's no real time lights here so it's just Gray [Music] why is that so ugly why is it all gray my theory is if we clear the bake let's go ahead and push really quick because I my theory is there's we need a real-time light in there to actually see it looking good
all right uh okay what what am I pushing diver cough coughing coughing for woman breakable glass I'm going to just do glass and then just splashes you know that's about it um
I can't push to GitHub Chang they're freaking billing I can't push anymore it's all this freaking metad data what I gotta remove the metadata hang on guys I'm doing a push here GitHub changed something I don't know what it was but it sucks now it just sucks I hate
it do anyone notice that hey Frank how you doing Thomas I'm going over your 2D game course I'm inspired once again thanks Frank that's awesome toas have you checked out the movie heretic no I have not Dane says I have to say my favorite things about these chats are the discussions God AI psychology me too all right we got pushed at GitHub son of a bee can't push because I've hit my lfs budget oh GitHub I've been paying you so much money they keep telling me I'm going to hit my budget I get more data and and then they and it's not my fault I'm like I
want to get more data but get lfs doesn't let you buy data because they change their budget the way they do their freaking anyway let's just jump back into Game Dev so I want I just want um I don't need any of this honestly I just need the glass break and then a splash that's all I'm going to do so let's do that okay we're just going to do water and that's it so how do we do it you know do I have a splash effect I do let's see if we have one let's double check I don't need this I don't need this I need the glass break the splash here I don't know if I
don't know if you can even see that but that glass is good we also need Splash let's find a splash oh what is that over there let's get rid of that this looks pretty good actually I wonder how it looks um we need a realtime light though is that real time I doubt it it's baked I wonder what this looks like without a real-time light you know
so the idea here is to just have it stay there for like five seconds and then it just goes away um duration3 lifetime 3 how about 7 no we'll do one there we go so it just sort of sits there for a little bit and then goes away with glass break particles yeah for some reason I can't see them is it because they need to be further out here there we go all right we'll try that I have my doubts um like if we go to this scene here and we take a look at the bake uh look it's gray and that's because um there's no realtime
light so I would say the water waterfall Splash particles we need to grab that material and we need to create some kind of emissive or Sprite out of it so I'm going to grab this duplicate it we're going to call this emissive going to go in here take a look at our brake particles here play this why is the rotation so odd there we go and then I'm going to bring on the emissive one there it is that way we can change it to be a Sprite there we go it's a weird uh think I one sec color mode additive let's try
that save and now let's take a look at it here okay so it needs to be lit um sadly Universal render pipeline particles unlit there we go there we go that's all we want and then it goes away so we're going to revert
this transforms good lighting's good what is this dust particles no all right let's take a look [Music] it's not going to look good but at least we get something what okay we're almost there disable disable save here we
go collect knife the goal is bare minimum I'm all about it bare minimum everything there we go and it should destroy there we go um we could use an animator here to slowly decrease that so here's what we're going to do I'm going to call this um I'm going to have this start at the top and move down it's going to feel like it's shrinking it'll be it'll be really interesting it'll feel like it's pouring out so for example we could do this hold on hang on there we go no we could do
something here um I'm going to make this box collider or I'm sorry this box bigger like this there we go and what's going to happen is I'm going to also increase its height and it's going to go down like this that's all it's going to do I actually think you could add a rigid body to it I could add add a rigid body to this and it doesn't need a collider on it and I'm going to set the drag to one and it's just going to sort of slowly go down and then it'll eventually destroy so let's try that I think that might I think that might work clever
boy oh my goodness set it to 200 and it'll just go down and then it's gone I like that the water plane is this could go down as well though so that could work I could put the water plane in here so that when this disables the water plane goes down with the um set it to actually yeah I said it's at90 the water plane will go down with the particles as long as there's no box collider getting in the way remove remove remove
that the volume we need okay got it remove remove remove get rid of this volumetric audio we don't need a box collider here no we do but we want it to be a trigger it is so the theory is this will go down with the water it's a really messy um solution here but it'll do this and then it'll eventually destroy itself you guys want to try it I'm all about it yeah the puddle thing that's a good question
