hey my name is Nick Sutton ER I'm an independent writer designer and consultant and before that I worked at Playstation for a long time doing business development and finding assigning a lot of the bigger indie titles and then I worked at oculus for a while after that and in my time spend at those big companies I realize just how critical it is for any game release to have champions fighting for your game on the inside of these big platforms or at a publisher or in the press so I'm doing a talk at GDC called platforms or people to the importance of finding your champion and I'm gonna go more into detail and talk about just why it's so important and some of the internal mechanisms of how these things work to understand why it's important to have people on your side of fighting for your games I really believe that any sort of positive promotion or placement or anything good that's done for your game is done because someone some you know a person genuinely cares about your game I want to see it do well and share it with more people and I think it's important to internalize that and then also know how to find those people so I'm also gonna walk through that in my talk so please join me I think it's
gonna be helpful if you're someone who is planning to commercially release a game and make it sustainable for your studio Thanks
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