Updated Mar 21, 2026 by Koei Tecmo
Financial
Published by Koei Tecmo
For the Fiscal Year Ending March 2021 Highlights on FY2020 KT Full-Year Results (Million Yen) FY19 Results FY20 Results Vs Previous Year Amount Component Amount Component ...
KT Financial Results For the Fiscal Year Ending March 2021 April 26, 2021 KOEI TECMO HOLDINGS CO., LTD.
Highlights on FY2020 KT Record-high performance! Full-Year Results (Million Yen) FY19 Results FY20 Results Vs Previous Year Amount Component Amount Component Amount Percent Ratio Ratio Change Sales 42.645 100.0% 60.370 100.0% 17.725 41.6% Operating Profit 14,102 33.1% 24,397 40.4% 10,295 73.0% Ordinary Profit 18,869 44.2% 39,299 65.1% 20,430 108.3% Net Profit 15,306 35.9% 29,550 48.9% 14,244 93.1% ROE 12.7% 20.6% +7.9pt [1] Average ROE of the companies listed with 1st section of the Tokyo Stock Exchange: 9.4% as of FY2018, 6.7% as of FY2019 2 © KOEI TECMO HOLDINGS CO. LTD. All rightS reserVed
Major Titles Developer ILA NroH AtelferRyza2 EXOKRI 1=E 51f071 REMASTERED COMPLETE EDITTON Nintendo Switch™M PlayStation®5/PlayStation®4 PlayStation®5/PlayStation®4 PlayStation®4/Nintendo Switch™ Hyrule Warriors: Age of Windows® (Steam®) Nintendo SwitchTM /Windows® (Steam®) /Windows® (Steam®) Calamity Nioh 2 - The Complete Atelier Ryza 2: Lost Legends & Persona 5 Strikers Edition the Secret Fairy Now on Sale in 3.7 Million Copies Now on Sale Worldwide 360,000 copies 3 Worldwide Worldwide Europe/North America3
Major Titles [1]English Names are tentative IP Licensing-out IP Licensing-out 30 EO7 :0# :0 -5 H iOS/Android iOS/Android iOS/Android iOS/Android iOS/Android Romance of the Three Dynasty Warriors La Corda d'oro Starlight Romance of the Three New Romance of the Kingdoms Ha-dol1] Orchestra Kingdoms Senryaku-ban Three Kingdoms[] Over 1 Billion Yen Sales Now Available Now Available Now Available 4 per Month! Japan Japan China/Taiwan/Korea Japan 4 ©-I-7E74XAll rights reserved. 13X$WL①
Results by Business Segment KT Full-Year Results (Million Yen) FY19 FY20 Change Entertainment Sales 39,106 56,808 17,702 Operating Profit 13,366 23,974 10,608 Amusement Sales 2,860 2,977 117 Operating Profit 519 368 151 Real Estate Sales 671 789 118 Others Operating Profit 199 99 100 Sales 153 240 87 Operating Profit 17 44 61 Corporate & Elimination Sales 146 445 299 Total Operating Profit 0 0 0 Sales 42,645 60,370 17,725 Operating Profit 14,102 24,397 10,295 © KOEI TECMO HOLDINGS CO. LTD. All rights reserved.
Sales Amounts by Region KT Consolidated Results FY19 (Million Yen) Component FY20 Vs Previous Year Amount Amount Component Amount Percent Japan 26,855 Ratio 29,419 Ratio 2,564 Change 63.0% 48.7% 9.5% Overseas 15,790 37.0% 30,951 51.3% 15,161 96.0% N. America 4,099 9.6% 9,456 15.7% 5,357 130.7% Europe 1,920 4.5% 4,423 7.3% 2,503 130.4% Asia 9,771 22.9% 17,072 28.3% 7,301 74.7% Total 42,645 100.0% 60,370 100.0% 17,725 41.6% Breakdown: Entertainment Segment (Million Yen) FY19 Component FY20Component Vs Previous Year Amount Amount Amount Percent Ratio Ratio Change Japan 23,453 60.0% 25,994 45.8% 2,541 10.8% Overseas 15,654 40.0% 30,814 54.2% 15,160 96.8% Total 39,106 100.0% 56,808 100.0% 17,702 45.3% 6 © KOEI TECMO HOLDINGS CO. LTD. All rightS reserVed
Thunderful Group’s interim report for the first quarter of 2024 details a period of significant financial decline and aggressive corporate restructuring. Net revenue fell 27.7 percent to 391.7 MSEK, while the group recorded an operating loss (EBIT) of 184.4 MSEK, a sharp reversal from the 19.2 MSEK profit reported in the same period the previous year. This downturn was driven by a 35.5 percent revenue drop in the Games segment and a 25.7 percent decrease in Distribution, largely due to weaker market demand for Nintendo Switch products and the underperformance of the internal title SteamWorld Build. To address these challenges, the group initiated a restructuring program aimed at annual cost savings of 90–110 MSEK. This process involved a 72.4 MSEK write-down of capitalized development costs following the cancellation or divestment of twelve game projects. Strategic shifts include the divestment of the German publishing subsidiary Headup GmbH and the sale of Nordic Game Supply’s assets to reduce net debt. Despite these pressures, the group successfully extended its Nintendo distribution agreement for the Nordics and Baltics through March 2026 and reported 13.9 percent growth in its Amo Toys division. The report covers the group’s global operations with a focus on European and Nordic markets for the period of January to March 2024. Financial data indicates a strained liquidity position, with cash and credit facilities dropping to 130.9 MSEK from 329.3 MSEK year-over-year. Management secured a bank waiver conditional on asset divestments and maintains that current funds are sufficient for continued operations. The overarching strategy moving forward emphasizes a simplified games portfolio, more rigorous project validation, and a balanced risk profile across internal and external development.