wait what we'll do this really quick good enough for me man good enough for me it's not the best but I'm okay with it welcome to Game Dev baby um turn that on this goes down and then it destroys itself after three after 4 seconds uh what what are we going to do here well we have a breakable here and I would like potentially I think what I might do is just put a few crates I'm just GNA find a couple aquariums on these two floors actually there's only one floor with aquariums and I'm just going to put like tickets in there and that's
it we'll try with this one more time just to feel this out good and then a ticket will be like okay there's I'm stepping on something there yep that's all we need I'm going to I'm going to remove I'm I'm going to remove the bo the collider from those objects um so let's see here this one here these we don't need colliders save all this stuff we don't need colliders remove the collider from that I mean honestly guys it doesn't look
bad I'm pretty happy with it so let's go ahead and find all of our aquariums we're going to start with this one and we're going to put a like a treasure chest ticket or like a box in here so I'm going to go ahead and just put it right right oh we need to put a ceiling hang on this right here needs a collider okay and then we're going to put a ticket pickup ticket or pick up coins coin chest right here it's going to be a child I'm going to put it right here so that the player feels rewarded this is sort of game design 101 you want the player to feel reward wed for doing something they shouldn't for breaking the rules right one
there good let's see if it works Ibrahim you watch the podcast with Thomas M and you said you disagreed with him about the concept of hooks yeah I think I think hooks as long as you understand that hooks are a marketing tool then I mean he's obviously a better game developer than me um do you hear the bird too Jason um birds are horrible people I don't like birds at all they're terrible people collect knife T I'm surprised you made it my first attraction the mermaid pal
water what son of a I have a theory that this we have a box collider added to it and that should have been a quad let's just do a Collider you left me there waiting at the bottom of the stairs with my eyes [Music] closed holding my right eye yeah we're just going to do a regular [Music] collider what's this I think that's it's the TV yep okay guys why is this though not
baking what is this [Music] collect knife it's so funny this is one little thing there's like three of these aquariums in the in the level but the player in their mind they're going to go yeah everything was breakable and it's just because of this one moment oo thank you see how rewarding that was
guys this unwrap is really strange I think it's this that's coming through this do I care no I don't I don't care at all so yeah all right let's go go ahead and find another aquarium and put some special goodies in there got a lot of them uh what's it called what's the full name aquarium modular fipy did so good here [Music] pickup
coin bag coin pickup this one is great this big old fat one here we're going to put it sort of hidden right here in like this yeah so delicious I want the player to go what wait what is that and break the glass I can move these um there it is move that one here and that fun guys so this one's a little bit more obvious right the player will walk like this and they'll go oh an
aquarium and they'll see it there you say F me and it's right there what is that we need to get rid of those ticket rolls having uh these right here we need to get rid of that highlight effect quum says I have Blessed Assurance stuck in my head that's right are the tickets visible from the outside yeah I think what I'm GNA I think I'm going to keep it just the way it is I'm okay with the player seeing that and going oh I want that baby I want them tickets
[Music] we going do pick up health over over here a big old fat delicious uh some french fries it's like gee thanks got wet french fries once you have all your tools once you have your systems and your code base and your assets making a game is like playing Minecraft french fries
yay we got one more to add this to and then we can move on to the next task move on to the next task move on to the next task move on to the next task move on the next task I have something fun I want to do this is going to be great this could be one of the coolest things ever so he should be sort of hiding there because you're teaching the player you're like hey there's goodies in here and then you put a spider in there although I don't know if there's a nav mesh in here and I don't even want to try to bake a nap Mission here
um is there a na Mission here no I don't even want to think about how to get a nav Mission there I think it needs to be set to default but it is so for some reason there's not a nav mesh what if we added a nav mesh surface to this and use geometry physics colliders Uh current object hierarchy include nothing except for the default um I believe it should bake just that crap oh it's getting it on top of that for some reason that would be really fun but
hey I think we've rewarded the player enough and it's fine the way it is uh there's no more aquariums I think this is these are the only aquariums in this uh chapter I think I think we're all done with the aquariums I got to go tinkle [Music]
[Music]
all right it's good enough so that's done breakable aquariums dunzo so so far we're doing pretty good um balloon tip I'm not going to create a new balloon type for chapter 2 turrets on floor Nega 1 and floor2
