Updated Jun 1, 2026 by Koei Tecmo
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Financial
Published by Koei Tecmo
The FY2025 Annual Data Appendix presents a comprehensive financial and operational overview for the company’s entertainment, amusement, real‑estate, and other segments across FY22–FY26. Revenue trends show a decline in FY22 (¥18,653m) to a rebound in FY25 (¥36,664m), driven largely by the entertainment segment, which accounts for roughly 90 % of total sales. Gross profit margins fluctuate from 32 % in FY22 to a peak of 56 % in FY25, reflecting cost‑control efforts and higher digital sales. Operating profit follows a similar pattern, rising from ¥4,424m in FY22 to ¥32,119m in FY25, with a profit ratio stabilizing around 30–35 % after an initial dip. Net profit improves markedly, reaching ¥42,830m in FY25 from a loss of ¥171m in FY24. Return on equity climbs to 21.3 % by FY25, while the weighted average cost of capital is projected at 3.0–3.5 %. Geographically, Japan remains the largest market (≈50 % of sales), but overseas revenue grows from 47 % in FY22 to 55 % by FY25, driven by North America and Europe. Digital sales dominate the entertainment portfolio, with a digital ratio exceeding 80 % in FY25 and a consistent increase in online/mobile units. Headcount expands modestly from 2,413 employees at FY22 Q1 to 2,835 by FY25 year‑end. Capital expenditures focus on real‑estate and equipment, totaling ¥24,555m in FY25, while depreciation costs rise to ¥1,999m. The appendix also lists major titles and upcoming releases across console/PC and online/mobile platforms, highlighting strategic IPs such as “Nobunaga’s Ambition,” “Dynasty Warriors,” and “Dead or Alive.” Overall, the data indicate a recovering profitability trajectory supported by digital expansion and strategic title releases.
> **[Chart page]** This page contains visual data — view in PDF for the best experience. 当初業績予想 当初業績予想 Quarterly 四半期 FY22 FY23 FY24 FY25 FY23 FY24 FY25 FY25 FY26 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Full year 通期 Full year 通期 Full year 通期 Full year 通期 Full year 通期 Sales 売上高 18,653 16,109 14,677 28,978 18,297 21,425 21,414 23,448 17,607 17,590 17,373 30,580 14,800 16,468 20,461 36,664 84,584 83,150 88,393 92,000 90,000 Cost of Sales 売上原価 3,368 5,814 6,285 5,850 6,297 8,605 6,653 7,734 6,840 7,763 8,124 8,033 6,793 7,237 8,640 8,661 29,289 30,760 31,331 - - Gross Profit 売上総利益 15,285 10,295 8,392 23,128 12,000 12,820 14,761 15,714 10,767 9,827 9,249 22,547 8,006 9,232 11,820 28,004 55,295 52,390 57,062 - - SG&A 販管費 3,626 3,632 3,718 6,990 4,492 6,472 8,301 7,534 5,043 4,898 4,826 5,503 4,432 4,841 5,214 5,407 26,799 20,270 19,894 - - Operating Profit 営業利益 11,657 6,664 4,673 16,139 7,506 6,349 6,461 8,178 5,723 4,928 4,424 17,044 3,574 4,390 6,607 22,597 28,494 32,119 37,168 31,000 32,000 Profit ratio 利益率 62% 41% 32% 56% 41% 30% 30% 35% 33% 28% 25% 56% 24% 27% 32% 62% 34% 39% 42% 34% 36% Non-operating Profit/Loss 営業外収支 -2,571 1,917 -5,461 6,881 7,181 2,165 4,164 3,737 12,980 -2,632 7,720 -199 5,195 4,636 6,697 3,304 17,247 17,869 19,832 6,000 10,000 Ordinary Profit 経常利益 9,086 8,581 -787 23,019 14,687 8,514 10,624 11,916 18,703 2,297 12,144 16,844 8,769 9,026 13,304 25,901 45,741 49,988 57,000 37,000 42,000 Net Profit 純利益 6,750 6,898 -171 17,458 10,552 6,243 7,488 9,509 13,638 2,337 9,186 12,467 6,072 7,393 10,315 19,050 33,792 37,628 42,830 27,000 31,000
