Updated Mar 17, 2026 by KLab
Financial · August 1, 2014
Published by KLab
KLab Inc. has significantly revised its consolidated mid-term earnings forecasts for the fiscal period ending December 31, 2014, reflecting a substantial improvement in financial performance compared to previous projections. The updated guidance covers the six-month period from January 1 to June 30, 2014, and indicates a transition from the net losses recorded during the same period in 2013 to a position of profitability. Revenue expectations have been raised to 9.58 billion yen, representing a 7.4% increase over the prior forecast. More notably, operating income and net income projections have been adjusted upward by 222.2% and 283.7% respectively, with net income now expected to reach 541 million yen. The upward revision is primarily driven by the strong market performance of key mobile gaming titles. Both the domestic and international versions of Love Live! School Idol Festival, alongside Celestial Craft Fleet, experienced significant sales growth during the period. These revenue gains were further bolstered by disciplined internal cost management. The company successfully reduced expenditures related to outsourcing and personnel beyond its initial targets. Additionally, management implemented a strategic reallocation of marketing resources by curtailing promotional spending on titles that failed to meet specific performance benchmarks, such as player persistence rates and average revenue per user. This financial outlook demonstrates a successful turnaround for the Tokyo-based developer following a challenging 2013 mid-term period that saw a net loss of 597 million yen. By optimizing its portfolio and focusing on high-performing assets while streamlining operational costs, the company has improved its earnings per share forecast from a loss of 4.15 yen to a profit of 16.40 yen. While these figures represent the most accurate estimates available as of August 2014, actual results remain subject to fluctuations in the competitive mobile gaming market and shifting consumer trends.
August 7, 2014 Name of Company: KLab Inc. Representative: Tetsuya Sanada Chief Executive Officer (Code No. 3656, Tokyo Stock Exchange 1st Section) Direct inquiries to: Kazuyuki Takata Executive Vice President Phone: 03- 4500-9077 Notice Concerning the Revision of Earnings Forecasts KLab Inc. (hereinafter referred to as “Company”) announces the revisions to the consolidated mid (January 1, 2014 to June 30, 2014) term earnings forecasts for the December 2014 fiscal term, which was released on May 15, 2014. Note 1. Revision of Consolidated Mid Term Earnings Forecasts Revision of Consolidated Mid Term Forecasts for the December 2014 Fiscal Term (January 1, 2014 to December 31, 2014). Operating Ordinary Net In Millions of Yen Revenue Income Income Income EPS Previous Projection(A) 8,92 5 216 216 141 JPY: Yen △4. 15 Adjusted Projection 16. 40 (B) 9,58 5 696 700 541 Amount of Increase/Decrease 660 480 484 400 (B-A) Rate of 7.4% 222.2 % 224.1 % 283.7% increase/Decrease(%) 【Reference】 Earnings in Previous 7, 119 △880 △727 △597 △23 .80 Term (Mid Term 2013) 2.Reasons for Revision of Consolidated Mid Term 2014 for the December 2014 Fiscal Term Revenue, operating income, ordinary income and net income prospectively surpasses the previous projections for the following reasons; ・ The sales of Love Live! School Idol Festival (domestic/overseas) and Celestial Craft Fleet significantly increased. ・ Cost saving including outsourcing and headcount expenses went smoothly than originally planned. ・ Pertaining to game titles which didn’t clear performance criteria such as persistence rate or ARPU, the company exercised cost adjustment on PR & Promotion.
tial Craft Fleet significantly increased. ・ Cost saving including outsourcing and headcount expenses went smoothly than originally planned. ・ Pertaining to game titles which didn’t clear performance criteria such as persistence rate or ARPU, the company exercised cost adjustment on PR & Promotion. *The foregoing earnings forecasts are based on information attainable as of the release date, and actual earnings may differ from the forecasts due to the market environment, sales trends or other factors. End
KLab Inc. has issued an upward revision of its consolidated earnings forecasts for the fiscal year ending December 31, 2017, reflecting a significant improvement in financial performance compared to initial projections. The revised outlook covers the full twelve-month period beginning January 1, 2017, and focuses on the Japanese mobile gaming market and the company’s international operations. This adjustment follows a period of stronger-than-anticipated revenue generation from core legacy titles and the successful launch of Captain Tsubasa: Tatakae Dream Team, which debuted in Japan on June 13, 2017. The updated financial targets indicate a substantial increase across all primary metrics. Revenue projections have been raised to a range of 22.5 billion to 25.5 billion JPY, representing a 13.3% to 28.6% increase over previous estimates. Operating income is now expected to fall between 2.2 billion and 4.0 billion JPY, while ordinary profit is forecasted between 2.4 billion and 4.2 billion JPY. Net income attributable to owners of the parent is projected to reach as high as 2.8 billion JPY, a sharp contrast to the net loss of 814 million JPY recorded in the previous fiscal year. The primary driver for this optimistic outlook is the sustained momentum of the Captain Tsubasa title, which is expected to maintain its performance levels throughout the second half of the fiscal year. Despite the positive revisions, the company maintains a range-based forecasting methodology. This approach accounts for the inherent volatility and difficulty in predicting the precise financial impact of upcoming titles that have not yet been released. The revised figures suggest a robust recovery for the firm, characterized by triple-digit percentage growth in profit margins at the lower end of the forecast range compared to initial expectations.