well let's see if floor negative 1 has any turrets what am I typing because I know floor -2 does so we have a few turrets here one here okay that's great one over here he's just sitting on nothing isn't he glad we looked at this um let's see where are we coming from when we get in here how do we get in here okay so we're gonna go ahead and add some turrets at a different spot I'm GNA add I'm going to turn all this crap off so you come down through here so my theory
is yeah I like the idea of the turret being on the second half of the level I don't like that those enemies are there yeah she doesn't need to be here she's she's she's she bothers me um we're going to put a turret right here what oopsie okay so that turret crap which is sorry guys tur on the left side turet on the right side this turret here I'm G to put him actually look at this guys we have a
problem yeah this one we need to actually put on the right side over here there's only two turrets on this level and that's stupid um we really want to put turrets we're going to find a good spot for it on the on the on this side of the level because remember there's two sides per level so we need to find a good spot to put a turret
variety is one of your best friends so I think right here actually is a good place to put it works for me so we're going to go ahead and add a turret here a cannon just like this 90 180 zero it'll be right in front of the player's face so hopefully they'll round the corner here and they'll see him Thomas what's the poly count limit for a prop oh wow there's no there's no answers there that's such a there's so many
variables associated with that isn't that an annoying answer I know it is let's generate gu IDs let's solve for GUI duplication and um next we need to go to it really depends on on what what you want to make I know I know that's annoying go over here and no turrets in here no turrets in here that doesn't look very good does
it huh I don't know why that looks so ugly but I think it has to do with the bake I come up here I come up here and what if there was a turret I just need one turret honestly I just need one turret go over here go through here I don't think we need a turret I think we have enough let's do a little bit of an inclusion bake um we can clear this out here turrets on floor negative one and floor negative2 that's done just enough just enough to keep it interesting
elevator ticket doesn't show up when reinserting it into the elevator I think I know what's going on there you okay oh guys did you want to see Jeb come on buddy come on Jeff come here come on come on hey Jeff Jeff come on up say hi say hi there they are right here no okay you want to go outside what am I doing oh we need to change the
names of the floors so these two here so this one's going to be mermaid Palace okay so this is going to be mermaid Palace there we go and then flooor -2 is going to be sewers which I think it is but we're going to double check I actually feel really good about the progress I'm making on on my task list okay sewers let's hit play what am I saying let's hit play here double
check poly count it's just dependent on on your platform it's dependent on the audience are you seeking higher higher end players who have higher end machines uh what's in Focus are you going to use lods what it say sorry I've been going around in circles and I don't know what to do I need a I need I need I need a way to find you back to the truth I need a reminder of how I used to
[Music] feel there a face in the mirror is looking too [Music] familiar okay so we got those done knock them out baby oh right on target bam surfaces no long surfaces are no longer having an impact oh that was a glitch I found during a playthrough let's double check [Music] that let's double check that okay okay we're getting an error
here could it be that that texture is not added to the texture set list I think that's what it is although it's a shame because it should go to its default but I'm going to see if I can add this this here all of this underground stuff needs to be added so we're going to use something we learned from Gordon we're going to duplicate this tab we're going to lock it it's called underground yeah so this inspector tab here we're going to go to uh Sound Manager and we're going to lock it here and then we're going to go back to underground here it is and as long as
that's locked we can add all these to the stone I hope it's not it doesn't look like it's added which is great news because that might be our issue what no this right here there we go so I'm adding these textures here guys so that it knows to play a certain sound based on the texture that's being hit by the raycast I hope and I pray that this is going to work these are ground sounds not hit sounds I guess that's fine yeah this isn't right this isn't going to solve our
problem crap it might for walking like if I walk on it that's that I'm going to get walk sounds but I'm still not going to get hit sounds for some reason even though the layer is set to default untagged let's go to all of our poly shapes and all of these to Stone and see what happens we're not we're getting a weird error when we hit it with our Hammer is what the whole my whole point is here that
works that works so really it should be looking for untagged is it so let's type in Impact effect manager and go to that script it should be looking for an untagged if it's untagged it should still play the default hit sound load sorry Visual Studio has to start it its engine and come out of the driveway and warm up and scrape off the
