Updated Mar 23, 2026 by Koei Tecmo
Financial
Published by Koei Tecmo
Financial results for the fiscal year ending March 2018 show a record‑high profit trajectory driven by robust sales growth and expanding overseas revenue. Total sales rose 5.3 % from ¥38,926 million in FY2017 to ¥41,000 million in FY2018, while operating profit increased 2.5 % to ¥12,000 million. Ordinary profit fell slightly by 4.3 % from ¥18,293 million to ¥17,500 million, and net income declined 4.0 % from ¥13,017 million to ¥12,500 million. The company’s global footprint expanded, with overseas sales growing 4.4 % to ¥13,500 million and North American revenue up 13.1 % to ¥5,000 million; European sales increased 11.0 % to ¥3,700 million, whereas Asian revenue contracted 7.2 % to ¥4,800 million. The report highlights a strategic focus on digital marketing, community engagement, and talent development to support a three‑year expansion into the Chinese market. Key titles such as “Nioh” and “Dynasty Warriors 9” achieved strong global sales, with “Nioh” surpassing 1.9 million copies worldwide and “Dynasty Warriors 9” matching sales in Japan and Asia. The company plans to leverage high‑compatibility IPs for further penetration into U.S. and European markets, while also expanding smartphone gaming operations and IP licensing in Asia. Methodologically, the figures derive from consolidated financial statements covering all business segments—entertainment, pachislot & amusement, real estate, and others—across domestic and overseas operations. The analysis includes year‑over‑year comparisons, regional breakdowns, and unit sales data for major titles. The company’s mid‑term management plan targets a 10 % annual increase in sales and operating profit, aiming for ¥51 billion in sales and ¥17 billion in operating profit by FY2020, with a 50 % payout ratio or ¥50 per share dividend.
Record high profits were achieved! (Units: Millions of Yen) FY2016 FY2017 YoY Change Amount Ratio Amount Ratio Amount Rate of change Sales 37,034 100.0% 38,926 100.0% 1,892 5.1% Operating 8,781 23.7% 11,711 30.1% 2,930 33.4% Profit Ordinary 15,221 41.1% 11,711 47.0% Profit 18,293 3,072 20.3% Net Income 11,624 31.4% 13,017 33.4% 1,393 12.0%
Development Aim to strengthen global digital marketing, and maintain and improve global community activities. Cultivate global-oriented personnel. Train global producers and directors. •Develop a 3-year plan for a full-scale expansion to Chinese market Nobunaga’ Dynasty Warriors 9 Attack on Titan 2 DISSIDIA s FINAL FANTASY NT Ambition: Taishi PS4/Xbox One/Steam PS4/PSVita/ PS4 Windows/PS4/Nintendo Switch/ Nintendo Switch/Steam Steam/iOS/Android 73OK copies worldwide 52OK copies worldwide On sale worldwide 13OK copies in Japan/Asia region
Reevaluate the roles of our global offices. Aim to strengthen global digital marketing, and maintain and improve global community activities. Cultivate global-oriented personnel. Train global producers and directors. •Develop a 3-year plan for a full-scale expansion to Chinese market Atelier Lydie & Suelle “The Alchemist and the Mysterious Paintings” PS4/PSVita/ Nintendo Switch/Steam 18OK copies Nioh Hyrule Warriors: FIRE EMBLEM Complete Edition Definitive Edition WARRIORS PS4/Steam Nintendo Switch Nintendo Switch/ New Nintendo 3DS On sale worldwide On sale in Japan/Asia Over 1 million copies
Development Aim to strengthen global digital marketing, and maintain and improve global community activities. Cultivate global-oriented personnel. Train global producers and directors. Kiniro no Corda2ff PSVita to Chinese market 撮影/大山雅夫 Yo-kai Sangokushi DISSIDIA FINAL FANTASY DEAD OR ALIVE Xtreme Kuniitori Wars OPERA OMNIA Venus Vacation Neorommance♥Festa Haruka Hachiyoumatsuri iOS/Android iOS/Android DMM GAMES Event Available Now Available worldwide Available Now 8OK Participants
Reevaluate the roles of our global offices. FY2017 (Units: Millions of Yen) Entertainment Pachislot & Amusement Real Estate Others Subtotal Corporate & Total Pachinko Facilities Elimination Sales 35,389 945 1,536 784 584 39,240 △313 38,926 Operating 10,938 289 △362 348 496 11,711 0 11,711 Profit •Develop a 3-year plan for a full-scale expansion FY2016 (Units: Millions of Yen) Entertainment Pachislot & Amusement Real Estate Others Subtotal Corporate & Total Pachinko Facilities Elimination Sales 33,025 1,992 1,266 788 336 37,410 △376 37,034 Operating 7,815 736 27 248 243 9,071 △290 8,781 Profit
Reevaluate the roles of our global offices. Aim to strengthen global digital marketing,(Units: Millions of Yen) FY2016 FY2017 YoY Change Amount Ratio Amount Ratio Amount Rate of change Japan 27,089 73.1% 26,000 66.8% △1,089 △4.0% Overseas 9,945 26.9% 12,926 33.2% 2,981 30.0% North America 4,411 11.9% 4,419 11.4% 8 0.2% Europe 2,159 5.8% 3,334 8.6% 1,175 54.4% Asia 3,375 9.1% 5,172 13.3% 1,797 53.2% Total 37,034 100.0% 38,926 100.0% 1,892 5.1%
The 2021 Fact Book presents a comprehensive overview of Bandai Namco Holdings’ strategic direction, emphasizing its transformation into a globally integrated entertainment conglomerate and its commitment to corporate social responsibility. Central to the narrative is the thesis that sustained growth across toys, video games, animation and amusement can be achieved through diversified product portfolios, expansive international operations, and proactive sustainability initiatives. The company’s evolution is traced from a collection of independent toy, arcade‑machine and media firms to a unified group after the 2005‑2007 merger of Bandai and Namco. Key milestones include the launch of flagship lines such as Gundam models (over 500 million units shipped), Tamagotchi (exceeding 20 million units), and Zatchbell Battle (300 million units), as well as the development of major video‑game franchises—TEKKEN, DARK SOULS III and Tales—collectively surpassing 50 million sales. International expansion is evident through subsidiaries and regional headquarters in North America, Europe and Asia, reinforced by repeated listings on the Tokyo Stock Exchange and industry recognitions such as Cannes Best Actor and TSE awards. Environmental and social performance data for fiscal year 2021 highlight a suite of CSR actions, including CO₂ reduction targets, supply‑chain safety measures and work‑life‑balance programmes, all framed within the “NEXT STAGE” mid‑term plan aimed at deepening engagement with a mature fan base and broadening cross‑media offerings. The Fact Book thus underscores Bandai Namco’s dual focus on market leadership and sustainable corporate practices across a worldwide footprint and multiple entertainment segments.
