Updated Mar 21, 2026 by Koei Tecmo
Financial
Published by Koei Tecmo
Achieved the highest sales and profit ever! FY2011 YoY Amount Ratio Amount Ratio Amount Ratio Sales 32,081 100.0% 35,525 100.0% 3,444 10.7% Operating 3,305 10.3% 5,758 16.2% 2,453 74.2% Ordinary 4,788 14.9% 7,472 21.0% 2,684 56.1% This document...
Achieved the highest sales and profit ever! (Units:Million of Yen) FY2010 FY2010 FY2011 FY2011 YoY YoY Change Change Amount Ratio Amount Ratio Amount Ratio Sales 32,081 100.0% 35,525 100.0% 3,444 10.7% Operating 3,305 10.3% 5,758 16.2% 2,453 74.2% Profit Ordinary 4,788 14.9% 7,472 21.0% 2,684 56.1% Profit This document contains statements regarding future objectives, beliefs and current expectations of TECMO KOEI HOLDINGS CO., LTD. with respect to its financial results. Net Income 2,741 8.5% 4,640 13.1% 1,899 69.3% Including approximately 1.1 billion Yen of SG&A exposes from goodwill amortization due to the merger of Koei and Tecmo etc.
KT ONLINE GAME Implement large scale update Tecmo Koei SOCIAL GAME Over 500 Million Users! This document contains statements regarding future objectives, beliefs and current expectations of TECMO KOEI HOLDINGS CO., LTD. with respect to its financial results. Such statements imply risks and uncertainties and no guarantee of future performance. PS3 PS3/Xbox360 PS3/Xbox360 SOCIAL GAME EVENT ONE PIECE NINJA GAIDEN 3 WARRIORS OROCHI3 Hyakuman nin no Neo Romance Event KAIZOKU MUSOU※ 630,000 Units 480,000 Units Winning Post※ 110,000 Participants Collaborative title Worldwide Worldwide Get “Special Award”! (Development) GREE Platform Award 2011
FY2011 (Units:Millions of Yen) Game Online & Media & Pachislot & Amusement Others Total Corporate & Consolidated Software Mobile Rights Pachinko Facilities Elimination Total Sales 24,883 5,635 1,838 1,701 1,887 216 36,162 △637 35,525 Operating 4,797 1,034 157 551 128 13 6,683 △925 5,758 Profit FY2010 (Units:Millions of Yen) Game Online & Media & Pachislot & Amusement Others Total Corporate & Consolidated Software Mobile Rights Pachinko Facilities Elimination Total Sales Such statements imply risks and uncertainties and no guarantee of future performance. 21,594 5,437 1,483 1,896 2,145 278 32,835 △753 32,081 Operating 2,336 1,277 △109 497 128 81 4,211 △906 3,305 Profit CWS Brains has been moved from “Amusement Facilities” segment to “Online & Mobile” segment.
(Units:Millions of Yen) FY2010 FY2010 FY2011 FY2011 YoY YoY Change Change Area Amount Ratio Amount Ratio Amount Ratio Japan 27,563 85.9% 29,918 84.2% 2,355 8.5% Overseas 4,518 14.1% 5,606 15.8% 1,088 24.1% North America 2,500 7.8% 2,784 7.8% 284 11.4% Europe 1,498 4.7% 1,356 3.8% △142 △9.5% Asia This document contains statements regarding future objectives, beliefs and current expectations of 520 1.6% 1,466 4.1% 946 181.9% Such statements imply risks and uncertainties and no guarantee of future performance. Grand Total 32,081 100.0% 35,525 100.0% 3,444 10.7%
(Thousands of Units) FY2010 FY2010 FY2011 FY2011 YoY YoY Change Change Area Units Ratio Units Ratio Units Ratio Japan 3,350 58.2% 4,100 66.9% 750 22.4% Overseas 2,410 41.8% 2,030 33.1% △380 △15.8% North America 1,395 24.2% 950 15.5% △445 △31.9% Europe 860 14.9% 730 11.9% △130 △15.1% Asia This document contains statements regarding future objectives, beliefs and current expectations of 155 2.7% 350 5.7% 195 125.8% Such statements imply risks and uncertainties and no guarantee of future performance. Grand Total 5,760 100.0% 6,130 100.0% 370 6.4%
> **[Chart page]** This page contains visual data — view in PDF for the best experience. Depreciation Expenses (FY2011) Expenses to Sales Ratio Capital Expenditure and Depreciation Expenses (%) (Millions of Yen) 80 COG 2,500 DepreciationExpenses 70 SG &A CapitalExpenditure 2,043 60 64.0% 62.0% 2,000 50 Improved 2.0 points 1,500 40 990 975 30 1,000 773 This document contains statements regarding future objectives, beliefs and current expectations of 20 TECMO KOEI HOLDINGS CO., LTD. with respect to its financial results. 25.7% 21.8% 500 10 Improved 3.9 points 0 0 FY2010 FY2011 FY2010 FY2011
The Square Enix Group operates under a central mission to leverage boundless imagination to create new content that resonates with global audiences and enriches daily lives. This strategic framework emphasizes the delivery of unforgettable experiences through a commitment to innovation, swift action, and collaborative evolution. By focusing on the transformation of creative energy into immersive worlds, the organization aims to maintain its position as a premier provider of entertainment while upholding core values of integrity and continuous improvement. Operational reviews and financial highlights indicate a multifaceted approach to the entertainment industry, spanning digital entertainment, amusement, and publication segments. The organizational structure is designed to support long-term stakeholder value by integrating environmental, social, and governance (ESG) principles into the core business model. This commitment to sustainability and corporate responsibility is presented as a fundamental component of the group’s identity, ensuring that creative pursuits are balanced with ethical operations and transparent governance. The scope of these activities is global, reflecting a history of expansion and a diverse portfolio of intellectual properties. Executive leadership focuses on navigating the evolving landscape of the gaming and media sectors by embracing challenges and fostering a culture of excellence. Through a combination of historical expertise and a forward-looking strategy, the group seeks to sustain its competitive edge and drive growth across all primary business units, ensuring that its creative output remains a significant force in the international market.