windshield it's got to do all the things to run properly to load a text file of course what about walking yeah we're getting walking sound so that's good what about this that's fine it's not the best but it's fine all right um let's double check and see if untagged exists we're going to close all of these we're going to open up the impact effect
manager and if hit tag is UN all this then look for get tag for mesh texture h we need to do an else which is just the default I wonder if we need to do this we're gonna we're going to get this working I'm gonna do oh come on Thomas did you really write this found a hit tag else no hit tag this is basically what it does is it looks for a tag of the object it's
hitting and if it looks for um it looks for a texture basically okay I see so it's looking for textures on the probuilder mesh um if not then the hit tag needs to be default right does that exist or untagged give me a sec guys I know this is boring generic
huh not so sure what's going on but let's double check I'm going to go to these poly shapes and I actually want them to be untagged I need to get this right here I need to to know what it is here we go okay let's take a look
okay I'm actually kind of be relieved to fix this globally and not locally what I mean is even if a probuilder mesh is has no tag and it's not set to Stone or anything it should still play a default sound we shouldn't be getting an issue like that no hit tag now we're just getting an error entirely with that one and that one [Music] okay if so what we need to do is this if this is not null if this exist then do this but for some
reason H wait what's why am I getting an error here oh does that work [Music] [Music] let me I'm I'm just thinking for a sec guys give me a sec
[Music] I'm looking for the generic one give me just a sec all right we're going to figure this out hang on [Music] does not equal null no because it can't be because that's it's not it doesn't it's not a string it's a string
do we really need to do that is that what it should be let's double check okay we're getting null reference exceptions let's debug.log the texture wait why am I getting that [Music] what is this shut
up um object reference object you guys want to ask uh Claude you're trying to access something with null blah blah blah blah blah really that's the
solution sfx manager has a null reference exception for some reason it really shouldn't I don't think this is going to solve it Claude but let's double check oh you like this okay what's going on here I don't know why the sfx manager would be null it makes zero sense I doubt that that's actually what's null sfx manager is not assigned yes it
is hang on now nothing works [Music] [Music] wow sfx manager is not assigned that's crazy sfx manager is not assigned let's double check guys this whole time sfx manager has not
been assigned how do we assign it or how do we find it what yeah it's a scriptable object how am I accessing how am I accessing this other
places what is this what am I am I finding am I using sfx manager anywhere else jeez there we go I think that I'll
do like this and then we just do manager I don't know why I'm having this issue to begin with though honestly look is that really it [Music]
wow [Music] ow I did not know that was broken F me sideways that I had no idea let's get rid of these debug. logs I had no idea that was an issue this whole time okie dokie I'll take
it all right I'll take it by the way if you're just joining us check check out fulltime Game Dev below it's a sponsor of today's live stream I sponsor myself sometimes check it out below and you're going to learn not only how to make games a good do Unity unreal but also how to sell those games to Publishers before you even finish them uh how to promote them and get funded on Kickstarter how to hit the steam front page how to get wish lists it's massive it's a massive program join 4500 students worldwide and learn how to start an indie game Studio that's profitable from your bedroom it's a really great course it's the perfect course for you if you're interested in starting a game Studio 30-day money back guarantee you don't have to email me just email my assistant it's on the website if it's not for you and just you don't even have to explain it just say I want a refund and 30-day money back
guarantee no questions asked so point being no risk to you so check it out 40% off for the spring sale and I'll also give you a shout out in tomorrow's live stream on this page right here okay um hey that felt great we knocked that one out man surfaces no longer have an impact good let's go ahead and take a look at the elevator ticket not inserting anymore I think it's pretty straightforward basically you can't see the elevator ticket anymore so we're going to go down to the elevator and I think it's actually pretty straightforward let's open up the animation here um when we insert a ticket this turns off ticket variant game object. active no no no yes that turns off but then when I go to dispense
again it should turn on Okay that's good something's going on a mesh renderer H I don't know actually I couldn't tell you let's go to floor zero and do some testing here and see what's going on with this uh pillow it's go Pace the courses go your own pace so if you want to take the entire course in the first 30 days and then you don't like it at the end of the 30 days I'm not going to argue with
