Mobile Gaming Benchmarks: 2018
The 2018 mobile gaming benchmark study analyzes performance across more than 60 000 titles that each attract at least 1,000 daily users, drawing on data from 850 million monthly active players over a full calendar year (July 2017‑June 2018). The methodology employs a dual presentation: an overall yearly view and genre‑specific breakdowns, with green, yellow, and red bands indicating top 15 %, median, and underperforming levels.
Retention metrics reveal that day‑28 retention peaks during the “cold and boring quarter” before Christmas, with top performers achieving 6.5‑7 % retention versus a median of only 1.5 %. Card, Casino, and Word games lead the field, each exceeding 6 % retention; Board and Trivia also perform well. Average session length follows a similar seasonal pattern, reaching roughly 15 minutes for top titles in winter compared to a median of 6.5 minutes, especially within Casino and Card genres where holiday engagement is strongest.
Monetization data show role‑playing games dominate ARPDAU, with leading titles earning 6–7 times the median and bottom performers generating none. Strategy games also outperform most other genres, achieving about twice the ARPDAU and conversion rates of their peers. Daily conversion rates for top‑15 % titles hover around 1.2 %, while the median sits near 0.4 % and bottom performers near 0.1 %.
The case study of Voodoo illustrates how a data‑driven acquisition and monetization pipeline can scale an indie studio into a top publisher. By scraping Play Store data, analyzing D1/D7 retention through GameAnalytics, and rapidly iterating on high‑potential titles, Voodoo launched multiple hits such as Paper.io (20 M+ downloads) and Helix Jump (310 M+). Rigorous KPI tracking and real‑time analytics enabled the studio to publish simultaneously while minimizing risk, demonstrating a scalable model for high‑performing mobile game portfolios.