Skip to main content
Game Industry
Library
Library
Search
Ask AI
News
Connect your AI
Browse
The Catch Up
Topics
Collections
Writers
Help
Subscribe
Game Industry
Library
Library
Search
Ask AI
Saved
Library
642 reports matching your filters
All Types
Reports
Articles
Presentations
Whitepapers
Financial
Legal
Other
Search
Investment
Market Analysis
Global
Europe
Funding
Mergers & Acquisitions
Game Publishing
Game Development
Japan
PC
Console
Mobile
Germany
UK
Monetization
Employment
France
IPO
Clear
Filters
1
Investment
Recently added
Newest first
Oldest first
Title A–Z
Title Z–A
Presentation
8 pages
Major Organizational, Operational and Portfolio Reset to Reclaim Creative Leadership and Restore Sustainable Growth
Ubisoft is targeting a €500 million reduction in fixed costs by March 2028 compared to FY23 levels to restore sustainable growth.
The company is restructuring into five specialized Creative Houses to focus on core franchises like Assassin’s Creed, Far Cry, and Rainbow Six while improving operational agility.
Ubisoft has canceled six projects, including the Prince of Persia: The Sands of Time remake and four unannounced titles, while extending development timelines for seven others to prioritize quality.
Market Analysis
Mergers & Acquisitions
Investment
+1
Ubisoft
Jan 2026
Report
21 pages
2026 US Venture Capital Outlook
AI startups currently command 65% of all venture capital, driving record-high median valuations of $838 million for Series C and D+ rounds.
The US venture capital market is projected to see a fundraising rebound to $100–$130 billion in 2026, with approximately 70% of new commitments expected to come from recycled distributions.
As of Q3 2025, the US hosted 830 active unicorns with a combined post-money valuation of $3.9 trillion, though many face significant liquidity constraints and difficulties securing follow-on funding.
Market Analysis
Market Forecast
Investment
+2
PitchBook
Jan 2026
Report
18 pages
Leveling Up for the New Reality: The Gaming Report
AAA development budgets surged 360% between 2012 and 2023, while the volume of AAA title releases dropped by 73%, signaling a shift toward fewer, more expensive productions.
Global gaming revenue grew at a 1% CAGR from 2017 to 2023, reflecting a post-pandemic correction that has moved the industry from double-digit growth to modest expansion.
Mobile revenue is increasingly driven by in-app advertising, which now accounts for up to 31% of the segment's total share.
Market Analysis
Global
Investment
+2
InvestGame
Dec 2025
Report
112 pages
Square Enix Next: That Excitement Once Again
Square Enix has experienced a significant financial decline over the past three years, marked by a 32% drop in operating income and a 61% decrease in return on equity (ROE).
Core gaming segments are underperforming, with HD and SD game revenues falling 4% and 5% respectively, while MMO licensing remains the only growth driver at +11%.
Operating margins for HD and SD segments remain inefficient at 35–40%, and SG&A costs exceed industry norms by 5–6 percentage points due to an oversized sales force.
Market Analysis
Game Development
Investment
+2
InvestGame
Dec 2025
Presentation
19 pages
Wyniki Finansowe 3Q25
PCF Group S.A. reported a net loss of 117 million PLN for the first nine months of 2025, a significant increase from the 33.3 million PLN loss recorded in the same period of 2024.
A 92 million PLN write-down for the project 'Lost Rift' (Victoria) following its September 25, 2025, Early Access launch was the primary driver of the group's financial deficit.
Despite the net loss, total revenue grew to 152.1 million PLN in the first nine months of 2025, up from 131.9 million PLN in 2024, driven by work-for-hire projects including Delta, Zulu, and Echo.
Investment
Market Analysis
Europe
PCF Group
Dec 2025
Report
104 pages
Integrated Report: Value Creation Story
DeNA achieved 164.0 billion yen in revenue and 32.9 billion yen in Non-GAAP operating profit in FY2024, largely fueled by the global performance of Pokémon Trading Card Game Pocket.
The company is executing an 'AI-ALL-IN' strategy targeting a 100% increase in productivity and the launch of approximately 10 AI-native products.
The Sports segment has become a major revenue pillar, generating 40 billion yen in the last fiscal year, helping to diversify the company away from hit-driven game cycles.
Market Analysis
AI
Investment
+1
DeNA Co.
Oct 2025
Report
80 pages
Sega Sammy Holdings Integrated Report 2025
Sega Sammy is restructuring into a three-pillar business model comprising Entertainment Contents, Pachislot & Pachinko, and a new Gaming Business to reduce reliance on volatile domestic markets.
The Entertainment Contents segment generated ¥321.5 billion of the Group's ¥428.9 billion total FY2025 net sales, driven by a transmedia strategy utilizing IPs like Sonic, Persona, and Like a Dragon.
The company is aggressively entering the North American iGaming and B2B casino markets through over ¥130 billion in acquisitions, including Rovio, GAN, and Stakelogic.
Market Analysis
Investment
Japan
Sega Sammy Holdings
Oct 2025
Report
20 pages
Global Gaming Report Q3 2025
Investors are heavily favoring platform-centric companies over traditional hardware manufacturers, with high-growth firms like AppLovin and Nvidia commanding EV/EBITDA multiples exceeding 25x, compared to roughly 1x for legacy hardware firms like Dell and HP.
Roblox led equity performance with a 136.9% year-to-date appreciation, driven by successful user engagement and monetization strategies.
