oh hi GDC were just working on our last balancing patch but your ear to ear a little bit more bottle talk on foreigner running from a successful launch to a challenging life period will go through many different parts and marry different learnings like for the life period an example why we started early why we started one year and a half before what we learned to do from doing different type of life piles with different objective and different content and as well but we will move forward to the launch the storm of launch and what it means to be a game as a service what it means in term of reorganizing your production fro on your production process but also in terms of communication moving to communicating with fan to actual customers and the last part how we moved forward so we'll
share with you or a retention recipe to create a player within but as well bring some surprises to them and on the other side of course how we kept being sustainable so that we could produce all of that content will share with you our exact model regarding that so see you there see there [Music] you [Music] you
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Game Developers Conference · 2026
Game Developers Conference · 2020
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