Updated Mar 17, 2026 by NEXON Co.
Financial · February 1, 2026
Published by NEXON Co.
Nexon Group achieved record-breaking consolidated revenue of ¥475.1 billion for the fiscal year ended December 31, 2025, representing a 6.5% year-on-year increase. This growth was primarily driven by the Korea segment, which contributed ¥400.7 billion, and a robust performance in the PC online market. Key intellectual properties, including Dungeon&Fighter and MapleStory, alongside the successful launch of ARC Raiders, underpinned this expansion. Despite the revenue gains, profit attributable to owners fell 31.7% to ¥92.1 billion. This decline was largely influenced by foreign exchange losses, increased marketing and royalty expenses, and an ¥8.6 billion impairment loss on equity method investments. The financial position remains strong, characterized by a cash reserve of ¥498.9 billion and total assets reaching ¥1.41 trillion. Net cash from operating activities rose significantly to ¥171.9 billion, while investing activities turned positive due to ¥197.6 billion in proceeds from the sale and redemption of securities. To enhance shareholder value and capital efficiency, the annual dividend was doubled to ¥45.00 per share, and the board approved the cancellation of approximately 36.5 million treasury shares. These actions followed a substantial ¥96.9 billion allocation toward treasury share purchases during the fiscal year. Looking forward to the first quarter of 2026, revenue is projected to grow between 32.1% and 44.0% year-on-year, reaching up to ¥164.0 billion. This optimistic outlook is supported by the continued momentum of the MapleStory franchise and the integration of recent releases like Mabinogi Mobile. While the Dungeon&Fighter franchise may face a temporary revenue decline, the overall trajectory suggests a pivot toward aggressive growth. The company continues to leverage its free-to-play microtransaction model across PC and mobile platforms to maintain its dominant market position in Korea and expand its footprint in North American and European markets.
[This is an English translation prepared for the convenience of non-resident shareholders. Should there be any inconsistency between the translation and the official Japanese text, the latter shall prevail. The Company assumes no responsibility for this translation or for direct, indirect or any other forms of damages arising from the translations. ] FASF Consolidated Financial Results for the Fiscal Year Ended December 31, 2025 [IFRS] February 12, 2026 Company name: NEXON Co., Ltd. Listing: Tokyo Stock Exchange Securities code: 3659 URL: https://www. nexon. co. jp/en/ir/ Representative: Junghun Lee, Representative Director, President and Chief Executive Officer Inquiries: Shiro Uemura, Representative Director and Chief Financial Officer Telephone: +81 -3 -66 29- 5318 Scheduled date of annual general meeting of shareholders: March 25, 2026 Scheduled date to commence dividend payments: March 26, 2026 Scheduled date to file annual securities report: March 24,
ting of shareholders: March 25, 2026 Scheduled date to commence dividend payments: March 26, 2026 Scheduled date to file annual securities report: March 24, 2026 Preparation of supplementary material on financial results: Yes Holding of financial results briefing: Yes (online earnings presentation for institutional investors, analysts and media) (Amounts are rounded to nearest million yen, unless otherwise noted. ) 1. Consolidated financial results for the fiscal year ended December 31, 2025 (from January 1, 2025 to December 31, 2025 ) (1 ) Consolidated operating results (Percentages indicate year-on-year changes. ) (Millions of yen)
ndicate year-on-year changes. ) (Millions of yen) Revenue Operating profit Profit before tax Profit attr Profit Total ow ibutable to comprehensive ners of parent income FY 2025 475, 102 6.5 % 124, 012 (0. 1) % 140, 451 (28 .3 )% 89, 699 (34 .1 )% 92, 052 (31 .7 )% 143, 943 (20 .6 )% FY 2024 446, 211 5.4 % 124, 176 (7. 8) % 195, 987 55. 6% 136, 216 91. 6% 134, 848 91. 0% 181, 401 64. 5%
, 943 (20 .6 )% FY 2024 446, 211 5.4 % 124, 176 (7. 8) % 195, 987 55. 6% 136, 216 91. 6% 134, 848 91. 0% 181, 401 64. 5% Basic earnings Diluted earnings Return on equity Ratio of profit Ratio of operating per share per share attributable to before tax to total profit owners of parent assets to revenue Yen Yen % % % FY 2025 114. 48 114. 11 8.9 10. 5 26. 1 FY 2024 161. 79 161.
114. 11 8.9 10. 5 26. 1 FY 2024 161. 79 161. 09 14. 1 16. 6 27. 8 (Reference): Share of profit (loss) of investments accounted for using equity method FY20 25: ¥(1,697) million, FY20 24: ¥(5,179) million (2 ) Consolidated financial position Equity attributable Ratio of equity Equity attributable Total assets Total equity to owners of attributable to to owners of parent owners of parent parent per share
to owners of parent owners of parent parent per share to total assets Millions of yen Millions of yen Millions of yen % Yen As of December 31, 2025 1,4 10, 188 1,0 65, 918 1,0 57, 544 75. 0 1,3 36. 28 As of December 31, 2024 1,2 56, 771 1,0 30, 525 1,0 19, 013 81. 1 1,2 38. 18
GungHo Online Entertainment experienced a significant downturn during the fiscal year ended December 31, 2025, characterized by a 10% decline in net sales to ¥93,242 million and a severe 87.4% drop in profit attributable to owners, which fell to ¥1,407 million. Operating income plummeted by 71.1% to ¥5,056 million as the company grappled with rising development costs and global inflationary pressures. This financial contraction was further reflected in the company’s liquidity, with cash and cash equivalents decreasing by more than half to ¥31,021 million by the end of the period. Despite these challenges, the organization expanded its global footprint by launching new titles such as LET IT DIE: INFERNO and Ragnarok: Twilight, while sustaining its flagship Puzzle & Dragons through consistent event collaborations. The geographic scope of operations also evolved, with Indonesia and Latin America emerging as independent reporting categories due to their increasing strategic importance. To stabilize investor confidence amidst this volatility, the company implemented a revised shareholder return policy targeting a 4% Dividend on Equity and a consolidated payout ratio of 50% or higher, resulting in an increased year-end dividend of ¥90.00 per share. Capital management remained a priority through the repurchase of ¥5,003 million in treasury shares and a subsequent board resolution to buy back an additional ¥5 billion in common stock. These measures, alongside the cancellation of 16 million treasury shares, aim to improve capital efficiency and net profit per share, which fell from ¥182.67 to ¥25.79 over the fiscal year. Due to the inherent unpredictability of the digital content market, no formal financial forecasts have been provided for the 2026 fiscal year.
