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Ortoleva argues that play now operates as metaphor and applied play across many domains. The boundary Caillois drew between play and serious life has blurred.
Peppino Ortoleva's essay "Homo ludicus" argues that play has moved far beyond traditional games to become a pervasive force in contemporary society, and that it constitutes a primordial human resource essential to adaptation and meaning-making. Ortoleva contends that the boundary between play and serious life, once clearly drawn by Caillois, has blurred. Play now operates as metaphor and "applied play" in domains as varied as war, management, science, and mourning, and he identifies a broader cultural shift in which vertigo- and imitation-based play, once confined to childhood, has been re-accepted among adults.
Ortoleva supports this thesis with a range of evidence. He cites Angry Birds, which reached over 500 million downloads in roughly five years, and Italian gambling, which exceeded €85 billion in spending in 2011, with nearly a fifth conducted online. He also points to theme parks, social networks, and the use of teddy bears and balloons as transitional objects at public funerals, notably after Princess Diana's death, as examples of play helping people process collective grief. His analysis of Facebook, LinkedIn, and Second Life shows how ludic metaphors shape the design of social platforms, and how the appeal of Facebook rests on its simple, informal, and less committing structure.
A central conclusion is that play is inherently paradoxical and purposeless: free yet regulated, real yet "not real," and a means of discovery through invention. Its value as a resource lies in this unplanned, anarchic character. Ortoleva also examines how modern drone warfare, whose operators work through game-like interfaces, presents a playful surface that conflicts with the bureaucratic reality of the work. He concludes that the emergence of homo ludicus is fragmentary and contradictory, and he calls for a scientific "ludic" discipline to ground the study of play and imagination in a rigorous framework.
International Journal of Role-Playing · 2026