Updated Mar 21, 2026 by Koei Tecmo
Financial · January 1, 2018
Published by Koei Tecmo
Koei Tecmo Holdings reported record-breaking financial results for the first half of the fiscal year ending March 2019, characterized by significant growth in profitability and the expansion of its global intellectual property (IP) portfolio. Net sales reached 17.4 billion yen, a 16.7% increase year-over-year, while operating profit surged by 64.3% to 4.68 billion yen. This performance was driven by high-margin royalty income from licensed titles and the continued success of the smartphone game sector, resulting in an improved operating profit ratio of 26.9%. The strategic focus centers on three primary pillars: creating global AAA titles with sales targets of 5 million copies, developing smartphone titles capable of generating 1 billion yen in monthly revenue, and collaborating with leading overseas IPs. Key product milestones during this period included the continued success of Nioh, which surpassed 2 million copies, and the strong performance of licensed mobile titles like Shin-Sangoku-shi and Dynasty Warriors: Unleashed, both of which achieved high rankings on the App Store and Google Play in Japan. Geographically, Japan remains the largest market, accounting for approximately 66% of sales, though the Asia region saw the most dramatic growth with a 46.1% increase in revenue. While unit sales for packaged software saw a slight decline of 6.6% to 2.39 million units, the company offset this through digital growth and licensing. Looking forward, the mid-term management plan aims for 51 billion yen in sales and 21 billion yen in ordinary profit by fiscal year 2020, supported by upcoming major releases such as Dead or Alive 6 and Nioh 2, alongside a full-scale entry into the Chinese market and the completion of a new office in Minato Mirai.
Achieved all-time high in profits for the first half! Create and release titles (Units: Millions of Yen) with sales of at least By expanding upon the success of "Nioh", Term ended Term ended 5 million copies YoY Change Sep. 2017 Sep. 2018 Amount Ratio Amount Ratio Amount Rate of change Sales 14,916 100.0% 17,407 100.0% 2,491 16.7% Operating 2,850 The "midas" brand has re-established its overall Profit 19.1% 4,684 26.9% 1,834 64.3% Ordinary 6,897 Take advantage of the success of licensed titles Profit 46.2% 8,587 49.3% 1,690 24.5% Net Income 5,034 33.7% 6,290 36.1% 1,256 24.9% Collaborations with Title under development. leading overseas IPs.
Goal Progress Create and release titles Nobunaga no Yabou with sales of at least Nyapuri! 5 million copies iOS / Android we intend to be a group that produce AAA titles. Ranked 21st on App Store Ranked 20th on Google Play! Create and release Project is underway. (Japan) smartphone titles generate The "midas" brand has re-established its overall sales of 1 billion yen Shin-Sangoku-shi IP License iOS monthly. Android when developing our own titles. Ranked 11th on App Store Ranked 10th on Google Play! (Japan) PlayStation®4 Nintendo Switch™ PlayStation®4 / Steam® Nintendo Switch™ Hyrule Warriors: Nioh WARRIORS OROCHI4 Definitive Edition Complete Edition IP License iOS Event 310K copies in On sale worldwide Over 2 million copies! Android 40K Participants Japan/Asia region ©コーエーテクモゲームス All rights reserved. ©Nintendo ©コーエーテクモゲームス All rights reserved. Licensed by Nintendo
(FY2018 1st Half) Goal Progress Term ended Sep. 2018 (Units: Millions of Yen) Entertainment Pachislot & Amusement Real Estate Others Total Corporate & Consolidated Pachinko Facilities Elimination Total with sales of at least By expanding upon the success of "Nioh", Sales 15,654 720 739 393 77 17,586 â–³178 17,407 Operating 4,182 264 64 147 25 4,684 0 4,684 Profit Create and release Project is underway. Term ended The "midas" brand has re-established its overall Sep. 2017 concept and has begun challenging new goals. sales of 1 billion yen (Units: Millions of Yen) monthly. Pachislot & Amusement Corporate & Consolidated Entertainment Pachinko Facilities Real Estate Others Total Elimination Total when developing our own titles. Sales 13,410 463 681 389 82 15,028 â–³111 14,916 Operating 2,645 145 â–³131 168 23 2,850 0 2,850 Profit leading overseas IPs. Title under development.