Bandai Namco’s 2017 integrated report presents a comprehensive account of the company’s financial, strategic, and governance performance, emphasizing the central role of its “IP‑axis” strategy in achieving record results. By leveraging core intellectual properties across games, toys, visual media, and music, the group generated ¥620.1 billion in net sales and ¥63.2 billion in operating profit, a 27.7 % year‑on‑year increase, while free‑cash flow rose 47.7 %. The Network Entertainment segment contributed 57.9 % of sales and 63.8 % of profit, with flagship franchises such as Mobile Suit Gundam (¥74 billion) and Dragon Ball (¥61 billion) underpinning cross‑media expansion and overseas growth in Asia, Europe, and the Americas. Strategic outlook is framed by the newly launched three‑year “NEXT STAGE” plan, which targets global IP expansion, regional autonomy, and continued innovation to meet mid‑term objectives a year ahead of schedule. Governance is reinforced through a ten‑member board—including three independent directors—and an audit‑supervisory board meeting Japanese Corporate Governance Code standards. A robust compliance and risk‑management framework, performance‑linked director compensation, and extensive investor‑relations activities underscore the company’s commitment to transparency and stakeholder trust. Corporate‑social‑responsibility initiatives achieved a 27 % reduction in CO₂ emissions since FY2012 and introduced universal‑design products and supplier audits. Financially, profit attributable to owners reached ¥44.2 billion, EPS rose to ¥201, and dividends of ¥15.4 billion were declared. Acquisitions such as
The 2013 fiscal year demonstrated Bandai Namco’s ability to convert its long‑standing intellectual property into record financial results, underscoring an IP‑Axis strategy that leveraged legacy brands across toys, games and multimedia. Consolidated net sales reached ¥487.2 billion, a 7.3 % increase year‑on‑year, while operating income surged 40.6 % to ¥48.6 billion, delivering a 10 % operating margin and a 14.1 % return on equity. Net profit of ¥183.1 billion and cash holdings of ¥119 billion (≈US $1.27 billion) highlighted strong liquidity, and a ¥2.64 billion mid‑year dividend reflected confidence in cash generation. The Content segment accounted for 83.4 % of sales, with flagship franchises such as Mobile Suit Gundam contributing ¥65.2 billion and the Idolmaster franchise expanding from a single arcade title into a multi‑platform ecosystem. Domestic demand drove the bulk of performance; overseas sales comprised only 7.6 % of revenue, prompting a strategic merger of Namco Bandai Games Europe and Namco Bandai Partners to consolidate European marketing and restore profitability. Related‑party activity centered on a 26.3 % stake in Happinet, which generated ¥46‑48 billion in sales and ¥9‑10 billion in receivables. The company adjusted its actuarial assumptions, lowering the discount rate to 0.6‑1.4 % and reducing expected plan‑asset returns, while operating‑lease obligations rose to ¥8.7 billion. Corporate social responsibility was framed around four pillars—product safety, societal impact, environmental stewardship, and supply‑chain management—and operationalized through initiatives such as a
GungHo Online Entertainment’s FY 2025 financial briefing outlines a strategic pivot from Japan‑centric mobile development toward global expansion, emphasizing action titles on consoles and PCs. The company reports a 64.1 % overseas net‑sales ratio in FY 2025, up from 47.7 % in 2019 and 56.2 % in 2020, reflecting intensified sales in North America and Europe through new releases such as “Let It Die: Inferno” on PlayStation 5, Steam, and Nintendo Switch. The launch of nine global titles in 2025, including the “Ragnarok” series and “Puzzle & Dragons,” is highlighted as a key growth driver, with the latter celebrating its 5 000‑day anniversary and hosting cross‑platform events to boost user activity. Financially, consolidated net sales fell by 1.3 % YoY to ¥125.3 billion, driven mainly by declines in mobile titles and “Ragnarok”‑related revenue under subsidiary Gravity. Operating profit contracted by 9.3 % YoY to ¥276 million, as SG&A expenses rose due to increased advertising spend and personnel costs following the full acquisition of Alim in December 2024. Non‑consolidated results remained flat, but mobile sales slipped and Gravity’s “Ragnarok” titles underperformed, contributing to the consolidated loss. The briefing covers a global geographic scope—North America, Europe, Latin America, and Asia—with a 2025 focus on launching titles in over 150 countries. Methodologically, data derive from consolidated financial statements and quarterly performance metrics, with a clear emphasis on aligning product development with international market demand.