you seriously you could take it you could take it at your own pace do whatever you want uh there's another a save on this level I don't think I'll save it uh promot which is more difficult promoting game on the Apple store or on Steam Apple Store for sure Apple Store is impossible it's very hard um what am I doing okay so we got to go to the elevator and figure out what is going on I cannot see the ticket when I dispense it the second time I use a ticket so this ticket here I'm going to just copy that paste it I'm going to set it to floor two ticket I'm going to I'm going to solve GUI duplications and then let's see what's going on
here so we'll start with this one you did it good and then do this one you did it what it's all like not working at all what animation is it at currently ticket lock complete what
what animation is that what that shouldn't exist that shouldn't exist what's happening no I do like that I just don't know let me think
here what we're going to do is I'm going to take this and we're g to go from floor one to floor two you did it so there's nothing I can do there we want that we we do want it to go to a complete state so it's no longer flashing so it feels like you solved it but it should be flashing on this floor now good and then I should be able to insert a new ticket here
job shush okay there's that one we're going to make it floor to and put it in that works you did it okay let's go back to the lobby and see if we're we're getting some issues here what is he barking at literally nothing there's there's literally nothing outside okay that is showing up again so I guess that's not an issue dude I'm gonna what what are you
doing I have no idea what he wants oh my word [Music] [Music]
[Music]
let's get back to it everybody so it seems like our tickets are fine um so I'm just going to mark that as clear and I think we're good fairy wings collection info Double Dash doesn't work we already we that actually does work I believe but let's double check so there are some fairy wings here honestly guys I've played through this this whole game we don't have this this looks like a big list it's really not so I'm actually really I'm looking
forward to this because I'm just I am I am making progress fairy wings collection info so I definitely know we need to go to our tutorial overlay mini tutorial card this one okay actually yeah no okay we we're going to use a tutorial card I know I'm not making sense so there's some fairy wings when you pick them up I need a card to appear and it shows you how to use it um that's basically all we need to do pretty straightforward so I'm just going to take this open it up at Photoshop and I'm going to
basically get a screenshot of the fairy wings this is actually a double jump pickup pick up double jump there it is no dash pick up Dash there it is I'm going to turn off the Highlight effect just for now and I'm going to take this one here we're going to make it look a little bit cooler and we're going to sort of create an animated look to it all right hey scary games doing well how are you
okay so we're going to take these fairy wings just paste them here and nothing crazy here guys really straightforward we're going to have the fairy wings do this right here I'm going to remove the gun and I'm going to do like a dash effect behind it so it looks like it's like a horizontal
Dash this is mini tutorial card midair Dash or this is a dash fairy wings so how are we going to do this how are we going to make it look like it's it's a it's a horizontal Dash you want to try and communicate what it is exactly so what I'm going to do take this duplicate it and bring it over here like this maybe that'll look good we'll do a motion blur increase the opacity there we go convert it to a Smart
object and do a little arrow we'll do a 3D Arrow like this you guys know I'm all about efficiency here G to try and clean this up as best we can I know it's not perfect but I don't care drop this one down here we'll just do
this there we go we're going to save this this make that actually just a little less opaque here there we go midair Dash baby all right okay there we go
um Frank can you email me at Thomas fulltime ged.com with that question and say Thomas said to email you um they're not plasmids they're toys um okay that's good so now let's go to optional activate object on pickup how do we do this hang on optional tutorial overlay so I need to create a new tutorial overlay so we're going to go to our uh grapple pick up grapple tutorial overlay let's see here save that no we're not going to save that wow there's no tutorial overlay for the pickup for the for the grapple
really sure there is let's double check there it is so I need to duplicate this I'm going to call this tutorial overlay trigger midair D or uh Dash I'm going to select this double click it it should include yeah there it is and then we're just going to drag in the new one which is Dash fairy wings crap give me a sec here guys we need to set it to a Sprite good there we go and then if we go to our M Dash or our Dash pickup all the way over here there's the sound which is
this and then the optional tutorial overlay object needs to be that object we just created which is the dash and drag that on here now let's make sure that the text is correct oh boy no I think we're good um what's the what's what let's see what the text is here it is there it is yeah fairy wings um Dash across the room while jumping great the fairy wings These Wings Are
