Updated Mar 21, 2026 by Koei Tecmo
Financial · January 1, 2021
Published by Koei Tecmo
Koei Tecmo Holdings reported record-high financial performance for the third quarter of fiscal year 2020, ending December 31, 2020. Driven by strong global software sales and high non-operating income, the company achieved an operating profit of 10.9 billion yen in a single quarter. Year-to-date sales reached 43.9 billion yen, a 64.7% increase over the previous year, while operating profit surged by 201.2% to 19.3 billion yen. This growth was balanced across geographic regions, with overseas sales increasing by 124.7% to account for over 50% of total revenue. The primary drivers of this performance were major console releases and successful mobile IP licensing. Hyrule Warriors: Age of Calamity emerged as a significant hit, selling over 3.5 million units globally. Other notable contributors included Atelier Ryza 2 and the continued performance of the back-catalogue title Nioh 2, which surpassed 1.4 million units. In the mobile and online segment, Romance of the Three Kingdoms Ha-do and the licensed title Romance of the Three Kingdoms Senryaku-ban maintained strong momentum, contributing to an 86.5% year-over-year increase in smartphone and social game revenue. Based on these results, the company upwardly revised its full-year earnings estimates and dividend forecasts. The full-year operating profit outlook was raised from 17 billion yen to 22 billion yen. Future growth strategies focus on multi-platform global expansions, including the Western release of Persona 5 Strikers and the launch of Dynasty Warriors mobile titles in Japan and China. The company maintains a policy of a 50% consolidated payout ratio, reflecting its strengthened financial position and commitment to shareholder returns.
January 25, 2021 KOEI TECMO HOLDINGS CO., LTD. KT KOEI TECMO HOLDINGS CO., LTD. This document contains statements regarding future objectives, beliefs and current expectations of KOEI TECMO HOLDINGS CO., LTD. with respect to its financial results. Such statements imply risks and uncertainties and no guarantee of future performance. 1
® Record-high performance! Earning operating profit of 10.9 billion yen in one quarter ●Hyrule Warriors: Age of Calamity becomes a hit ●Romance of the Three Kingdoms Ha-do<sup>(*1)</sup> kept going strong, contributing for full 3 months Performance ●IP licensing-out title Romance of the Three Kingdoms Senryaku-ban<sup>(*1)</sup> had continued to go strong ●High non-operating income Topics ●Made upward revision on full-year earnings estimate and dividend forecast (*1)English Names are tentative 2
® Q3 Results (YTD) (Million Yen) FY19 Results FY20 Results Vs Previous Year Amount Component Amount Component Amount Percent Ratio Ratio Change Sales 26,676 100.0% 43,949 100.0% 17,273 64.7% Operating Profit 6,429 24.1% 19,367 44.1% 12,938 201.2% Ordinary Profit 11,299 42.4% 29,874 68.0% 18,575 164.4% Net Profit 9,718 36.4% 22,202 50.5% 12,484 128.5%
® Q3 LTD (Oct. 2020-Dec. 2020) Console New! Hyrule Warriors: Age of Calamity Over 3.5 million copies - Nintendo Switch<sup>TM</sup> Global New! Atelier Ryza 2: Lost Legends & the Secret Fairy 220,000 copies - PlayStation®5/PlayStation®4/Nintendo Switch<sup>TM(*1)</sup> Japan/Asia New! ROMANCE OF THE THREE KINGDOMS XIV: 100,000 copies - Diplomacy and Strategy Expansion Pack Bundle PlayStation®4/Nintendo Switch<sup>TM</sup> /Windows®(Steam®) Japan/Asia Nioh 2 - Over 1.4 million PlayStation®4 Back Catalogue copies
Japan/Asia Nioh 2 - Over 1.4 million PlayStation®4 Back Catalogue copies Online/ Romance of the Three Kingdoms Senryaku-ban (*2) Going Strong - (Licensing-out) Mobile iOS/Android China Romance of the Three Kingdoms: Ha-do<sup>(*2)</sup> Going Strong - iOS/Android Japan New! Fist of the North Star: Ken's Rage (*2) Released in December - iOS/Android Japan (*1)Windows®(Steam®)Version:Launched on Jan. 26) (*2)English Names are tentative
® Q3 Results (YTD) (Million Yen) FY19 FY20 Change Entertainment Sales 24,125 41,465 17,340 Operating Profit 5,799 19,103 13,304 Amusement Sales 2,059 2,066 7 Operating Profit 449 186 △ 263 Real Estate Sales 496 580 84 Operating Profit 169 75 △ 94 Others Sales 99 148 49 Operating Profit 11 2 △ 9 Corporate & Elimination Sales △ 103 △ 311 △ 208 Operating Profit 0 0 0 Total Sales 26,676 43,949 17,273 Operating Profit 6,429 19,367 12,938
Koei Tecmo Holdings reported its financial results for the first nine months of the fiscal year ending March 2024, highlighting a period of significant revenue growth driven by the online and mobile sectors. Net sales reached 61,136 million yen, a 23.7% increase year-over-year. While operating profit saw an 11.7% decline to 20,316 million yen due to rising platform fees, advertising costs, and royalty expenses associated with new titles, ordinary profit doubled to 33,825 million yen. This surge in ordinary profit was primarily attributed to non-operating income, including gains from the disposal of marketable securities. The entertainment segment remains the primary business driver, with mobile games achieving record-high sales. Key contributors included the first-anniversary events for Nobunaga’s Ambition: Hadou and the successful launch of Atelier Resleriana, which surpassed 3 million downloads. In contrast, the console sector saw a decline in unit sales compared to the previous year, totaling 5.07 million units globally. However, digital sales reached a record 74.2% of total units sold. Geographically, Japan accounted for 61.1% of total sales, reflecting the strong domestic performance of new mobile titles, while overseas markets represented 38.9% of revenue. Strategic initiatives for the final quarter include the global launch of the AAA action RPG Rise of the Ronin in March 2024 and the expansion of mobile titles to international markets and Steam. The company also announced a capital and business alliance with Akatsuki Inc., acquiring a 7.97% stake to strengthen collaborative development. Despite fluctuations in operating costs and the global financial environment, the company maintained its full-year forecast, citing a robust pipeline of upcoming releases and stable performance across its amusement and real estate segments.
