Spiel|Formen
Organization34 reports · 16 articles
50 reports, presentations and talks by Spiel|Formen in the Game Industry Library, the newest “Erzählen Spiele Geschichten?: Eine kurze Anmerkung zu Spielen und Erzählungen” (2021).
Documents
Article
Erzählen Spiele Geschichten?: Eine kurze Anmerkung zu Spielen und Erzählungen
Games occupy a distinct ontological space that cannot be fully subsumed by traditional narrative theory.
- Interactivity and traditional narrative are fundamentally incompatible because the act of player decision-making forces the 'story time' and 'discourse time' to collapse, whereas narratives require a distance between events and their presentation.
- While games like Valve's 1998 'Half-Life' use pre-scripted events and cutscenes to present a narrative, the actual player experience often deviates from this ideal sequence due to the nature of interactive gameplay.
- Games and narratives share structural similarities, such as quest structures, protagonists, and the movement from lack to resolution, as seen in Taito's 1977 'Space Invaders'.
Spiel|FormenMay 2021
Whitepaper21 pages
Kartenspiele: Die Anfänge moderner Games
Card games served as a foundational catalyst for European modernity, acting as a primary driver for advancements in printing technology, paper manufacturing, and early capitalist production methods.
Spiel|FormenMay 2021
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