Updated Mar 21, 2026 by SNK Corporation
Legal · April 14, 2022
Published by SNK Corporation
SNK Corporation, headquartered in Suita, Osaka, announced a significant expansion of its leadership team through the appointment of two new outside directors effective April 14, 2022. This strategic move aims to strengthen the company’s corporate governance and global operational expertise by integrating seasoned executives from the gaming and professional services industries. The appointments reflect a focus on high-level human resource development and recruitment at the executive level to support the company's long-term growth objectives. The first appointee, Naoya Tsurumi, brings extensive experience from the video game industry, specifically from his long tenure at Sega. His background includes serving as CEO of Sega Publishing Europe and Sega Holdings U.S.A., as well as President and COO of Sega Corporation. His career highlights a deep understanding of international market dynamics and executive management within major gaming conglomerates. His presence on the board provides SNK with specialized knowledge in global publishing and entertainment management. The second appointee, Shiro Uchida, offers a robust background in global finance, consulting, and technology leadership. Having held senior roles at KPMG, PricewaterhouseCoopers, and IBM Business Consulting Services, Uchida eventually served as the President of BearingPoint and the Chairman of SAP Japan. His expertise in large-scale organizational management and digital transformation provides a complementary skill set to the board. Together, these appointments signify SNK’s commitment to diversifying its leadership with individuals who possess proven track records in navigating complex international business environments and large-scale corporate structures.
大阪府吹田市江坂町 1 丁目 16 番 17 号 株 式 会 社 S N K 代表取締役社長 CEO 松原 健二 新任取締役就任のお知らせ 株式会社 SNK(本社 : 大阪府吹田市)は、2022 年 4 月 14 日付で下記のとおり、新たな取締役が就任 しましたので、お知らせいたします。 記 鶴見 尚也 プロフィール 氏 名 鶴見 尚也(つるみ なおや) 生年月日 1958 年 2 月 8 日(64 歳) 役 職 名 社外取締役 就 任 日 2022 年 4 月 14 日 【 略歴 】 職 歴 1992 年 2月 株式会社セガエンタープライゼス(現 株式会社セガ) 2005 年 9 月 SEGA PUBLISHING EUROPE LTD. CEO 2006 年 6 月 SEGA HOLDINGS U.S.A., INC. CEO 兼 President 2006 年 10 月 SEGA OF AMERICA, INC. Chairman 2009 年 9 月 SEGA EUROPE LTD. Chairman 2012 年 4 月 株式会社セガ 代表取締役社長 COO 2012 年 6 月 SEGA HOLDINGS EUROPE LTD. CEO 兼 President 2012 年 6 月 セガサミーホールディングス株式会社 取締役 2014 年 6 月 フェニックスリゾート株式会社 取締役副会長 2016 年 6 月 セガサミーホールディングス株式会社 専務取締役 2017 年 1 月 CA セガジョイポリス株式会社 取締役会長(現任) 2017 年 7 月 PARADISE SEGASAMMY Co., Ltd. Senior Executive Vice President 2020 年 6 月 セガサミーホールディングス株式会社 取締役専務執行役員 2021 年 6 月 セガサミーホールディングス株式会社 顧問 内田 士郎 プロフィール 氏 名 内田 士郎(うちだ しろう) 生年月日 1955 年 4 月 2 日(67 歳) 役 職 名 社外取締役 就 任 日 2022 年 4 月 14 日 【 略歴 】 職 歴 1980 年 10 月 ピートマーウィックミッチェル 会計士事務所 東京事務所 1986 年 12 月 KPMG Peat Marwick LLP, 米国 CA 州 サンノゼ事務所 1993 年 1 月 PricewaterhouseCoopers LLP, Managing Partner 米国 シカゴ事務所勤務 米国日本企業部統括責任者
2022 年 4 月 14 日 【 略歴 】 職 歴 1980 年 10 月 ピートマーウィックミッチェル 会計士事務所 東京事務所 1986 年 12 月 KPMG Peat Marwick LLP, 米国 CA 州 サンノゼ事務所 1993 年 1 月 PricewaterhouseCoopers LLP, Managing Partner 米国 シカゴ事務所勤務 米国日本企業部統括責任者 1999 年 10 月 PwC コンサルティング株式会社 取締役 常務執行役員 S&E(Service & Energy)事業本部長 2002 年 10 月 IBM ビジネスコンサルティングサービス株式会社 取締役 流通事業本部長 兼 日本 IBM 株式会社 流通サービス事業部長 2005 年 1 月 ベリングポイント株式会社 代表取締役社長 (現 プライスウォーターハウスクーパース株式会社) 2012 年 7 月 プライスウォーターハウスクーパース株式会社 取締役会長 2015 年 1 月 SAP ジャパン株式会社 代表取締役会長(現任) 以 上 本リリースに関するお問い合わせは下記までお願い致します
The announcement sets out the terms under which Nippon Ichi Software Co., Ltd. will issue new share subscription rights to its directors, executive officers, auditors, employees and the same categories at its subsidiaries. The primary aim is to boost motivation and morale and to align the interests of key personnel with the company’s performance, in accordance with the Companies Act and the approval obtained at the 32nd ordinary shareholders’ meeting. A total of 1,908 subscription rights will be granted, each covering 100 ordinary shares for a combined target of 190,800 shares. Allocation is divided among 560 rights for directors, 43 for executive officers, 70 for auditors, 1,123 for employees, 40 for subsidiary directors and 72 for subsidiary employees. Recipients comprise five directors, one executive officer, three auditors, 121 employees, three subsidiary directors and 23 subsidiary employees. No cash contribution is required at grant, and the exercise price will be calculated as the average closing price of the company’s ordinary shares for the month preceding the allocation date, multiplied by 1.05 and rounded up, with a floor at the allocation‑day closing price. The allocation date is set for 22 July 2025, and the exercise window runs from 1 August 2028 to 31 May 2035. Capital increases resulting from exercised rights are limited to half of the statutory increase ceiling, with the remainder allocated to capital reserves. Rights may be reclaimed free of charge if the holder ceases to meet the eligibility conditions or in the event of mergers, share exchanges or other reorganisations, and any transfer of rights requires board approval. The framework applies to the company’s listed shares on the Tokyo Stock Exchange and its subsidiaries, reflecting a corporate‑wide incentive program spanning the next decade.
