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DFC Intelligence
The core player base consists of 370 million individuals.
Like a small group of loyal customers who buy the most from a store.
Revenue Driver. The core player base, comprising 370 million individuals, drives the majority of industry revenue.
A DFC Intelligence report, "Global Video Game Consumer Market Overview," published on April 12, 2023, asserts that while the global gaming audience has reached 3.7 billion, the core player base driving industry revenue constitutes only 10% of this figure, approximately 370 million individuals. The report emphasizes that the broader 3.7 billion gamer statistic is largely misleading for market analysis.
Further segmentation of the core player base reveals that about 300 million consumers specifically purchase hardware like PCs and consoles for gaming. The analysis highlights a significant concentration of core console gamers in North America, exceeding 100 million, with Japan accounting for over 20 million. Other key console gaming markets include the UK, Germany, France, and Spain.
The report suggests that while there is potential to transition mobile-only players to more robust platforms, game companies generally find it more effective to focus their strategies on the core consumer segment. This focus allows for more accurate product-specific data and revenue generation. The findings underscore the importance of distinguishing between casual and dedicated players for effective market targeting and business development within the global video game industry.
DiGRA · 2026