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Bloober Team

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Polish developer and publisher of horror games (Layers of Fear, Silent Hill 2 remake), listed on the Warsaw Stock Exchange.

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Reports about Bloober Team

14 documents by other writers name Bloober Team in the title or summary.

Cover of Consolidation Prizes
Article

Consolidation Prizes

Game industry consolidation in mid-2021 is the subject of this newsletter essay, which argues that a wave of acquisitions is reshaping the business and that its benefits come bundled with real risks.

  • The gaming industry is experiencing a massive wave of consolidation, exemplified by Embracer Group completing 25 acquisitions since the start of 2020 and currently pursuing 20 more.
  • Major industry players are aggressively acquiring studios, including EA spending over $3 billion to purchase Codemasters and Glu Mobile, and Epic Games acquiring 13 companies in two years.
  • The investment climate for game developers has shifted significantly, with a surge in gaming-focused venture capital from Europe and Asia providing developers with more funding options than in the previous decade.
Hit PointsJun 2021
Cover of Vegetal Horrors: Blair Witch, Darkwood and the Non-Human Turn in Game Studies
Whitepaper4 pages

Vegetal Horrors: Blair Witch, Darkwood and the Non-Human Turn in Game Studies

This abstract explores the "Vegetal Turn" in game studies, analyzing how plants contribute to horror in videogames, specifically using Blair Witch (Bloober Team, 2019) and Darkwood (Acid Wizard Studio, 2017) as case studies.

  • Proposes extending the Non-Human Turn from Animal Studies into a 'Vegetal Turn', treating plants as agents of radical alterity rather than inert scenery, in order to challenge 'plant blindness' in Western culture and game studies.
  • Uses Blair Witch (Bloober Team, 2019) and Darkwood (Acid Wizard Studio, 2017) as case studies, showing how horror games make hidden plant life visible and affectively powerful.
  • In Blair Witch, wood is depicted as both inert material and something seemingly self-shaping, through sculpted log figures and overgrown forests that reclaim human architecture and disorient the player.
DiGRAJan 2020

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