fit 経常利益 9,086 8,581 -787 23,019 14,687 8,514 10,624 11,916 18,703 2,297 12,144 16,844 8,769 9,026 13,304 25,901 45,741 49,988 57,000 37,000 42,000 Net Profit 純利益 6,750 6,898 -171 17,458 10,552 6,243 7,488 9,509 13,638 2,337 9,186 12,467 6,072 7,393 10,315 19,050 33,792 37,628 42,830 27,000 31,000 FY22 FY23 FY24 FY25 FY23 FY24 FY25 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Full year 通期 Full year 通期 Full year 通期 ROE - - - - - - - - - - - - - - - - 21.3% 20.7% 18.6% WACC 資本コスト - - - - - - - - - - - - - - - - 3.0% 3.5% * *:Will disclose as soon as it can be calculated 算出でき次第開示 By Segment セグメント別 million yen 単位:百万円 Initial Forecast Initial Forecast 当初業績予想 当初業績予想 Quarterly 四半期 FY22 FY23 FY24 FY25 FY23 FY24 FY25 FY25 FY26 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Full year 通期 Full year 通期 Full year 通期 Full year 通期 Full year 通期 Sales 売上 Sum 計 18,653 16,109 14,677 28,978 18,297 21,425 21,413 23,448 17,607 17,590 17,373 30,580 14,800 16,468 20,461 36,664 84,584 83,150 88,393 92,000 90,000 Entertainment エンタテインメント 17,805 14,978 13,515 27,619 17,117 20,093 20,183 22,093 16,581 16,180 16,033 29,284 13,583 14,920 19,040 34,998 79,486 78,078 82,541 86,100 83,700 Amusument アミューズメント 645 826 794 1,123 907 1,045 958 1,008 757 1,326 1,020 1,047 1,054 1,240 1,142 1,346 3,918 4,150 4,782 4,700 4,900 Real estate 不動産 287 324 335 341 301 302 299 303 280 320 338 296 312 323 337 327 1,205 1,234 1,299 1,100 1,400 Other その他 76 76 213 1 80 94 69 146 78 75 74 91 77 100 88 129 389 318 394 200 100 elimination or corporate 消去・全社 -159 -95 -180 -108 -109 -108 -95 -103 -90 -311 -93 -136 -226 -115 -148 -135 -415 -630 -624 -100 -100
335 341 301 302 299 303 280 320 338 296 312 323 337 327 1,205 1,234 1,299 1,100 1,400 Other その他 76 76 213 1 80 94 69 146 78 75 74 91 77 100 88 129 389 318 394 200 100 elimination or corporate 消去・全社 -159 -95 -180 -108 -109 -108 -95 -103 -90 -311 -93 -136 -226 -115 -148 -135 -415 -630 -624 -100 -100 Operating Profit 営業利益 Sum 計 11,657 6,664 4,673 16,138 7,506 6,349 6,461 8,178 5,723 4,928 4,424 17,044 3,574 4,390 6,607 22,597 28,494 32,119 37,168 31,000 32,000 Entertainment エンタテインメント 11,443 6,551 4,462 16,018 7,329 6,323 6,425 8,227 5,701 4,670 4,496 16,612 3,706 4,041 6,401 22,494 28,304 31,479 36,642 30,600 31,600 Amusument アミューズメント 80 156 160 198 203 150 132 188 15 237 125 123 103 281 175 243 673 500 802 700 700 Real estate 不動産 80 102 49 5 31 66 5 49 65 80 83 76 75 78 93 81 151 304 327 100 200 Other その他 54 -146 3 -84 -57 -191 -101 -286 -58 -60 -279 233 -310 -10 -62 -222 -635 -164 -604 -400 -500 elimination or corporate 消去・全社 - - - - - - - - - - - - - - - - - - - - - Sales By Region consolidated basis 地域別売上(連結) million yen 単位:百万円 Quarterly 四半期 FY22 FY23 FY24 FY25 FY23 FY24 FY25 FY25 FY26 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Full year 通期 Full year 通期 Full year 通期 Full year 通期 Full year 通期 Sum 計 18,653 16,109 14,677 28,978 18,297 21,425 21,413 23,448 17,607 17,590 17,379 30,574 14,800 16,468 20,461 36,664 84,584 83,150 88,393 92,000 90,000 Japan 日本 9,099 8,522 7,890 12,925 10,636 12,818 13,903 13,468 9,904 10,888 8,991 19,438 9,093 10,278 13,063 16,649 50,826 49,220
ar 通期 Full year 通期 Sum 計 18,653 16,109 14,677 28,978 18,297 21,425 21,413 23,448 17,607 17,590 17,379 30,574 14,800 16,468 20,461 36,664 84,584 83,150 88,393 92,000 90,000 Japan 日本 9,099 8,522 7,890 12,925 10,636 12,818 13,903 13,468 9,904 10,888 8,991 19,438 9,093 10,278 13,063 16,649 50,826 49,220 49,083 49,500 43,900 North America 北米 2,739 1,491 1,087 6,291 1,803 1,911 1,458 2,609 1,899 2,356 2,997 3,630 1,467 1,329 2,157 6,618 7,781 10,882 11,571 16,000 15,500 Europe 欧州 786 429 468 1,678 539 785 611 1,610 1,087 316 679 1,949 644 650 1,198 4,789 3,545 4,032 7,281 7,500 8,800 Asia excluding Japan アジア 6,029 5,666 5,232 8,083 5,319 5,912 5,441 5,761 4,717 4,030 4,711 5,559 3,596 4,211 4,040 8,611 22,432 19,017 20,458 19,000 21,800 Oversea ratio 海外比率 51.2% 47.1% 46.2% 55.4% 41.9% 40.2% 35.1% 42.6% 43.8% 38.1% 48.3% 36.4% 38.6% 37.6% 36.1% 54.6% 39.9% 40.8% 44.5% 46.2% 51.2%
> **[Chart page]** This page contains visual data — view in PDF for the best experience. Quarterly 四半期 FY22 FY23 FY24 FY25 FY23 FY24 FY25 FY25 FY26 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Full year 通期 Full year 通期 Full year 通期 Full year 通期 Full year 通期 Cost of Sales 売上原価 Sum 計 3,368 5,814 6,285 5,850 6,297 8,605 6,653 7,734 6,840 7,763 8,124 8,033 6,793 7,237 8,640 8,661 29,289 30,760 31,331 Employment Costs 人件費 4,000 4,260 4,160 4,210 4,640 4,720 4,660 4,560 4,580 4,970 4,950 5,190 5,133 5,437 5,470 5,690 18,580 19,690 21,730 Outsourcing Costs 外注費 960 1,040 1,400 2,010 1,500 2,860 1,720 3,070 1,380 1,850 1,430 1,520 1,041 1,339 1,890 1,200 9,150 6,180 5,470 Other その他 -1,592 514 725 -370 157 1,025 273 104 880 943 1,744 1,323 619 461 1,280 1,771 1,559 4,890 4,131 SG&A 販売管理費 Sum 計 3,626 3,632 3,718 6,990 4,492 6,472 8,301 7,534 5,043 4,898 4,826 5,503 4,432 4,841 5,214 5,407 26,799 20,270 19,894 not disclosed not disclosed Employment Costs 人件費 1,110 1,040 1,040 970 1,170 1,150 1,170 1,000 1,190 1,150 1,160 1,310 1,256 1,254 1,270 1,290 4,490 4,810 5,070 非開示 非開示 Advertising Costs 広告宣伝費 420 620 770 2,940 530 1,200 1,760 2,160 550 690 820 1,030 507 593 840 1,300 5,650 3,090 3,240 Other その他 2,096 1,972 1,908 3,080 2,792 4,122 5,371 4,374 3,303 3,058 2,846 3,163 2,669 2,994 3,104 2,817 16,659 12,370 11,584 Cf. Sum of employment cost 人件費計 5,110 5,300 5,200 5,180 5,810 5,870 5,830 5,560 5,770 6,120 6,110 6,500 6,389 6,691 6,740 6,980 23,070 24,500 26,800 Cf.
