Updated Jun 1, 2026 by Enad Global 7
Financial
Published by Enad Global 7
This is a translation of the Swedish original annual report. This is a translation of the Swedish original annual report. 2024 IN BRIEF................................................................................................................................................... 3 EG7 IN SHORT ..................................................................................................................................................
EnadGlobal 7 (publ) Enad Global AB 7 AB (publ) Org.no 556923- 2837 Annual Report January – December 2024 This is a translation of the Swedish original annual report. This is a translation of the Swedish original annual report. NAD LOBAL
TABLE OF CONTENT 2024 IN BRIEF................................................................................................................................................... 3 EG7 IN SHORT .................................................................................................................................................. 4 OUR SEGMENTS................................................................................................................................................ 5 WORD FROM THE CEO .................................................................................................................................... 8 SUSTAINABILITY REPORT................................................................................................................................ 9 CORPORATE GOVERNANCE .......................................................................................................................... 23 RISK AND RISK MANAGEMENT ...................................................................................................................... 26 THE SHARE ..................................................................................................................................................... 33 MANAGEMENT REPORT ................................................................................................................................. 34 FINANCIAL OVERVIEW...................................................................................................................................
ANAGEMENT REPORT ................................................................................................................................. 34 FINANCIAL OVERVIEW................................................................................................................................... 37 CONSOLIDATED INCOME STATEMENT ......................................................................................................... 38 CONSOLIDATED BALANCE SHEET ................................................................................................................ 40 CONSOLIDATED CASH FLOW STATEMENT.................................................................................................. 43 NOTES ............................................................................................................................................................. 44 PARENT COMPANY’S INCOME STATEMENT ................................................................................................ 74 PARENT COMPANY’S BALANCE SHEET........................................................................................................ 75 PARENT COMPANY’S CASH FLOW STATEMENT ......................................................................................... 78 PARENT COMPANY’S NOTES ........................................................................................................................ 79
.................. 75 PARENT COMPANY’S CASH FLOW STATEMENT ......................................................................................... 78 PARENT COMPANY’S NOTES ........................................................................................................................ 79 ENAD GLOBAL 7 AB (PUBL) 2 Annual Report and Sustainability Report - 2024
2024 IN BRIEF EG7 reported a Net Revenue of SEK 1,713.0 (2,045.0) million and an Adjusted EBITDA of SEK 325.5 (542.0) million for the year. 2024 was a year of transition where the group focused on investing in new projects for medium to longer-term growth. Some of the investments, including Palia and Cold Irons new title, will release and contribute to the group in 2025. performance based contingent consideration over the first five years post-closing. For the earnout, the sellers will be entitled to fifty percent of S6’s net cash flows over a five-year period, after EG7 first recoups 100 percent of its investment in S6, including the initial cash consideration and all additional investment in the game. Eye on the prize Uplisting to Nasdaq Stockholm EG7 entered 2024 with focus on its long-term targets On 17 June EG7 up listed to Nasdaq Stockholm, and strategic goals, clearly communicating that the marking another step in the company’s maturity. The year would be one of consolidation, with investments move provides the group with a more flexible capital directed toward new growth initiatives. As we entered structure and an even more attractive base. the year, the pipeline included key titles such as the Q4 2024, release of MechWarrior 5: Clans and the H2 Streamlining and cost-saving measures 2025 launch of Cold Irons new title. Throughout 2024 and into early January 2025, the Group implemented comprehensive cost-saving and The industry-wide turmoil that began in 2023 business optimization initiatives to enhance persisted throughout 2024, resulting in approximately performance.
measures 2025 launch of Cold Irons new title. Throughout 2024 and into early January 2025, the Group implemented comprehensive cost-saving and The industry-wide turmoil that began in 2023 business optimization initiatives to enhance persisted throughout 2024, resulting in approximately performance. These efforts are expected to generate 14,800 job losses during the year, the highest amount annual cost savings of approximately SEK 191.0 in the industry’s history. Amid these challenges, EG7 million. The most significant adjustments were made identified a unique opportunity to expand its portfolio in Toadman, which will be fully wind down by H2 with the acquisition of U.S.-based studio Singularity 6 2025, at which point the full effect of these measures (S6) together with its game Palia. At the time of will be realized. As a result, the downward pressure on acquisition, Palia had already surpassed 5 million the Group’s margins will be alleviated, strengthening lifetime players during its open beta phase. With a overall financial resilience moving forward. broader launch across all platforms on 13 May, EG7 expect Palia to become an important contributor to Following the optimization initiatives the group is now the groups live service portfolio going forward. at a position where it can focus entirely on its longterm target and strategic growth. The acquisition of S6 and Palia included an initial cash consideration of USD 5 million and a
This financial report details Capcom’s consolidated performance for the third quarter of the fiscal year ending March 31, 2026. The findings indicate significant year-on-year growth in both revenue and profit across all business segments, driven primarily by the sustained performance of catalog titles and strong results in the amusement equipment division. Net sales reached 115.3 billion yen, a 30% increase over the previous year, while operating profit rose 75% to 54.3 billion yen. These results place the company on a favorable trajectory to meet its full-year targets of 190 billion yen in net sales and 730 billion yen in operating profit. The Digital Contents segment remains the primary driver of growth, with unit sales reaching a record 9-month high of 34.6 million units. Catalog titles accounted for 96.4% of these sales, underscoring the long-term value of core franchises such as Resident Evil, Monster Hunter, and Street Fighter. Notably, Monster Hunter Wilds surpassed 11 million cumulative units, while Resident Evil 4 and Street Fighter 6 continued to show steady growth. Digital sales now represent 94.1% of total units, with PC platforms alone accounting for over 55% of the volume. Geographically, overseas markets dominate the business, representing nearly 90% of total unit sales. Beyond software, the Arcade Operations and Amusement Equipments segments reported double-digit growth. Arcade sales rose 12% following the opening of new stores and the expansion of specialty formats, while Amusement Equipments saw a 74% surge in net sales due to the strong performance of smart slot titles like Shin Onimusha 3. The company’s strategic outlook remains focused on leveraging its leading brands through upcoming releases such as Resident Evil Requiem and Monster Hunter Stories 3, alongside cross-media expansions including a new Devil May Cry anime and a live-action Street Fighter film.
