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Team Ico

Company

2 documents in the library are about Team Ico, from writers such as G|A|M|E – The Italian Journal of Game Studies and Hit Points. Each has a summary and key insights with the page they come from.

Documents
2
newest 20 Feb 2026

Connections

Each row is a game or company named alongside Team Ico, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Team Ico

Cover of Pointless
Article

Pointless

The closure of Bluepoint Games by Sony in February 2026 marks the end of a studio widely regarded as the industry leader in remakes and remasters.

  • Sony announced the closure of Bluepoint Games, effective March 2026, ending the studio's tenure as a PlayStation subsidiary after its 2021 acquisition.
  • Bluepoint Games, which employed approximately 70 staff, released no original titles during its four-and-a-half years under Sony ownership, following the cancellation of a live-service project set in the God of War universe in early 2025.
  • The studio's final credits include its 2020 PS5 launch remake of Demon's Souls and a support role on Sony Santa Monica’s God of War: Ragnarok.
Hit PointsFeb 2026
Cover of Playing with the Player: Agency Manipulation in Shadow of the Colossus and Japanese Computer Games
Article

Playing with the Player: Agency Manipulation in Shadow of the Colossus and Japanese Computer Games

This analysis examines how Shadow of the Colossus (Team Ico, 2005) manipulates player agency and uses that manipulation as a vehicle for social critique.

  • The analysis argues that Shadow of the Colossus (Team Ico, 2005) uses manipulated player agency as a vehicle for social critique, framing its protagonist Wander's quest to resurrect Mono as a corrupting process that reframes the act of play itself.
  • The game is situated within Japan's "Lost Decades" following the 1990s, a period of economic collapse and social disruption including the rise of hikikomori, and its narrative is read as engaging anxieties about individualism, community, and agency arising from that context.
  • The report characterizes the game's design as a closed ethical system and "futile interactivity": players enjoy considerable freedom of movement, yet outcomes such as the tendril attacks following each colossus defeat are predetermined.
G|A|M|E – The Italian Journal of Game StudiesOct 2020