Konami Group Corporation achieved record-breaking financial performance for the fiscal year ending March 31, 2025, characterized by a 17.0% year-on-year revenue increase to ¥421,602 million. This growth trajectory, which marks the second consecutive year of record highs across all profit categories, was primarily propelled by the Digital Entertainment segment. A 22.5% surge in revenue within this division, fueled by the robust performance of key console and mobile titles, solidified its position as the company’s primary financial engine. Operating profit reached ¥101,944 million, reflecting the efficacy of the current business strategy and operational scaling. Diversified growth was evident across other core divisions, with the Gaming & Systems segment recording a 7.4% revenue increase and the Amusement segment growing by 4.6%. Although the Sports segment faced a minor contraction in business profit, the company maintained a resilient financial foundation, concluding the period with ¥294,216 million in cash and cash equivalents. This stability has enabled a shareholder-friendly capital allocation policy, resulting in an increased annual dividend of ¥165.50 per share. Looking toward the fiscal year ending March 31, 2026, the organization maintains a positive outlook, projecting continued expansion. Strategic initiatives for the coming year include the launch of new game titles, the enhancement of casino management system features, and the further scaling of the Pilates Mirror and outsourced sports facility operations. With a dividend increase to ¥166.00 per share already projected, the company remains focused on leveraging its diversified portfolio to sustain long-term profitability and market leadership.
Koei Tecmo’s financial performance for the second quarter of fiscal year 2025 reflects a transitional period characterized by a year-to-date decline in consolidated sales to 31,268 million yen and an operating profit of 7,964 million yen. Despite this temporary downturn compared to the previous fiscal year, the organization maintains an optimistic full-year sales forecast of 92,000 million yen. This projected growth is predicated on a recovery in North American and European markets and the continued strength of the Entertainment segment. Operational costs have risen alongside a growing workforce, with headcount reaching 2,871 employees and employment expenses totaling 13,080 million yen. The strategic focus has shifted heavily toward digital and international markets, with digital sales now accounting for 83.1% of total revenue and overseas markets representing 72.1% of unit sales. The long-term growth strategy is supported by a robust pipeline of high-profile intellectual properties scheduled for late 2025 and early 2026. These upcoming releases include major sequels such as Ninja Gaiden 4 and Nioh 3, alongside several titles specifically optimized for the successor to the Nintendo Switch. The enduring value of established franchises remains a cornerstone of the business model. The Dynasty Warriors series continues to lead the portfolio with over 24 million lifetime units, followed by Nobunaga’s Ambition at 11 million and Romance of the Three Kingdoms at 9.5 million. Newer successes like Nioh and Atelier have each surpassed 8 million units, while Wo Long: Fallen Dynasty has secured over 5 million users. This console and PC success is complemented by a resilient online and mobile segment, where titles such as Dead or Alive Xtreme Venus Vacation have demonstrated significant longevity through more than seven years of continuous service.
Thunderful Group’s interim report for the first quarter of 2024 details a period of significant financial decline and aggressive corporate restructuring. Net revenue fell 27.7 percent to 391.7 MSEK, while the group recorded an operating loss (EBIT) of 184.4 MSEK, a sharp reversal from the 19.2 MSEK profit reported in the same period the previous year. This downturn was driven by a 35.5 percent revenue drop in the Games segment and a 25.7 percent decrease in Distribution, largely due to weaker market demand for Nintendo Switch products and the underperformance of the internal title SteamWorld Build. To address these challenges, the group initiated a restructuring program aimed at annual cost savings of 90–110 MSEK. This process involved a 72.4 MSEK write-down of capitalized development costs following the cancellation or divestment of twelve game projects. Strategic shifts include the divestment of the German publishing subsidiary Headup GmbH and the sale of Nordic Game Supply’s assets to reduce net debt. Despite these pressures, the group successfully extended its Nintendo distribution agreement for the Nordics and Baltics through March 2026 and reported 13.9 percent growth in its Amo Toys division. The report covers the group’s global operations with a focus on European and Nordic markets for the period of January to March 2024. Financial data indicates a strained liquidity position, with cash and credit facilities dropping to 130.9 MSEK from 329.3 MSEK year-over-year. Management secured a bank waiver conditional on asset divestments and maintains that current funds are sufficient for continued operations. The overarching strategy moving forward emphasizes a simplified games portfolio, more rigorous project validation, and a balanced risk profile across internal and external development.