34% of women report playing less than they used to. Younger players are shifting time to social media, while older players are moving to streaming services.
The share of women owning two or more platforms fell from 73% in 2025 to 66% in 2026. This decline is largely attributed to rising console prices.
59% of women use PlayStation, followed by Nintendo at 47%, PC at 45%, and Xbox at 34%. All platforms saw a decline in their female user base over the past year.
42% of women report being told they do not belong in gaming. This figure rises to 71% among women aged 16–24.
Only 34% of women believe game developers have adequate processes to handle abuse and discrimination. 42% of those who experience toxicity choose not to report it.
It's like having a broken complaint box; people stop using it if they don't think anything will happen.
The 2026 study on women gamers provides a comprehensive analysis of gaming habits, spending patterns, and social experiences among female players in the United Kingdom and the United States. Based on a survey of 1,004 women aged 16–65 who play on PC or consoles at least monthly, the research highlights a notable shift in engagement and financial commitment. The findings indicate that time spent gaming has declined to an average of 11 hours per week, with a growing preference for solo play over multiplayer experiences.
Financial data reveals a downward trend in gaming expenditure, with annual spending dropping significantly in both the UK and the US since 2024. Younger demographics, specifically those aged 16–24, have reduced their spending most aggressively. While the volume of premium game purchases remains stable, participants are increasingly critical of downloadable content, with a majority expressing dissatisfaction regarding the value and necessity of such additions. Platform diversity is also contracting, as rising hardware costs contribute to a decrease in the number of platforms owned per user.
Toxicity remains a persistent industry challenge, affecting 51% of respondents, though reported incidents have declined from their 2022 peak. Younger women are disproportionately impacted, with 79% of those aged 16–24 reporting negative experiences, including verbal abuse and exclusionary rhetoric. Many women respond to these environments by limiting their social interactions, hiding their gender, or avoiding voice chat entirely. Despite these issues, only a minority of users believe current industry mechanisms for addressing discrimination are adequate, reflecting a widespread perception that reporting systems are ineffective.