Goal Progress (Units: Millions of Yen) Term ended Term ended YoY Change Sep. 2017 Sep. 2018 Amount Ratio Amount Ratio Amount Rate of Change Japan 9,890 66.3% 11,479 65.9% 1,589 16.1% Overseas 5,026 33.7% 5,928 34.1% 902 17.9% Create and release North America 1,710 11.5% 1,714 9.8% 4 0.2% 1,208 concept and has begun challenging new goals. Europe 8.1% 1,135 6.5% â–³73 â–³6.0% 2,108 when developing our own titles. Asia 14.1% 3,080 17.7% 972 46.1% Total 14,916 100.0% 17,407 100.0% 2,491 16.7% Collaborations with Title under development. leading overseas IPs.
Goal Progress (Units: Thousands of Units) Term ended Term ended YoY Change Sep. 2017 Sep. 2018 Amount Ratio Amount Ratio Amount Rate of Change Japan 785 30.7% 670 28.0% â–³115 â–³14.6% Overseas 1,775 69.3% 1,720 72.0% â–³55 â–³3.1% Create and release North America 860 33.6% 840 35.1% â–³20 â–³2.3% concept and has begun challenging new goals. Europe 595 23.2% 560 23.4% â–³35 â–³5.9% 320 when developing our own titles. Asia 12.5% 320 13.4% 0 0.0% Total 2,560 100.0% 2,390 100.0% â–³170 â–³6.6% Note: Includes downloadable versions and royalties Title under development. leading overseas IPs.
KOEI TECMO HOLDINGS CO., LTD. Consolidated Plan (Fiscal Year Ending March 31, 2019) expectations of KOEI TECMO HOLDINGS CO., LTD. with respect to its financial results. Such statements imply risks uncertainties and no guarantee of future performance
Koei Tecmo Holdings reported record-breaking financial performance for the first half of the fiscal year ending March 2018, achieving all-time highs in ordinary profit and net income. Despite a 10% year-over-year decrease in sales to 14.9 billion yen, ordinary profit rose 40.6% to 6.9 billion yen, and net income increased 33% to 5.0 billion yen. These results significantly exceeded initial management forecasts, driven by high-margin IP licensing and a strong performance in the entertainment segment, which remains the primary revenue driver. The geographic scope of the results reveals a strategic shift toward international markets. While domestic sales in Japan declined by 19.1%, overseas revenue grew by 15.6%, with the Asian market showing the most significant growth at 45.9%. Unit sales data further illustrates this trend, as overseas software sales rose to 69.3% of the total volume, nearly doubling in North America and Europe compared to the previous year. Key titles contributing to this success included Nioh, which surpassed 2 million units, and Fire Emblem Warriors. Looking ahead, the company maintains an optimistic full-year outlook, projecting sales of 42 billion yen and an operating profit of 11.5 billion yen. The strategy for the second half of the fiscal year focuses on multi-platform releases for the Nintendo Switch, PlayStation 4, and Steam, alongside the expansion of smartphone gaming through the new "midas" brand. Additionally, the company is diversifying its portfolio through location-based entertainment, such as the "VR Sense" cabinet, and strategic alliances with AI technology firms like HEROZ, Inc. to enhance future development capabilities.