KLab Inc. has revised its consolidated earnings forecasts upward for the third quarter of the fiscal year ending December 2014, covering the nine-month period from January 1 to September 30, 2014. This adjustment reflects a significant improvement in financial performance compared to both previous projections and the prior year’s results. The primary drivers for this growth are the strong sales performances of the mobile titles Love Live! School Idol Festival and Celestial Craft Fleet. These titles have propelled revenue and income levels beyond initial expectations, signaling a robust period for the company’s gaming operations within the Japanese market. The revised figures indicate that revenue is expected to reach 15,940 million yen, a 2.3% increase over previous projections. More notably, profitability metrics show substantial gains, with operating income adjusted upward by 45.9% to 1,891 million yen and ordinary income rising 54.6% to 1,999 million yen. Net income is now forecasted at 1,290 million yen, representing a 25% increase from the prior estimate. This performance marks a dramatic turnaround from the same period in 2013, where the company reported significant losses across all income categories. Despite the overall positive trajectory, the company recognized an extraordinary loss during this period. This loss, totaling 98 million yen, stems from an impairment loss following a revaluation of the profitability of fixed assets within the gaming division. While this charge impacted the final net income figure, the underlying strength of the core mobile gaming portfolio was sufficient to offset the loss and justify the upward revision of the total fiscal outlook. These results underscore the volatility and high-growth potential of the mobile gaming segment during this specific market era.
KLab Inc. has revised its consolidated earnings forecasts for the fiscal year ending December 31, 2016, following the recording of significant non-operating income during the fourth quarter. The primary driver for this adjustment is a 460 million yen foreign currency exchange profit resulting from the re-evaluation of foreign currency assets. This gain effectively reduced the group’s total foreign currency exchange losses for the full fiscal year to 388 million yen. The revised projections indicate a mixed financial performance across different metrics. Revenue expectations increased by 1.6 percent to 19.599 billion yen, driven by the strong performance of Love Live! School Idol Festival in both Japanese and English markets, alongside the global success of Bleach: Brave Souls. However, operating profit forecasts were lowered by 7.7 percent to 1.274 billion yen due to rising outsourcing and subcontracting costs associated with joint-development projects and event business expenses. Despite the boost in ordinary income, which rose 58.7 percent to 830 million yen because of the exchange gains, the net loss attributable to owners of the parent widened. The projected net loss increased from 655 million yen to 814 million yen, representing a 24.3 percent decline from previous estimates. This downward revision is attributed to one-time costs, including the liquidation of the offshore development center KLab Cyscorpions, Inc., and valuation losses on investment securities. These adjustments reflect the company's strategic restructuring and the impact of volatile currency markets on its international operations during the 2016 calendar year.
The notice announces a downward revision of the full‑year earnings outlook for the fiscal year ending March 2026 for a Japanese software publisher listed on the Tokyo Stock Exchange Standard market. The revised consolidated forecast projects net sales of ¥3,475 million, a 27.2 % decline from the prior estimate of ¥4,774 million, and operating profit of ¥‑393 million, down ¥474 million from the earlier ¥‑81 million projection. Ordinary profit is now expected at ¥‑80 million, a reduction of ¥235 million, while earnings per share fall from ¥6.25 to ¥‑0.58. The standalone forecast shows a similar contraction, with net sales cut to ¥784 million (‑27.4 %) and operating loss widening to ¥‑263 million, compared with the previous ¥1,081 million and ¥‑118 million respectively. The revision is attributed primarily to weaker-than‑anticipated sales of new titles in both domestic and overseas markets, despite steady download revenues from existing games. Higher selling, general and administrative expenses, adverse foreign‑exchange effects from a depreciating yen, and a special loss for retirement allowances at an overseas subsidiary further depress profitability. The forecast reflects information available as of the announcement date and acknowledges that actual results may vary due to unforeseen factors. The scope is limited to the company’s consolidated and individual financial performance for the 12‑month period from April 2025 to March 2026, covering its core software and game publishing operations in Japan and abroad.