Updated Mar 17, 2026 by Koei Tecmo
Financial · October 25, 2022
Published by Koei Tecmo
Koei Tecmo achieved record-breaking financial performance during the first half of the fiscal year ending March 2022, characterized by a 60.8% increase in sales to ¥37.2 billion and a 94.4% surge in operating profit to ¥16.4 billion. This growth was primarily catalyzed by the Entertainment segment, where smartphone and social game revenue nearly doubled. While digital console sales saw a significant 53.3% increase in units sold, the company remains cautious regarding its full-year outlook, maintaining a ¥65 billion sales forecast due to the potential stabilization of pandemic-driven demand and broader global economic volatility. The strategic shift toward online and mobile sectors has proven successful, led by the sustained performance of titles such as Romance of the Three Kingdoms Ha-do and Three Kingdoms Tactics. Although total console unit sales are projected to experience a slight 7% year-over-year decline to 9.4 million units, mobile downloads are expected to rise by 14.5% to over 113 million. These results support a medium-term objective to reach ¥90 billion in annual sales by fiscal year 2023, underpinned by a development pipeline focused on high-profile intellectual properties and the proprietary Katana Engine for efficient multi-platform deployment. Future expansion relies on a multi-layered revenue model that combines internal IP development, such as the cross-media expansion of Blue Reflection, with global collaborations like Stranger of Paradise: Final Fantasy Origin. The long-term growth strategy prioritizes the establishment of new global franchises capable of selling five million units and the launch of smartphone titles targeting monthly revenues of ¥2 billion. By leveraging IP licensing and international partnerships, the organization aims to solidify its position in the global market while diversifying its portfolio across console, mobile, and digital platforms.
(Million Yen) FY20 FY21 Vs Previous Year 1st Half 1st Half Amount Component Amount Component Amount Percent Ratio Ratio Change 1.4.1 1.4.07 Sales 23, 141 100.0% 37,220 100.0% 14,079 60.8% Operating Profit 8,447 36.5% 16,423 44.1% 7,976 94.4% Ordinary Profit 15,289 66.1% 25,064 67.3% 9,775 63.9% Net Profit 11,845 51.2% 18,142 48.7% 6,297 53.2%
IP Licensing-out BE4X5 Nroh AtelierRyza2 :0 :0$ SENGOKU MUSOU 1=3 91#07191 A no ETE EONTTON PlayStation® 4/Nintendo Switch™/ PlayStation®5/PlayStation®4 Xbox One/Steam® Steam®/Epic Games Store Nioh 2 SAMURAI WARRIORS 5 Nioh 2 - The Complete Edition 410K Copies 2 million copies Worldwide Worldwide Over 6 million copies for the series! PlayStation®5/PlayStation®4 Nintendo Switch™M iOS/Android iOS/Android /Steam Romance of the Three Three Kingdoms Atelier Ryza 2: Lost Legends Kingdoms Ha-do[1] Tactics & the Secret Fairy Now Available Over 1 million copies for the Now Available 3 series! Japan/Taiwan/Hong Kong /Macau ["]English Names are tentative
(Million Yen) FY20 FY21 Change 1st Half 1st Half Entertainment Sales 21,683 35,245 13,562 Operating Profit 8,352 16,115 7,763 Amusement Sales 1,185 1,449 264 Operating Profit 34 191 157 Real Estate Sales 361 511 150 Operating Profit 65 71 6 Others Sales 90 184 94 Operating Profit 5 45 50 Corporate & Elimination Sales 179 170 9 Operating Profit Total Sales 23,141 37,220 14,079 Operating Profit 8,447 16,423 7,976 4
Consolidated Results (Million Yen) FY20 FY21 Vs Previous Year 1st Half 1st Half Amo unt Component Amount Component Amount Component 11,532 Ratio 18,798 Ratio 7,266 Ratio Japan 49.8% 50.5% 63.0% Overseas 11,609 50.2% 18,422 49.5% 6,813 58.7% N. America 2,937 12.7% 4,944 13.3% 2,007 68.4% Europe 1,357 5.9% 1,728 4.6% 371 27.3% Asia 7,315 31.6% 11,750 31.6% 4,435 60.6% Total 23,141 100.0% 37,220 100.0% 14,079 60.8% Breakdown: Entertainment Segment (Million Yen) FY20 FY21 Vs Previous Year 1 st Half 1st Half Amount Component Amount Component Amount Component Ratio 16,894 Ratio Ratio Japan 10,145 46.8% 47.9% 6,749 66.5% Overseas 11,539 53.2% 18,351 52.1% 6,8
Component Amount Component Amount Component Ratio 16,894 Ratio Ratio Japan 10,145 46.8% 47.9% 6,749 66.5% Overseas 11,539 53.2% 18,351 52.1% 6,812 59.0% Total 21,683 100.0% 35,245 100.0% 13,562 62.5% 5
Console: units sold (1000 Copies) FY20 FY21 Vs Previous Year 1st Half 1st Half Units Component Units Component Units Component Ratio 1,330 Ratio Ratio Japan 1,000 32.8% 36.4% 330 33.0% Overseas 2,050 67.2% 2,320 63.6% 270 13.2% N. America 780 25.6% 1,050 28.8% 270 34.6% Europe 700 23.0% 500 13.7% 200 -28.6% Asia 570 18.7% 770 21.1% 200 35.1% Total 3,050 100.0% 3,650 100.0% 600 19.7% DL Units 1,500 2,300 800 53.3% DL Ratio 49.2% 63.0% +13.8pt
Koei Tecmo’s financial performance for the first half of the fiscal year ending March 2023 reflects a strategic transition toward large-scale global expansion and long-term intellectual property development. While net sales experienced a slight year-on-year decline of 6.6% to 34.76 billion yen, operating profit grew by 11.6% to 18.32 billion yen. This growth was supported by a 28.2% increase in software unit sales, totaling 4.68 million units, led by the success of titles such as Fire Emblem Warriors: Three Hopes. Despite a drop in net profit caused by lower non-operating income, the company remains on track to meet its full-year sales forecast of 77 billion yen. The current fiscal year serves as the foundation for a medium-term management plan spanning through FY2024, which aims to achieve 100 billion yen in sales and 40 billion yen in operating profit. Central to this strategy is the pursuit of a new global intellectual property capable of selling five million units, supported by a pipeline of annual releases targeting two million units each. Upcoming major titles like Wild Hearts and Wo Long: Fallen Dynasty are critical to this international push, as overseas markets are projected to account for over 71% of total unit sales. Operational stability and technical efficiency underpin these ambitious financial targets. The company leverages its proprietary Katana Engine to streamline development across a multi-layered revenue cycle that includes console software, mobile gaming, and IP licensing. With a focus on high-growth segments, the company seeks to establish mobile titles generating monthly revenues between one and two billion yen. Furthermore, a twelve-year streak of profitability and an industry-leading low employee turnover rate of 4.2% provide the organizational continuity necessary to execute these high-cost, high-reward global projects.
