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Report
21 pages
Half-Yearly Report: 2024–2025
Games Workshop reported total revenue of £299.5 million for the 26-week period ending 1 December 2024, representing a significant increase from the £247.7 million recorded in the same period of 2023.
Core revenue grew to £269.4 million for the half-year ending 1 December 2024, up from £235.6 million during the comparable period in 2023.
Licensing revenue saw substantial growth, rising to £30.1 million for the 26 weeks ended 1 December 2024 compared to £12.1 million for the 26 weeks ended 26 November 2023.
Market Analysis
Investment
Game Publishing
+3
Games Workshop Group
Report
4 pages
Factbook: Third Quarter of Fiscal Year Ending March 31, 2026
Marvelous Inc. reported Q3 revenue of ¥29.1 billion, representing a 10.6% year-on-year increase driven by digital content sales of ¥7.2 billion and amusement revenue of ¥3.0 billion.
Operating profit declined 12% quarter-on-quarter to ¥1.8 billion, primarily due to an increase in selling, general, and administrative expenses from ¥7.9 billion in Q2 to ¥8.6 billion.
Gross operating profit rose 9% year-on-year to ¥10.4 billion, reflecting improved cost control in production and marketing despite the overall pressure on net margins.
Market Analysis
Game Publishing
Game Development
+3
Marvelous
Report
24 pages
Half-Yearly Report: 2025
Games Workshop reported total revenue growth for the 26-week period ending 30 November 2025, driven by a core revenue increase to £316.1 million from £269.4 million in the prior year period.
Licensing revenue experienced a significant decline, falling to £16.0 million for the period ending 30 November 2025 compared to £30.1 million for the period ending 1 December 2024.
Market Analysis
Game Publishing
Investment
+1
Games Workshop Group
Report
96 pages
Annual Report and Accounts 2023
Frontier Developments was founded in 1994 by David Braben, the co-author of the Elite game series.
The company operates as an independent developer and publisher of video games.
The 2023 annual report focuses on the company's progress regarding its growth and evolution during the fiscal year.
Game Development
Game Publishing
Market Analysis
+2
Frontier Developments
Report
80 pages
Integrated Report 2025
Sega Sammy Holdings is prioritizing the expansion of its intellectual property, highlighted by the strategic use of the Sonic the Hedgehog 3 movie as a core visual and growth driver for the 2025 fiscal period.
The group is focusing on the integration of non-financial capital to bolster its long-term corporate value and competitive positioning.
Management has identified specific materiality goals to align its business operations with sustainable growth objectives through 2025.
Game Publishing
Game Development
Mergers & Acquisitions
+2
Sega Sammy Holdings
Report
14 pages
FY24 Interim Results: Frontier Developments
Frontier Developments reported revenue of £47.7 million for the six months ending 30 November 2023, a decrease from the £57.1 million recorded in the same period of 2022.
The company’s adjusted EBITDA loss widened to £4.9 million for the first half of FY24, compared to a £0.6 million loss in the prior year period.
The financial results cover the six-month period ending 30 November 2023, reflecting the company's performance as an AIM-listed developer and publisher based in Cambridge, UK.
Market Analysis
Investment
UK
+2
Frontier Developments
Report
94 pages
Annual Report and Accounts 2024
The provided text contains only the report title and table of contents structure, lacking the body content required to extract specific financial data, growth rates, or concrete business insights for FY24.
The document identifies the 2024 fiscal year as the company's 30th anniversary, marking three decades of operations focused on creativity and innovation.
The report is structured into a strategic report section followed by a summary of headlines for the 2024 fiscal year.
Game Development
Game Publishing
UK
+3
Frontier Developments
Report
14 pages
FY25 Trading Update
The company reported strong financial results and increased momentum for the fiscal year ending 31 May 2025.
Market Analysis
Investment
Game Publishing
+2
Frontier Developments
Report
13 pages
FY25 H1 Results: A Strong Turnaround
Frontier Developments achieved a significant financial turnaround in H1 FY25, swinging from a £4.9 million EBITDA loss in the prior year to a £4.4 million profit.
Operating profit reached £4.5 million, a substantial recovery from the £33.3 million loss reported in H1 FY24, driven by aggressive cost-cutting measures and the closure of the Frontier Foundry division.