Fiscal performance for the year ended December 31, 2025, reflects a period of significant structural transition as the organization grapples with a 17.5% year-on-year revenue decline to ¥6.86 billion. This downturn was primarily driven by the weakening performance of core mobile titles such as BLEACH Brave Souls and Captain Tsubasa: Dream Team, alongside a substantial ¥4.43 billion impairment loss on software assets related to EA SPORTS FC™ TACTICAL. These factors culminated in an operating loss of ¥1.30 billion and a net loss of ¥4.18 billion, a marked increase from the previous year’s deficit. Despite these operational challenges, the financial position remains stabilized through aggressive capital management and strategic divestment. Total net assets held steady at ¥10.30 billion, supported by ¥4.79 billion in proceeds from new share issuances and the sale of investment securities. Cash and cash equivalents rose to ¥5.21 billion, providing a necessary buffer as the company implements cost-cutting measures, including workforce reductions, office relocations, and the divestment of GlobalGear Co. Ltd. These actions aim to mitigate the volatility of the traditional mobile gaming segment, which saw profits drop from ¥1.13 billion to ¥830.5 million over the fiscal year. The strategic focus is now shifting toward the emerging GPU AI Cloud and AI Entertainment sectors to diversify revenue streams. The new GPU AI Cloud Business demonstrated promising initial growth, contributing ¥490.7 million in sales and signaling a pivot away from total reliance on the game business. While the adoption of revised accounting standards for income taxes had no material impact on the results, the massive impairment losses and subsequent net loss of ¥73.53 per share underscore the urgency of this pivot toward high-growth technology infrastructure and AI-driven entertainment.
Aiming Inc. reported its consolidated financial results for the fiscal year ended December 31, 2025, revealing a significant turnaround in profitability despite a decline in top-line revenue. The company operates within a single segment, the online game business, primarily targeting the Japanese smartphone market. While total revenue fell 7.4% year-over-year to 15,826 million yen, the company achieved an operating profit of 2,079 million yen and a net profit attributable to owners of the parent of 1,086 million yen, recovering from substantial losses in the previous fiscal year. The return to profitability was driven by the sustained performance of core titles and effective cost management. Key revenue contributors included Dragon Quest Tact, developed with Square Enix, and The Eminence in Shadow: Master of Garden, which saw high engagement through its third-anniversary events. Newer titles such as 2.5 Dimensional Seduction: Angels' Stage and Legend of the Galactic Heroes: Die Neue Saga also provided steady income. Conversely, the company faced a non-operating hit from an investment loss of 1,056 million yen under the equity method. Financially, the company strengthened its balance sheet, with total assets increasing to 9,205 million yen and the equity ratio rising to 74.7%. Cash and cash equivalents nearly doubled to 5,498 million yen, bolstered by 4,530 million yen in cash flow from operating activities, primarily due to the collection of accounts receivable. Investment activities included a 1,100 million yen capital contribution to affiliates, notably Betimo, which launched a bicycle race betting service in late 2025 to diversify revenue streams. Looking ahead to the first quarter of fiscal year 2026, Aiming forecasts a 34% decline in revenue to 3,409 million yen and a sharp drop in profits compared to the previous year's period. The company cites the high volatility of the mobile gaming market and intensifying competition from high-quality overseas titles and major IP-based games as primary challenges. Future growth strategies focus on upcoming releases, including a live-action romance simulation game co-produced with TV Asahi scheduled for March 2026.
GungHo Online Entertainment reported a significant decline in financial performance for the fiscal year ending December 31, 2025. Consolidated net sales fell 10.0% year-on-year to 93,242 million yen, while operating profit plummeted 71.1% to 5,056 million yen. The downturn was primarily driven by a slowdown in non-consolidated sales from the flagship title Puzzle & Dragons, which suffered from fewer high-profile character collaborations compared to the previous year. Profitability was further pressured by rising labor costs following the full acquisition of Alim Co., Ltd. and increased bonus payments in the fourth quarter, leading to a quarterly operating loss of 811 million yen in the final period. The geographic scope of operations remains centered in Japan, though subsidiary Gravity Co., Ltd. provided a strategic buffer through successful releases in Southeast Asia, Taiwan, Hong Kong, and China. While Puzzle & Dragons remains the company’s core asset with 63 million downloads in Japan as of April 2025, newer titles like Ragnarok M: Classic and Ragnarok: Twilight contributed to Gravity’s year-on-year revenue growth. Additionally, the company expanded its multi-platform presence with the December 2025 global launch of LET IT DIE: INFERNO on PlayStation 5 and PC. Methodologically, the findings are based on consolidated financial statements and internal download tracking data. The results highlight a transition period for the company, characterized by a shifting sales mix and higher fixed costs. Despite the decline in annual net profit attributable to owners—which dropped 87.4% to 1,407 million yen—the company maintains a strong liquidity position with 130,474 million yen in cash and deposits, supporting continued investment in its long-term service titles and new global releases.