Koei Tecmo achieved record-high profitability during the fiscal year ending March 2019, marking its ninth consecutive year of profit growth. Despite a 20.2% decline in total unit sales, net income rose 5.2% to 13.69 billion yen. This financial resilience is attributed to a strategic shift toward high-margin digital sales and IP licensing. Looking toward fiscal year 2020, the company aims to reach 51 billion yen in total sales, supported by a projected 61.4% recovery in overseas unit sales and a 10.3% increase in group-wide revenue. The strategic roadmap centers on three primary milestones: the launch of a new AAA title capable of selling 5 million units, the development of a smartphone game generating 1 billion yen in monthly revenue, and a comprehensive expansion into the Chinese market. To facilitate this global growth, the company is reevaluating the roles of its international offices and intensifying digital marketing efforts across Asia. Major franchises such as Nioh 2 and Dynasty Warriors remain central to this multi-platform approach, which balances original titles based on an Oriental worldview with high-profile collaborative projects. Shareholder returns remain a priority, evidenced by a 62.03% payout ratio and the issuance of a special dividend for the 2018 fiscal year. By leveraging its intellectual property across console and mobile sectors while expanding its footprint in China, the company seeks to solidify its position as a global entertainment leader. This transition from domestic stability to aggressive international expansion defines the current mid-term plan, focusing on high-volume individual titles and sustainable mobile revenue streams to drive long-term value.
Koei Tecmo experienced a year-on-year decline in financial performance during the first half of the fiscal year ending March 2026, with sales dropping 11.2% and operating profit falling 25.2%. This downturn resulted primarily from a sparse release schedule and lower revenue within the online and mobile segments. However, the company outperformed its internal forecasts due to resilient back-catalog sales and disciplined expense management. Full-year guidance remains unchanged as management anticipates a significant recovery in the second half, driven by a concentrated launch window for major titles such as Dynasty Warriors: Origins. The strategic focus for the remainder of the fiscal year involves a robust pipeline of eleven console and PC titles alongside two mobile releases. By prioritizing high-profile remakes like Romance of the Three Kingdoms 8 and Fatal Frame II, the company seeks to secure stable profit margins while transitioning toward a global, digital-first marketing infrastructure. This shift includes a move toward in-house publishing for large-scale projects and a concerted effort to expand market share in North America, Europe, and emerging regions such as the Middle East and North Africa. Long-term objectives are anchored by the Fourth Medium-Term Management Plan, which targets a cumulative three-year operating income of 100 billion yen. To achieve this, the company is balancing the maintenance of established franchises with the development of new intellectual properties and cross-media expansions into anime and merchandise. Furthermore, corporate governance milestones were met through a treasury share offering that increased the tradable share ratio to 37.3%, ensuring continued compliance with Tokyo Stock Exchange Prime Market listing criteria.
Koei Tecmo experienced a transitional first half for the fiscal year ending March 2025, characterized by an 11.4% decline in sales to 35,197 million yen and a 23.1% drop in operating profit. This downturn resulted from a sparse release schedule compared to the previous year, though the impact was mitigated by robust back-catalog performance and disciplined cost management regarding advertising and outsourcing. Despite these short-term headwinds, the organization exceeded initial profit forecasts and remains on track to meet full-year targets, anticipating a significant recovery driven by a dense schedule of major releases in the second half of the fiscal year. The long-term strategic objective is to secure a position among the top ten global gaming companies by maintaining a 30% operating profit margin and achieving an operating income target of 40 billion yen. This growth plan centers on the development of AAA-class titles, with a specific focus on establishing new intellectual properties capable of selling five million units. To facilitate this, a dedicated AAA Studio has been established alongside seven distinct development departments. These teams utilize the proprietary Katana Engine to enhance graphical fidelity and production efficiency through integrated AI and automation, ensuring a steady pipeline of self-published hits across console, PC, and mobile platforms. Global expansion remains a primary focus, with strengthened publishing infrastructures in North America, Europe, and China, alongside targeted entry into emerging markets in Southeast Asia and India. While domestic Japanese revenue is expected to soften, international growth is projected to drive a 6.4% increase in annual sales to 90 billion yen. To sustain this momentum, the organization is aggressively investing in human capital, planning to hire over 200 employees in the current fiscal year while implementing industry-leading salary increases and expanding corporate infrastructure. This multi-layered revenue strategy balances high-margin IP licensing with large-scale global development to ensure long-term financial stability and shareholder returns.