great for crossing large chasms and gaps there we go pretty straightforward right guys um do you want to check it out make sure it works where's the dev music last I like to uh have people choose their own devb music I'm all about you picking your own music if I was if I had a stream playing I I would always want uh I would personally want to choose my own music do you agree there it is Dash across the room after jumping These Wings Are great for crossing large chasms okay it needs to tell me what to press though and it
doesn't it needs to tell me what to press so it should do an onscreen uh it should show a tool tip to to to tach jump and press Sprint but for some reason it doesn't show that H let's press none here there's no tool tip hold on it doesn't do it huh for some reason it doesn't show on the center of the screen how to use it Dash good tool tip to dash jump and
press Sprint I don't know if that exists in the input actions it might no it does it's right there Sprint but for some reason it doesn't show me the tool tip let's double check the uh the pickup grapple and see if it does show the tool tip isn't that strange
it's right there see so that works why why grapple we're going to figure this out let's take this over to our pickup wings uh Dash pick up Dash we're going to take it over here and put it right here so we can compare the two son of a are you kidding me let's see here what's going on guys
all right we need to drink our pre-workout really quick but let me figure out what's going on here maybe we're getting a null reference exception let's double check good let's look for a null reference exception here what attempted to flash description okay good what why would that happen let's give myself a dash here and
see what happens to dash press Dash Sprint yeah for some reason we're not getting it the input action name is down here oh you guys can't see it it's right here is an input action name script and for some reason we're not getting the tool tip ain't that crazy for some reason we're not getting the tool tip appearing and I don't know what's going on
how do I stream and make dab at the same time um I I'm not perfect obviously but I've been doing this a long time and so I'm just practice practice practice let's try this nope okay something's wrong with the Sprint um something is wrong with the Sprint input value I'm going to say player ability is Sprint let's try that what the mother F what
what double jump oh I think I have to set it up pretty precisely actually I think I have to set it up precisely I think it's looking for Strings and then it's these are conditional so these strings here I believe those are conditional so let's double check player abilities good yes yes yes yes there we go show tip true slide no flashlight no Sprint no double jump yes Dash yes showability there we go it was pretty straightforward actually maybe talking about it out loud
helps it helps work it out yes I actually find myself talking out loud um when I'm not live streaming and there's so many moments to talk like right now so it it helps a lot and believe it or not I Stay I was talking to Adam about this Adam yonas of Indie Tales during the podcast and uh he was right um he was right that you actually are in some in some ways you're more productive because you stay focused and you don't get on Twitter and stuff so because you got people watching good we need to add the optional tutorial overlay
here good uh to jump press Sprint Sprint Sprint Sprint good I think guys I think that this should work you want to take a look and see yeah chat helps a lot too yeah you're right to dash jump and press shift there we go good oh yeah so we need to go to this here and make sure that tutorial overlay trigger Dash is correct because that's the wrong one uh it's going to say uh fairy wings to dash jump up and
jump and dash across chasms and gaps Mr Twister's magical fairy wing toy okay uh nothing nothing crazy here um let's go ahead and add the fairy wings to the card image yeah sorry guys we went back in time we did a we did too many control Z's there so I have to go do this
again which is Mother fine which is fine which is fine all right let's take a look here uh what was I doing oh I need to drag this into the new trigger here here we go and guys I think I think we've got our new over and I was actually dreading this task so I feel
good how many toys are you planning on having there are four I think there's four maybe three Thomas from the hi Thomas I'm from the UK I love your channel I've been here since day one that's awesome thank you Amy Harper fairy wings jump up and dash across chasms and gaps with Mr Twister's magical fairy wings we need to make sure we set up the transparency properly here remove the mat there we go that's cleaned up to dash jump and press
shift Can You Feel the sunlight on my face Wasing all the dirt away bring your feet down Splash [Music] around okay well let's see here done shark gun dizzy particles should remove on death they do we need a shark gun upgrade explanation I can do this pretty quick actually so let's go to our um weapon manager let's go to our shark gun ability Shar stun hold the alt fire button to charge and release a stunning plume of
gas um I'm going to say I'm going to be a little bit more mature here hold the alt fire button to charge and release a stunning fart from the um shiny yellow ring on on the tip of your gun from the tip of your gun the ho of your gun there it is I was wondering what the word was from the dark and deep hole of your gun okay we need to create an art for this
as well um hang tight though I'll be right back [Music] [Music] for