Koei Tecmo achieved record-high financial performance during the first half of the fiscal year ending March 2021, characterized by a 39.7% increase in sales to ¥23.1 billion and a 145.6% surge in operating profit to ¥8.4 billion. This growth was primarily catalyzed by a multi-tiered revenue structure that emphasizes high-margin royalty income from intellectual property licensing and robust performance in the mobile segment. Notably, the licensed title Romance of the Three Kingdoms Senryaku-ban maintained a top-three sales ranking in the Chinese market for seven consecutive months, illustrating the success of the company’s global expansion strategy. The entertainment segment further benefited from steady back-catalog sales of established titles such as Nioh 2 and Atelier Ryza. While the company incurred a minor extraordinary loss of ¥124 million due to COVID-19 impacts on physical amusement facilities, the overall digital and licensing momentum more than offset these pressures. Strategic management decisions included shifting the launch of a major new IP, targeted for five million units in sales, to fiscal year 2022 to maximize quality and align with the capabilities of next-generation hardware. Based on these results, the full-year ordinary profit forecast has been upwardly revised to ¥25 billion. Management intends to sustain this positive growth cycle through a combination of internal game engine optimization, multi-platform global releases, and the transition of successful new IPs into long-term series. To reflect this strong financial position and enhance shareholder value, a 1:1.3 stock split is scheduled for April 2021, signaling confidence in the company’s ability to meet its mid-term management objectives through continued international scaling and high-quality project management.
Koei Tecmo reported a 4.8% year-on-year decrease in sales to ¥16.56 billion and a 26.6% drop in operating profit for the first half of the fiscal year ending March 2020. These declines were primarily driven by lower console sales and rising development costs associated with future projects. However, ordinary and net profits exceeded initial projections due to robust non-operating income and significant growth in the online and mobile segments. This success was largely fueled by IP licensing and the performance of smartphone titles, which helped offset the impact of increased fixed costs related to the completion of the Minato-Mirai office and expanded development teams. The current fiscal year serves as a strategic preparation period for the company’s 2020 mid-term goals. Despite the early dip in operating profit, the full-year forecast remains unchanged at ¥43 billion in sales, representing a 10.3% year-on-year increase. This growth is expected to be driven by a 29.6% surge in overseas sales and a 61.4% rise in international console unit volume. Recent successes, such as the strong performance of Atelier Ryza and the critical acclaim for co-developed titles like Fire Emblem: Three Houses, provide a foundation for this expansion. Long-term strategy focuses on the creation of global intellectual properties and multi-platform expansion. The company is targeting an operating profit of ¥17 billion by the end of the next fiscal year, supported by the development of a major AAA console title aimed at selling five million units and a top-tier mobile title capable of generating ¥1 billion in monthly revenue. With a pipeline featuring high-profile releases such as Nioh 2 and Persona 5 Scramble, the company aims to leverage its royalty income and international reach to achieve sustainable growth across the global gaming market.
Koei Tecmo achieved record-high sales of ¥39.7 billion during the first half of the fiscal year ending March 2024, representing a 14.3% year-on-year increase. This growth was primarily fueled by the successful launch of Fate/Samurai Remnant and record performance within the mobile gaming segment, specifically through titles like Atelier Resleriana. While operating profit experienced a 24.4% decline to ¥13.8 billion due to increased labor and subcontracting expenses, ordinary profit rose significantly by 31.3% to ¥23.2 billion. These results reflect a robust financial position as the company pursues its Third Medium-Term Management Plan, which targets ¥100 billion in annual sales and ¥40 billion in operating profit by the end of fiscal year 2024. The strategic focus remains on a multi-layered revenue cycle that prioritizes global intellectual property expansion and high-performance smartphone titles. Projections for the full fiscal year anticipate ¥95 billion in net sales, supported by a 37.9% increase in the Japanese market and a 22.6% rise in overseas unit sales. To sustain this momentum, the company is leveraging its proprietary Katana Engine and a disciplined project management framework to ensure consistent profitability across multi-platform releases. Key upcoming titles, such as Rise of the Ronin, are central to the objective of establishing new global franchises capable of selling five million units. Long-term stability is anchored in a combination of IP licensing and internal human capital development. The company has implemented eight consecutive years of base salary increases to foster innovation and maintain a competitive edge in technical proficiency. By balancing established franchises like Romance of the Three Kingdoms and Warriors with new collaborations and digital-first strategies, the organization aims to mitigate development risks while maximizing the lifecycle of its core assets across global markets.