The interim filing presents the fourth‑quarter 2025 financial results for a midcore‑casual gaming group, emphasizing a record‑setting revenue run and the successful execution of a transformation agenda that includes the integration of the Plarium acquisition and the rollout of a new district structure in early 2026. Revenue reached SEK 3,123 million, reflecting 108 % organic growth year‑on‑year and a 25 % increase on a constant‑currency basis, while adjusted EBITDA rose to SEK 717 million, delivering a 23 % margin that matches the full‑year figure. Unlevered free cash flow amounted to SEK 878 million, with a cash‑conversion rate of 66 % and a leverage ratio of five times EBITDA, underscoring robust liquidity and disciplined capital management. User‑acquisition spending accelerated, representing 38 % of quarterly revenue—up from 37 % in the prior quarter—and grew 76 % on a reported basis, driven by heightened investment in original studios, new casual titles, and the racing franchise. The direct‑to‑consumer channel expanded by 600 basis points to 32 % of total revenue, reflecting a strategic shift toward higher‑margin in‑app purchases. Across the fiscal year, the company posted a 9 % organic revenue increase, with word‑games, racing, and RAID franchises delivering the strongest quarter‑end performance. Operating cash flow for the quarter stood at SEK 840 million, while adjusted net income was SEK 1,390 million, translating to an adjusted EPS of SEK 11.33. The financial outcomes exceed guidance and position the firm to meet its medium‑term outlook, with a pre‑IPO study for PlaySimple concluded and the midcore transformation progressing as planned.
The presentation delivers a quarterly performance update and revised full‑year outlook for a mid‑core and casual gaming group, emphasizing the impact of organic growth and the recent integration of Plarium. In Q3 2025 the company recorded SEK 2.987 billion in net sales, a 15 % year‑over‑year organic increase and a 126 % rise in constant‑currency revenue driven largely by the Plarium consolidation. Adjusted EBITDA reached SEK 675 million, translating to a 23 % margin, while unlevered EBITDA margin stood at 60 % and free cash flow amounted to SEK 404 million, supporting a 60 % cash‑conversion rate. User‑acquisition spend rose sharply, with original studios increasing spend by 37 % and total group spend climbing 120 % on a constant‑currency basis, now representing roughly 37 % of revenue. Core metrics such as ARPDAU improved quarter‑over‑quarter, notably on the Snowprint title, while daily active users remained broadly flat after accounting for the Kongregate divestment and Plarium acquisition. The franchise portfolio showed double‑digit growth in PlaySimple, Warhammer 40,000: Tacticus, and a strong performance from RAID: Shadows Legends anchored by the Teenage Mutant Ninja Turtles IP. Based on these results the company raised its FY 2025 guidance, targeting 7‑9 % organic revenue growth and total revenue of SEK 11.4‑11.7 billion, with an adjusted EBITDA margin of 21‑24 %. The outlook underscores confidence in continued scaling of live‑ops, new‑title launches and disciplined investment in user acquisition.
CD Projekt Group presents its FY 2024 earnings, outlining financial performance, operational milestones and a long‑term growth outlook for the studio and its portfolio. The report emphasizes the commercial impact of The Witcher 4, which captured 53 % of press coverage in the 72 hours after The Game Awards 2024, generating 2 150 articles and becoming the most discussed title among peers such as Elden Ring and Final Fantasy. Development capacity expanded to 411 staff, with 650 developers allocated across The Witcher 4, Orion, Sirius, Hadar, the Witcher Remake and several unannounced projects. Revenue for the year fell 20 % year‑on‑year to PLN 1.23 billion, while cost of sales decreased to PLN 377.9 million, delivering a gross profit of PLN 852.2 million and EBIT of PLN 469.0 million. Net profit reached PLN 481.1 million, reflecting a net‑profit margin of roughly 39 % in 2023 and an expected rise to 47.7 % in 2024, with a target of 58.5 % by