1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaperUniversity of Oviedo
This architecture is based on situation graphs and text-based language sets. It creates responsive virtual agents for serious games and conflict-avoidance training.
The Emotional Engine provides a sophisticated framework for behavior simulators by integrating speech recognition, body language analysis, and the Unity3D platform to facilitate dynamic interactions with virtual characters. The primary thesis posits that modular architecture, governed by situation graphs and text-based language sets, allows for highly configurable training environments. By enabling virtual agents to respond fluidly to human input, the system serves as a robust tool for serious games, particularly in specialized fields such as conflict-avoidance training.
At the core of this technology lies the Soul class and the Soul Equalizer, which manage character behavior through a probability-based matrix. This mechanism dynamically adjusts emotional states based on user interaction while incorporating inertia to ensure that transitions remain realistic and avoid abrupt behavioral shifts. The system is designed for high portability across various hardware platforms, ensuring that developers can implement complex, believable agents without requiring bespoke infrastructure for every deployment.
This research draws upon academic advancements in intelligent virtual agents and human-computer interaction published between 2008 and 2014. By synthesizing concepts of embodied cognition and dialogue modeling, the engine addresses the psychological challenges associated with the uncanny valley and the perception of virtual entities. Ultimately, the framework offers a scalable solution for creating interactive simulations that require nuanced, emotionally responsive characters, providing a bridge between theoretical psychological research and practical application in digital training environments.