The November 6 launch of Planet Coaster 2 generated 22% of total H1 revenue, selling over 400,000 units across PC, PS5, and Xbox Series platforms within two months.
Market Analysis
Game Publishing
Game Development
+1
Frontier Developments
Report
92 pages
Annual Report and Accounts 2025
Frontier operates as an independent developer and publisher specializing in high-production-value video games for PC and console platforms.
Game Development
Game Publishing
PC
+2
Frontier Developments
Report
17 pages
FY26 H1 Results Presentation
The provided document contains no financial data, operational metrics, or performance results for FY26 H1.
The text consists exclusively of legal disclaimers regarding the document's confidential nature and limitations of liability.
No specific companies, growth rates, or fiscal figures are mentioned in the provided content.
Game Publishing
Investment
Market Analysis
+1
Frontier Developments
Report
12 pages
Interim Results: H1 FY26
Frontier Developments reported a 26% revenue increase to £59.6 million and a 76% rise in adjusted operating profit to £9.7 million for H1 FY26, driven primarily by the launch of Jurassic World Evolution 3.
Jurassic World Evolution 3 accounted for 90% of total revenue in H1 FY26, while Planet Zoo became the company's highest-grossing individual title.
The Board upgraded full-year FY26 guidance to approximately £100 million in revenue and £11 million in adjusted operating profit, supported by strong seasonal sales momentum.
Investment
Market Analysis
Game Publishing
+4
Frontier Developments
Report
68 pages
Annual Report 2006
Offline games represented the largest segment of Square Enix's business in 2006, accounting for 36.9% of total net sales.
Online gaming operations contributed 12.6% of the company's total net sales for the 2006 fiscal year.
Mobile phone content accounted for 4.1% of Square Enix's total net sales in 2006.
Market Analysis
Game Publishing
Investment
+3
Square Enix
Report
64 pages
2012 Annual Report
Square Enix defines its corporate mission as the global delivery of high-quality content, services, and products to facilitate unforgettable consumer experiences.
The company's primary objective is to enable customers to discover individual definitions of happiness through the use of its entertainment offerings.
The organization operates under a unified corporate philosophy that prioritizes the creation of memorable experiences for its global user base.
Game Publishing
Global
Japan
Square Enix
Report
60 pages
2009 Annual Report
Square Enix Group defines its corporate mission as providing high-quality content, services, and products to facilitate unforgettable customer experiences.
The company’s stated objective is to spread happiness globally by enabling customers to define and discover their own unique experiences.
Investment
Global
Japan
+2
Square Enix
Report
70 pages
2018 Annual Report
Square Enix Group defines its primary corporate mission as spreading happiness globally by providing high-quality content, services, and products.
The company focuses on facilitating personalized customer experiences, allowing users to define and discover their own unique forms of happiness.
The organization operates under a unified philosophy that emphasizes the delivery of unforgettable experiences as a core business objective.
Market Analysis
Game Publishing
Global
Square Enix
Report
70 pages
2013 Annual Report
The Square Enix Group defines its primary corporate mission as spreading happiness globally by providing unforgettable experiences.
The company focuses on delivering high-quality content, services, and products to its customer base.
Square Enix aims to facilitate the creation of personalized experiences for its users.
Market Analysis
Global
Game Publishing
+1
Square Enix
Report
73 pages
2015 Annual Report
The company's stated corporate mission is to provide unforgettable experiences to a global audience.
The organization defines its core philosophy as a commitment to spreading happiness across the globe.
The report outlines the fundamental beliefs that serve as the foundation for the company's operations.
Game Publishing
Global
Investment
Square Enix
Report
74 pages
2014 Annual Report
The company's primary mission is to spread happiness globally by providing unforgettable experiences.
The organization defines its corporate identity through a commitment to delivering memorable consumer experiences.
The company's core philosophy serves as the foundational belief system for its global operations.
Game Publishing
Global
Square Enix
Report
86 pages
2023 Annual Report
The company defines its core corporate philosophy as spreading happiness across the globe by providing unforgettable experiences.
The organization views its mission as a foundational belief system that guides all corporate activities.
The company identifies the delivery of unforgettable experiences as the primary mechanism for achieving its mission.
Market Analysis
Global
Game Publishing
Square Enix
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