The leadership structure of Square Enix Holdings as of July 31, 2025, reflects a strategic emphasis on balancing creative expertise with global corporate governance. Under the leadership of President and Representative Director Takashi Kiryu, the board comprises twelve directors, a significant majority of whom are classified as outside directors under Japan’s Companies Act. This composition indicates a commitment to independent oversight, particularly within the Audit and Supervisory Committee. Share ownership among the executive team varies significantly, with President Kiryu holding the largest stake at 50,071 shares, followed by Yoshinori Kitase with 19,485 shares, while outside directors maintain comparatively nominal holdings. The organizational framework is further defined by a comprehensive skills matrix designed to ensure diverse institutional knowledge across six core competencies: corporate and global management, media entertainment, IT and technology, legal and risk management, finance and accounting, and organizational development. While internal directors like Kiryu, Kitase, and Yu Miyake provide the foundational expertise in media entertainment and technology, the outside directors bolster the board’s capabilities in specialized areas such as legal compliance and financial auditing. Notably, Abdullah Aldawood and Tracy Fullerton bring multi-disciplinary strengths in global management and technology, aligning with the company's international growth objectives. This governance model serves to integrate creative production experience with rigorous fiscal and legal standards. By maintaining a high ratio of outside directors and documenting specific skill sets, the leadership structure aims to mitigate risk while fostering innovation within the global entertainment market. The inclusion of an Honorary Chairman, Yasuhiro Fukushima, further suggests a continuity of institutional values alongside the modernized oversight provided by the Audit and Supervisory Committee members. This strategic alignment of personnel is positioned to support the company’s operational stability and long-term strategic planning through the 2025 fiscal period.
The Computer Entertainment Society (CESA) announces a recruitment drive for contract personnel and outsourced partners to support its expanding human‑resource development initiatives within Japan’s video‑game sector. The role centers on planning and operating creator training programs, facilitating the introduction of game‑based curricula in schools in collaboration with government bodies, and acting as a liaison for industry‑wide issues. Additional responsibilities include coordinating with public agencies, conducting research on the gaming industry, managing outreach and publicity, overseeing committee activities, and handling web, event, and social‑media communications tied to commissioned projects. Candidates are expected to possess at least five years of professional experience, demonstrable negotiation and coordination skills, and a strong interest in gaming. Preferred backgrounds include prior interaction with governmental entities, experience driving contract‑based projects, and familiarity with educational or certification activities related to games. Basic PC proficiency in spreadsheet, word‑processing, and presentation software is required, while prior employment in game companies or teaching roles is advantageous. Employment is offered either as a full‑time contract employee with a standard 9:00‑17:30 schedule in Shinjuku, Tokyo, or as an outsourced partnership negotiated according to individual expertise. Contract terms are annual, renewable up to three years, with an hourly wage starting at ¥1,800, subject to experience. Benefits encompass health, pension, unemployment, and workers’ compensation insurance, a complete two‑day weekend, and a smoke‑free office environment. Applications are to be submitted via the CESA inquiry form, followed by a two‑stage interview process conducted online and in person.
GungHo Online Entertainment reported a significant decline in financial performance for the fiscal year ending December 31, 2025. Consolidated net sales fell 10.0% year-on-year to 93,242 million yen, while operating profit plummeted 71.1% to 5,056 million yen. The downturn was primarily driven by a slowdown in non-consolidated sales from the flagship title Puzzle & Dragons, which suffered from fewer high-profile character collaborations compared to the previous year. Profitability was further pressured by rising labor costs following the full acquisition of Alim Co., Ltd. and increased bonus payments in the fourth quarter, leading to a quarterly operating loss of 811 million yen in the final period. The geographic scope of operations remains centered in Japan, though subsidiary Gravity Co., Ltd. provided a strategic buffer through successful releases in Southeast Asia, Taiwan, Hong Kong, and China. While Puzzle & Dragons remains the company’s core asset with 63 million downloads in Japan as of April 2025, newer titles like Ragnarok M: Classic and Ragnarok: Twilight contributed to Gravity’s year-on-year revenue growth. Additionally, the company expanded its multi-platform presence with the December 2025 global launch of LET IT DIE: INFERNO on PlayStation 5 and PC. Methodologically, the findings are based on consolidated financial statements and internal download tracking data. The results highlight a transition period for the company, characterized by a shifting sales mix and higher fixed costs. Despite the decline in annual net profit attributable to owners—which dropped 87.4% to 1,407 million yen—the company maintains a strong liquidity position with 130,474 million yen in cash and deposits, supporting continued investment in its long-term service titles and new global releases.