[Music] okay okay the shark gun we need to have a Graphic for the sharun so I'm going to save this mini tutorial card it's going to be the shark gun I need to go to my weapon wheel actually let's just go to our shotgun and what I'm going to do is take
a screenshot sorry I'm out of breath I ran up the stairs and I'm going to have these meshes delete these arms delete just so I can a nice screenshot there we go and I'm going to have it blasting towards the camera here like that big old plume of gas right there let's use Adobe modeler really quick for a plume of
gas this we need to use this magic selection tool or maybe not what is happening oh okay here we go okay all right let's open up modeler really quick this is good enough okay let's create a new why can't I right click it's frozen I love how both Adobe products
just froze on me what in the world what is happening okay let's create a new uh sphere we're just going to blend what are we creating a plume of gas and we'll adjust all of the blending modes till it make it look a little bit
smoother and this is only going to be used for the graphic set all the smooth values here there we go screenshot it bring it in here get rid of that and get rid of really anything around here select inverse delete do you guys see what I just did there does that make sense what just happened
that's it we'll do we'll move the gun over here and we'll add some like spray coming out of it
we go we'll create some poop particles we'll do some cool filters in just a sec shotgun we can do another one that's like this darker to create some depth here no we don't need
that so we're going to take all of these Graphics here and make sure there's plenty of texture so I'm going to go here go to the paper texture make sure it's below the paper texture we'll we'll decrease the brightness a little bit we go this white here I should set that to Overlay do some subtle Fades there we go so I'm going to take this make it look like it's printed on
here I should probably let's see here maybe make this a little bit more yellow it doesn't have to be perfect there we go and then I'm GNA have it say poo pew poo pew poo pew poo uh we'll do what is it Royal yeah Royal signage it's like a 1950s advert
basically layering is your best friend this is very similar to what we did with uh the thumbnails at the beginning of today's live stream we're going to do a color overlay of maybe this red we'll just do this dark here and do overlay set it's to Overlay pretty big scale here actually let's set it to normal or normal [Music] I think I'm good with overlay
actually that's good enough man shotgun done that's all saved and ready to roll discard changes the uh shotgun let's see what the overlays we need to create are yeah honestly I think it's um I think it's just in the weapon manager and I just need to sign it yeah it's right here so we just throw
it in there pretty cool set to set this to a Sprite then we just go to our weapon manager and then we just assign it there's not a name for the secondary fire or is there let's double check whoops it's called bullet BL I see it's right there okay Shar blast shart stun shart stun hold the alt fire button to charge I'm just
gonna say charge charge and release a stunning fart from the dark and deep hole of your gun of the shark gun of your shark gun I love it that's great okay well I guess we should just see if it works let's go to this upgrade station and we're going to put a pickup
shotgun here pickup shotgun pickup there it is not that one e yes uh we also need a bunch of tickets so we're going to do pickup tickets I'm feeling it oh I feel it the um I'm drinking a a pre-workout here and I'm just like bunch of these okay you want to take a look and see if this workes okay I got a lot of
tickets be a real boy get some upgrades this is called the quack attacker it's not though are you sure about that ch what uh I'm glad we checked it honestly that's not the quack attacker this is the quack attacker this is the shark gun oh careful
Thomas the secondary fire image for some reason didn't get put there so we need to make sure we put it there this is going to be the shart there it is put that there and let's double check A why substance painter instead of blender's bull tool remesh corrective smooth method well I'm using it's modeler just because I learned modeler last week that's all I not not I don't recommend it I don't have I I'm seriously I'm agnostic about the whole thing I would say modeler is easier to get going it's pretty it's actually pretty um what's the word wouldn't you love an upgrade sh
there it is I'm going to Center that up too the rotation all wrong uh what was I saying that gun is wrong that model is wrong let's get the right model as well and put that in there we need to do that before we forget I I'll probably do it right now um no modeler is expensive um full disclosure I was sponsored by Adobe last week to show off modeler or this week actually and I was happy to do it I think it's a really cool tool um and I was honest about it shortcomings another shortcoming is um what is it what was the shortcoming oh the exporting options I wish that there was a better way to see your mesh but yeah it could be pricey for depending on um which Suite of tools you want and you need but I I do like how
quick and easy it is to open up it's really light um so yeah why didn't would you love an UPG why didn't the game manager clear everything there we go release date no I don't have any information for you wouldn't you love are you sure about that chat that's great let's brighten it up a little bit [Music] [Music]