Koei Tecmo Holdings presented its financial results for the third quarter of the fiscal year ending March 2023, revealing a period of transition characterized by a year-over-year decline in sales and profits. Net sales reached 49.4 billion yen, a 10.6% decrease from the previous year, while net profit fell 52.4% to 13.5 billion yen. This downturn is attributed primarily to a high baseline in the prior year driven by major packaged game releases and significant non-operating losses on the valuation of derivatives caused by a volatile financial environment. The entertainment segment remains the primary driver of the business, contributing 46.3 billion yen in sales. While console software sales saw a decline in physical package revenue, digital sales remained resilient, accounting for 78.8% of the entertainment segment's total sales. Geographically, the company maintains a balanced profile, with 51.6% of revenue generated in Japan and 48.4% from overseas markets, particularly in Asia and North America. Despite the dip in revenue, total unit sales actually increased by 4.9% to 5.98 million units, bolstered by strong digital downloads. Looking ahead, the company revised its full-year earnings forecast, raising its operating profit target to 34 billion yen while lowering ordinary and net profit expectations due to the aforementioned non-operating expenses. Growth strategy for the fourth quarter relies on a robust pipeline of global releases, including high-profile titles such as Wild Hearts, Wo Long: Fallen Dynasty, and Atelier Ryza 3. Additionally, the mobile sector showed momentum with the successful launch of Nobunaga’s Ambition: Ha-do and continued regional expansion of existing smartphone IPs. To support this long-term growth, the company increased its total headcount by 15.7% to 2,400 employees.
Koei Tecmo’s financial performance through the third quarter of fiscal year 2025 demonstrates robust growth driven by a strong international presence and the steady expansion of its core intellectual properties. Consolidated sales reached 51,729 million yen year-to-date, supported by a healthy 32% profit ratio in the third quarter. The Entertainment segment remains the primary engine of this success, contributing 47.5 billion yen to total revenue. This performance is increasingly global in scope, with overseas sales accounting for 36.1% of total revenue and a significant 75.9% of total game units sold. Digital transformation remains a key trend for the firm, as evidenced by a 68% digital download rate across 6.06 million units sold during the period. The company’s long-term stability is anchored by its flagship franchises, with Dynasty Warriors and Nobunaga’s Ambition reaching lifetime milestones of 24 million and 11 million units, respectively. While the Online and Mobile sector slightly edges out Console and PC sales in terms of year-to-date revenue, both segments remain vital to the corporate strategy. To support this continued growth, the organization has expanded its consolidated headcount to 2,849 employees, positioning itself to meet a full-year sales forecast of 92,000 million yen. Future growth is predicated on an aggressive multi-platform release schedule extending into 2026. Strategic focus is shifting toward next-generation hardware, with several high-profile titles slated for the Nintendo Switch 2, including Hyrule Warriors: Age of Imprisonment and Pokémon Pokopia. The pipeline also features major sequels to established action franchises, such as Ninja Gaiden 4 and Nioh 3, alongside continued investment in the mobile market through both in-house development and licensed IP for the Chinese market. This diversified approach across hardware cycles and geographic regions underscores a commitment to maintaining high profitability through a mix of legacy brand management and new platform adoption.
Koei Tecmo achieved record-breaking financial performance for the fiscal year ending March 2020, characterized by a 9.4% increase in net sales to ¥42.6 billion and a 16.6% rise in operating profit to ¥14.1 billion. This growth was primarily catalyzed by the Online/Mobile segment, where high-performing IP licensing titles, most notably Romance of the Three Kingdoms Senryaku-ban in the Chinese market, generated significant royalty income. The console segment also contributed robustly through the successful launch of Nioh 2 and a steady shift toward digital distribution, which accounted for nearly 40% of total console unit sales. The geographic footprint of the business continues to expand, with overseas sales rising to 37% of total revenue. This international growth is supported by a multi-platform strategy designed to leverage established intellectual properties through both internal development and high-profile external collaborations. By diversifying revenue streams across mobile royalties and traditional software sales, the company exceeded its initial fiscal targets, leading to an increased dividend of 61 yen per share. This multi-tiered revenue structure provides a stable financial foundation even as the industry faces broader macroeconomic shifts. Looking ahead, the outlook remains cautious due to the operational uncertainties introduced by the COVID-19 pandemic, leading to the omission of specific earnings estimates for the following fiscal year. Instead, the strategic focus shifts toward long-term sustainability, emphasizing global IP development and a commitment to environmental, social, and governance goals. While forward-looking projections remain subject to market risks and volatility, the current trajectory underscores a successful transition toward a digitally-driven, globally-oriented business model.