The initiative gamecity:Hamburg announced its participation in Gamescom 2018, held in Cologne from August 21 to 25. The primary purpose of the announcement was to highlight the organization’s expanded presence at the trade fair, serving as a central hub for the Hamburg-based gaming industry. By providing a dedicated space for local companies to showcase their products and engage with international trade visitors, the initiative aimed to strengthen the visibility of the Hamburg games sector on a global stage.
A key finding of the announcement was the physical growth of the collective exhibition space, which increased to 303 square meters, up from 266 square meters in the previous year. Located in the Business Center of the Kölnmesse, the booth hosted a diverse group of industry stakeholders, including InnoGames, Gamigo, Daedalic, and Valve, among others. The initiative also maintained its tradition of hosting a networking event, specifically a fish sandwich reception, to facilitate informal engagement between industry professionals during the final trade visitor day.
The scope of the activity focused on the German games industry, specifically highlighting the regional cluster of developers and service providers based in Hamburg. The announcement underscored the importance of such trade events for fostering business development, networking, and industry collaboration. By coordinating this presence, the organization continued its ongoing efforts to support the local ecosystem through professional representation and community-building initiatives.