0 5,650 3,090 3,240 Other その他 2,096 1,972 1,908 3,080 2,792 4,122 5,371 4,374 3,303 3,058 2,846 3,163 2,669 2,994 3,104 2,817 16,659 12,370 11,584 Cf. Sum of employment cost 人件費計 5,110 5,300 5,200 5,180 5,810 5,870 5,830 5,560 5,770 6,120 6,110 6,500 6,389 6,691 6,740 6,980 23,070 24,500 26,800 Cf. Sum of fixed cost 固定費計 6,070 6,340 6,600 7,190 7,310 8,730 7,550 8,630 7,150 7,970 7,540 8,020 7,430 8,030 8,630 8,180 32,220 30,680 32,270 Note:"Other" includes variable costs such as the material costs of packaging and goods (cost of sales), sales commissions and royalty expenses (SG&A), the development costs covered by the partner (negative accounting of cost of sales) and so on ※その他には、パッケージ・グッズの資材原価(売上原価)、販売手数料・ロイヤリティ費用(販管費)等の変動費、協業先による開発費負担(売上原価のマイナス計上)を含む Headcount 人員数 person 単位:人 Quarterly 四半期 FY22 FY23 FY24 FY25 FY23 FY24 FY25 FY25 FY26 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q End ofyear 期末 End ofyear 期末 End of year 期末 Full year 通期 Full year 通期 Consolidated 連結 2,413 2,408 2,400 2,381 2,536 2,562 2,545 2,531 2,736 2,736 2,713 2,684 2,873 2,871 2,849 2,835 2,531 2,684 2,835 Increase Increase
Capcom achieved a historic peak in FY26/3, reporting net sales of ¥1.95 billion and operating profit of ¥752 million—both up 15% year‑over‑year. The surge was driven by strong new‑title releases and catalog sales, particularly through digital channels, and marked the company’s highest cumulative unit sales at 5.9 million. Retail expansion reached 61 stores, including the first overseas Capcom Store in Taipei, underscoring a growing global footprint. Looking ahead to FY27/3, Capcom targets more than 10% operating‑profit growth and ¥2.1 billion in sales, underpinned by a steady pipeline of new IP launches such as *Pragma* and an expanded catalog strategy. The company plans to release one new machine per quarter, aiming for 53 000 units across four titles—including Biohazard RE:3 and Resident Evil 7—while projecting net sales of ¥209 million and operating profit of ¥104 million. A key focus is deepening IP monetisation through e‑sports, media tie‑ins, and mobile extensions, with an expected 18% year‑over‑year increase in pachislo volume and intensified expansion into emerging markets. The FY26/3 earnings report also highlights significant workforce growth, with an annual addition of over 100 developers and the integration of AI tools to enhance efficiency. Financially, net sales rose 14% YoY to ¥1,259 bn and operating profit increased 18% to ¥508 bn, while maintaining a strong cash position that balances shareholder returns, employee compensation, and reinvestment. Diversity metrics improved, with female core‑role representation at 15.7% and paternity leave utilization at 79.7%, reflecting a broader talent strategy aimed at sustaining long‑term innovation and market leadership.