so here's what it's going to look like with those edits charge and release a stunning fart from the dark and deep hole of your sh pleasure doing business big guy we need to speed that up it's not my favorite secondary fire but it does get the job done all right um so there's our pump action shotgun I'm going to go ahead and go to the uh
upgrade and fix this because the upgrade uh is showing the wrong one let's double check here we're going to go to the upgrade system and it's showing the wrong weapon man I'm surprised 3D weapon display play okay there it is that's the wrong one [Music]
[Music] so that should rotate just fine here we go I like it e so this is the old one this is the new one good these both need to be disabled save it and we also need to go to make sure that these are all correctly assigned with our upgrade system there it is uh where are weapons Hey [Music] Jude don't be
afraid [Music] you oh boy I think we need to properly assign our weapon but I guess that's fine that's the first one knife go out and get her I know that these are assigned somewhere and I need to find out where it is C where is
it what is this oh my word it has a bunch of settings on it it's not good okay we got a problem friends we're going to go back in time here you can't just delete it like that use your brain Thomas there we go for
okay bring our knife there's our knife so that position is a strange spot so I'm going to copy these transform values paste them so that I can zero out his position there we go just want to get this working properly I didn't realize this was an
issue okay wait what it's fine I guess huh I mean whatever let's double check save it try again pick up shotgun let's just use that and then uh go over there grab
it what in the world okay I already have it wouldn't you love enough ch I think I might know know what's going on here what we're gonna do we're going to discard all these changes on GitHub something happened
okay let's go back we're going to go back to this weapon upgrade canvas and this is the wrong [Music] one all I'm going to do is clean this is such a mess but do I care no I don't care really don't care I'm put it inside of this gun here oh my word
really what okay it's okay it's okay man this is so weird scale it up oh that's what it was that was the whole thing oh my word it was because it's set to FPS they're not FPS that's all it was Thomas you s that's all it was guys it was on the wrong
layer we're going to bring it back where the hammer is so that it rotates properly the Hammer's right there this gun is right here 90 this is going to be set to zero and then this is going to be set to that's good okay I think we're okay there guys so it's G to be spinning around right there okay and that should be good let's try it out I got the best deals and upgrades no strings
attached the pivots a little strange right now let's double check but we're close and it is messy I'll be the first to admit that so this is the rotation right so I need to move it over a little bit it to about right here right there I need to scale it up a little bit and move it down and we should get a nice rotation yeah okay yes you have to have it approved by
steam before you can release your game wouldn't you love an upgrade chap think I need to maybe move it to the left a little bit are you sure I ain't lying pleasure you yeah we're close guys so if we take a look at this here this is the rotation point it should really rotate
yeah that's good okay sweet I love it works great all right guys thanks for hanging out that was a long stream hey this video is sponsored by my own course full-time Game Dev if you want to support the channel support the podcast check out the spring sale below it's 40% off for the next four days and that's for real there are four big sale events and they're typically seasonal this is one of the big ones 40% off you're going to get my program full-time Game Dev obviously but you also get 2D art Pro and 3D art Pro which my art programs taught by an actual Indie Game Dev so you're only going to learn what you actually need to know for Indie art whether it's 2D or 3D but full-time Game Dev is 40% off and you're going to learn how to make games in unity Gau unreal take your pick it doesn't matter 2D 3D you can really pick whatever you want to learn you don't have to learn it all if you don't want to and you also learn how
to turn a demo into an actual paycheck whether it's securing funding from publisher securing funding from Kickstarter or just launching your game hitting the steam front page getting press coverage get streamers to play your game Thomas why would you teach us this who are you well I've been published three times I've also been crowdfunded twice I've hit the steam front page multiple times I've been covered by Time Magazine uh I've been covered by The Washington Post um who else let's see I think it's down here there's other There It Is PC Gamer Kotaku plenty other other outlets as well and also Hey look check out the reviews below uh with the link in the description to see if it's if you're interested um Chris uh stair went fulltime Bart mamser went fulltime everlux games went fulltime so join 4500 students worldwide look it's risk-free so 30-day money back guarantee you don't even have to email
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Distilling the key insights…
Thomas Brush · 2026
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