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This paper proposes a platform-independent model for specifying videogame gameplay, aimed at giving game designers a precise alternative to natural language rule descriptions, which the authors argue are ambiguous and hinder the transition from design to implementation. Drawing on prior work in ludology, including Frasca's classification of manipulation, goal, and meta-rules and Salen and Zimmerman's operational, constitutive, and implicit rules, the authors contend that rules are the core conceptual tool for defining game behavior but lack a clear formal notation. Their central aim is to supply such a notation within a model-driven development framework, with the broader goal of reducing implementation time and errors and improving the technical quality of games.
The proposed model is organized into three complementary views. The social context diagram specifies how many players and teams interact with the game system, using cardinality constraints and cooperative or competitive relationships. The structure diagram defines the game's internal elements, including their attributes, events, actions, and ownership relationships, and distinguishes player characters from non-player characters. The rule set diagram specifies behavior through pre-condition and post-condition rules, classified as action rules, internal rules, and goal rules. The authors illustrate these views with a space shooter example and a soccer example, and they note that the perspectives remain interconnected while other concerns such as graphical interface, audio, storytelling, level design, AI, and control mapping are left largely for future work, with control layout identified as requiring platform-specific modeling.
The paper's evidence is illustrative rather than empirical: its contribution is conceptual, supported by meta-models and worked examples, with no reported survey, user study, or validation with practicing designers. The authors acknowledge that the model must be validated by professional game designers and that its practical benefits in real projects remain to be estimated.
Game Developers Conference · 2024