Fiscal year 2026 ended with a 13 % rise in sales to ¥487.5 bn, yet operating income swung from a ¥48.1 bn profit in FY2025 to a ¥5.7 bn loss, driven by significant goodwill impairments on Rovio and Stakelogic and a widening deficit in the Gaming segment. Adjusted EBITDA fell to ¥16.6 bn, reflecting heavy upfront development costs and impairment charges, while net equity contracted by ¥48.7 bn as cash balances were depleted following the acquisitions of GAN and Stakelogic. Within Entertainment Contents, sales edged up to ¥326.6 bn from ¥321.5 bn, but operating income declined from ¥40.8 bn to ¥32.4 bn because new Full‑Game and F2P titles underperformed, despite steady growth in licensing revenue. Forecasts for FY2027 project sales of ¥357 bn and operating income of ¥42.5 bn, contingent on successful new IP launches, repeat sales, and a planned lift in licensing income. Margin erosion from title underperformance remains a key risk. Capital allocation for FY2026/3 was restructured to focus on ¥190 bn of cumulative investment over FY2025–FY2027, allocating ¥80 bn to development, ¥120 bn to strategic acquisitions, and planning ¥70 bn in share buybacks while pausing large‑scale M&A. Shareholder returns are expected to rise sharply, with FY2026/3 projected at ¥31.5 bn (≈¥11.7 bn in dividends) and FY2027/3 potentially reaching ¥16.2 bn under a 50 % total‑return ratio applied to projected net income. Pachislot sales showed modest growth, buoyed by new titles and strong first‑week performance of flagship IPs such as “Hokuto No Ken” and “Kabaneri of the Iron Fortress.” Pachinko sales declined as the temporary lift from Lucky Trigger 3.0 Plus faded and hall utilization softened. The group plans to introduce reel‑exchangeable cabinets, expected to account for roughly 20 % of pachislot revenue, and is positioning the gaming business for a J‑curve bottom in FY2027 through intensive lease sales and B2B platform upgrades. The release schedule for FY2026/3 emphasizes a concentrated push of multi‑platform titles, including the Nintendo Switch 2 launch in March 2026 and a slate of global releases across consoles, PC, and mobile from late 2025 to mid‑2026. Key animation properties such as *Detective Conan* and *Lupin the Third* are slated for April–June 2025, with several new IPs and Netflix exclusives planned for early 2026. Pachislot and pachinko product launches are detailed with projected unit sales ranging from 8,000 to 49,000 units across varying gambling‑specification tiers.
Sony Group’s FY2025 consolidated results demonstrate modest revenue growth and a mixed profitability profile across its core business units. Total sales increased 4 % to ¥12.48 trn, largely driven by higher operating income in the Imaging & Sensing Solutions (I&SS) and Music segments. Operating income rose 13 % to ¥1.45 trn, while net income attributable to shareholders fell 3 % to ¥1.03 trn because of a larger equity‑method loss in the Financial Services arm and higher impairment charges. Operating cash flow remained flat at ¥1.97 trn, and the spin‑off of Sony Financial Group was treated as a discontinued operation from Q1 FY25 onward. Within the Music division, sales climbed 15 % to ¥277.5 billion, propelled by growth in Recorded Music and Music Publishing streaming revenues (+9 % and +14 % respectively), live‑event income, and a strong contribution from the Demon Slayer franchise. Operating income in this segment surged 25 % to ¥89.7 billion, reaching a record high even after excluding one‑time items. Sony projects flat sales for FY2026, with operating income expected to decline 11 % to ¥47 billion as streaming gains are offset by the loss of Demon Slayer’s impact. The company consolidates its Pictures and Music results on a U.S. dollar basis, translating foreign‑currency sales and costs using weighted average exchange rates while accounting for hedging transactions. Foreign‑exchange fluctuations affect both sales and operating income, with I&SS hedging gains or losses incorporated into these calculations. These disclosures supplement, but do not replace, Sony’s IFRS‑compliant consolidated financial statements.
France Bed Holdings Co., Ltd. released its consolidated financial results for the six-month period ending September 30, 2025, prepared in accordance with Japanese GAAP. The report details the company’s operating performance, financial position, and cash flow status, while maintaining its previously announced earnings forecasts for the full fiscal year ending March 31, 2026. During the first half of the fiscal year, the company reported net sales of 29,259 million yen, remaining essentially flat compared to the same period in the previous year. However, profitability metrics experienced a decline, with operating profit falling 16.0% to 1,782 million yen and ordinary profit decreasing 17.7% to 1,765 million yen. Profit attributable to owners of the parent reached 1,047 million yen, representing a 20.9% year-on-year decline. Basic earnings per share for the period were 31.20 yen, down from 38.36 yen in the prior year. The company’s financial position as of September 30, 2025, shows total assets of 67,084 million yen and net assets of 39,158 million yen, resulting in an equity-to-asset ratio of 58.3%. Cash flows from operating activities provided 2,541 million yen, while investing and financing activities reflected ongoing capital allocation, including the purchase of treasury shares and continued investment in property, plant, and equipment. Looking ahead to the full fiscal year ending March 31, 2026, the company maintains its forecast of 62,300 million yen in net sales and 4,750 million yen in operating profit. These projections reflect a modest growth expectation of 2.8% in sales and 1.1% in operating profit compared to the previous fiscal year. The company continues to operate under stable accounting policies with no significant changes in the scope of consolidation.