1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaper
DiGRA
The authors argue that playable histories arise from an ongoing negotiation between the past and present-day concerns. Those concerns include technological constraints and designers' own priorities.
Gerritsen and Mol examine how early digital games represent the past, using Chris Crawford's 1982 strategy game Legionnaire as a case study. Drawing on Crawford's writing, the game's manual, and its gameplay, the authors apply qualitative tagging to ask which design elements communicate a historical setting and what forces shaped those elements. Their central argument is that playable histories arise from an ongoing negotiation between the past and present-day concerns, including technological constraints and designers' own priorities. The work is positioned within historical game studies and aims to trace this dynamic through the development of the strategy genre during the early digital era.
The analysis finds that Legionnaire draws heavily on Julius Caesar's De Bello Gallico. Textual comparisons reveal that the manual's portrayals of figures such as Sabinus and of peoples like the Aedui and Helvetii are informed by Caesar's accounts, and that the relative strengths of in-game units mirror the historical characterizations found in those accounts. The study also identifies the game as one of the first digital titles to feature Romans, where it helped establish durable tropes: Romans appear as disciplined and orderly, while barbarian forces are depicted as savage and numerically superior, placing the player at a disadvantage. These findings suggest that early historical games inherited narrative frameworks from classical sources and translated them into mechanical and rhetorical form.
The scope of the study is focused on a single title from 1982 and its surrounding textual materials, situating it within the broader early digital strategy genre. The concluding section of the document is largely illegible in the form provided, so its specific claims about historical accuracy and the reception of historical video games cannot be reliably reported here.