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Eludamos: Journal for Computer Game Culture
The author argues that recorded data creates lasting player traces, which the author calls "ludivestigums." These traces link players across time and across distance.
Medler's article examines how games have progressed from ephemeral, memoryless sessions toward persistent systems that record and preserve player activity. It traces this trajectory from early arcade high-score tables, which linked players across time in shared physical locations, to online achievement systems, sequential saved games, and action-logging replays that connect players across both time and distance. The central thesis is that recorded gameplay data increasingly feeds back into present play, creating lasting player traces that the author calls "ludivestigums." The analysis draws on examples spanning arcade history through modern digital platforms, with particular attention to features such as ghosts, collective achievements tied to gamer tags, and Bioware's Mass Effect series.
Several developments receive sustained attention. The article identifies a rise in game analytics and aggregation platforms, including Mochibot, Nonoba, and Maxis's Spore API, alongside adaptive matchmaking systems such as Microsoft's TrueSkill. Building on these trends, the author speculates about "consciousness-binding" games in which AI agents modeled on recorded player behavior, as in the Restaurant Project, might eventually supplement or replace human-authored non-player characters. The author characterizes game recording and analytics as still in their infancy, marked by competition among platform holders and data aggregators over control of player information.
The article's concluding argument is that game studies, having concentrated on procedurality and real-time systems, should turn toward the encyclopedic dimension of gaming: the structuring, recording, and analysis of player and game data. Growing access to the digital past is presented as the enabling condition for this shift. The author concludes that the history of recorded game information will significantly shape how the medium is played and built in the future.
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Eludamos: Journal for Computer Game Culture · 2026