The FY2025 third‑quarter financial highlights for Koei Tecmo Holdings detail a modest decline in core operating metrics while comprehensive income rises sharply. Net sales for the nine months ended December 31, 2025 fell 1.6% to ¥51,729 million from ¥52,570 million in the prior year. Operating profit slipped 3.3% to ¥14,571 million, and ordinary profit decreased 6.2% to ¥31,099 million. Despite these contractions, comprehensive income surged 52.0% year‑on‑year to ¥56,359 million, driven by significant gains in non‑operating items such as interest income and foreign exchange gains. Basic earnings per share declined slightly to ¥73.84 from ¥79.67, reflecting a higher weighted‑average share count due to treasury share disposals and secondary offerings. Total assets expanded from ¥209,828 million at March 31, 2025 to ¥311,492 million by December 31, 2025, largely through increases in investment securities and property, plant, and equipment. Net assets rose to ¥258,716 million, with the equity‑to‑asset ratio improving to 82.8% from 89.9%. Treasury shares reduced dramatically, lowering the average number of outstanding shares to 322 million from 315 million. Dividend policy remains unchanged, with a forecast of ¥43.00 per share for the fiscal year ending March 31, 2026, and no revisions to cash dividend forecasts. The report covers Japan‑based operations for FY 2025, presenting consolidated quarterly financial statements without significant changes in consolidation scope or accounting policies.
Financial highlights for the third quarter of fiscal year 2013 show a robust performance, with net sales rising 15.2 % to ¥34,639 million from the prior year’s ¥22,206 million. Gross profit increased 27.2 % to ¥13,939 million, while operating income surged 43.5 % to ¥6,208 million, and net income climbed 90.8 % to ¥5,656 million. These gains outpaced the company’s own forecasts of 6.8 % growth in net sales and 12.8 % in operating income, indicating stronger-than‑expected execution. Segment analysis reveals that Game Software remains the largest contributor, generating ¥23,718 million in sales and ¥6,229 million in operating income. Online & Mobile sales grew 21.2 % to ¥5,480 million and operating income rose 49.3 % to ¥549 million, reflecting a shift toward digital platforms. Media & Rights and Pachislot & Pachinko also posted double‑digit sales growth, while Amusement Facilities experienced a 7.7 % decline in sales and a 49.0 % drop in operating income, suggesting contraction in that area. On the balance sheet, total assets increased modestly to ¥95,679 million, driven primarily by a rise in investment securities from ¥45,339 million to ¥56,257 million. Current assets fell 34 % due to lower cash balances and receivables, but current liabilities dropped 42 % to ¥7,097 million, improving liquidity. Shareholders’ equity grew to ¥84,575 million, supported by retained earnings and a reduction in treasury stock. Overall, the company’s financial position strengthened through higher profitability, improved cash flow management, and a solid asset base.
The financial overview for the first quarter of fiscal 2022 highlights a robust performance driven by new console releases and strong back‑catalogue sales. Total revenue rose 80.6 % from ¥11,363 million to ¥20,520 million, with operating profit more than doubling from ¥4,387 million to ¥9,718 million (121.5 % increase). Ordinary and net profits also surged by 105.5 % and 101.9 %, respectively, reflecting higher margins across the entertainment segment. Revenue composition shifted toward console titles, which accounted for 48.7 % of sales in the overseas market and 38.3 % domestically, supported by launches such as *Samurai Warriors 5* and remastered collections like *Ninja Gaiden: Master Collection*. Online/mobile sales grew 55.8 % in download volume, with the Romance of the Three Kingdoms series expanding into licensing‑out agreements. Non‑operating income benefited from gains on investment securities, prompting an upward revision of the half‑year earnings estimate. Geographically, Japan contributed 38.3 % of sales while overseas markets grew by 51.3 %, with North America and Europe showing mixed results—North America doubled its unit sales, whereas European units fell 26.3 %. Headcount increased by 2.5 % to 2,088 employees, and cost of goods sold rose 22.6 %, largely due to higher production for new titles. Methodologically, the report aggregates quarterly financial statements, sales data by platform and region, and download metrics from the company’s global service portfolio. The analysis underscores a strategic focus on IP licensing, back‑catalogue monetization, and digital distribution to sustain growth in the second half of fiscal 2022.