Unity recorded a 77% year-to-date gain, underscoring the market's high valuation of cross-platform development tools and real-time 3D content adoption.
Market Analysis
Mergers & Acquisitions
Investment
+1
Drake Star Partners
Sept 2025
Presentation
17 pages
Wyniki Finansowe 1H25
PCF Group revenue grew to 115.3 million PLN in 1H 2025, up from 76.3 million PLN in 1H 2024.
EBITDA turned positive at 2.9 million PLN in 1H 2025, recovering from an 11.3 million PLN loss in the same period last year.
The company narrowed its net loss to 21.3 million PLN in 1H 2025, compared to a 33.3 million PLN loss in 1H 2024, despite accounting write-offs from the Chicago studio merger.
Investment
Market Analysis
Europe
PCF Group
Sept 2025
Presentation
37 pages
Consolidated Financial Results Briefing Materials: FY3/26 Q1
Akatsuki Inc. reported a 44% year-over-year decline in consolidated sales to ¥2,313 million and an operating loss of ¥1,698 million for Q1 FY3/26.
The core Games business revenue contracted by 52% due to title withdrawals, a reactionary decline from the previous quarter, and high development costs for the upcoming 'Kaiju No. 8 The Game'.
IP Solutions revenue grew 168% to ¥298 million, driven by the consolidation of CRAYON, Inc. and the expansion of the Slash Gift online lottery service.
Market Analysis
Mergers & Acquisitions
Investment
+1
Akatsuki
Aug 2025
Report
104 pages
Annual Report 2025
Games Workshop achieved record financial results for 2024/25 with £617.5 million in revenue and £262.8 million in profit before taxation, leading to its promotion to the FTSE 100.
Licensing operating profit nearly doubled to £49.5 million, largely driven by the commercial success of the Space Marine 2 video game.
Core sales grew by 14.2%, fueled by strong performance in the trade channel and North American markets.
Game Publishing
Investment
UK
+1
Games Workshop Group
Aug 2025
Report
1 pages
Video Game Industry Inspection Mission: Canary Islands
Nippon Ichi Software will issue 1,882 stock options on 22 July 2025, with each option representing 100 shares.
The exercise price for the new stock options is set at ¥89,600 per option, or ¥896 per share.
The allocation targets a broad range of internal stakeholders, including 560 options for company directors and 1,097 for employees.
Investment
Mergers & Acquisitions
Japan
PROEXCA
Jul 2025
Report
34 pages
Llibre Blanc de la Indústria Catalana del Videojoc 2024
The provided report content contains no factual data, statistics, or industry insights regarding the Catalan video game industry, as it consists only of a meta-commentary requesting further information.
Market Analysis
Europe
Investment
+2
Direcció General d’Innovació i Cultura Digital
Jul 2025
Presentation
17 pages
Financial Results Q1 2025
PCF Group S.A. reported Q1 2025 revenue of 63.0 million PLN, an increase from 56.9 million PLN in Q1 2024.
The company recorded a net loss of 3.9 million PLN in Q1 2025, widening from a 0.9 million PLN loss in the same period last year.
Adjusted EBITDA fell significantly year-over-year, dropping from 11.0 million PLN to 1.7 million PLN.
Investment
Market Analysis
Europe
+1
PCF Group
Jun 2025
Report
1 pages
Video Game Business Snapshot: Q2 2025
Q2 2025 is defined by a surge in 'white knight' acquisitions, where major conglomerates are purchasing studios facing closure or downsizing to preserve creative talent and intellectual property.
Notable rescue acquisitions this quarter include KRAFTON’s purchase of Tango Gameworks, Behaviour Interactive’s absorption of Antimatter, and Gunzilla Games’ involvement with Game Informer.
The industry is shifting away from speculative growth toward strategic preservation, as large publishers prioritize securing proven development teams to stabilize long-term production pipelines.
Mergers & Acquisitions
Investment
Market Analysis
+1
DDM
Jun 2025
Presentation
33 pages
FY2025.3 4Q Financial Results Presentation: Round One Corporation
Round One Corporation reported its financial results for the fiscal year ended March 2025, covering the period through the fourth quarter of FY2025.
The financial briefing took place on May 12, 2025, via a 60-minute webcast presentation.
The presentation session lasted 37 minutes, followed by a 23-minute Q&A segment.
Market Analysis
Investment
Arcade
+1
Round One Corporation
May 2025
Report
2 pages
Press Start on Growth: Unlocking the Full Potential of the UK Video Games Industry
The UK video games industry currently contributes £6 billion in gross value added (GVA) and supports over 73,000 jobs, with the potential to add £5.7 billion in GVA and 5.4 million jobs over the next five years through strategic policy intervention.
Physical boxed software sales have collapsed, falling 34% year-on-year to represent only 4% of total market spend.
Esports experienced a significant surge of 44% year-on-year, driven by an increase in UK-based tournaments, contrasting with a 15% contraction in live-event spending.
Market Forecast
Market Analysis
Investment
+1
Ukie
May 2025
Presentation
46 pages
Consolidated Financial Results Briefing Materials: FY3/25
Akatsuki Inc. achieved a 46% year-over-year increase in consolidated operating profit to ¥3,915 million for FY3/25, despite a 1% decline in total sales.
The company maintains ¥33.3 billion in cash reserves to fund a ¥35 billion growth investment plan over the next three years, targeting M&A and next-generation game development.
Shareholder returns are increasing as the target Dividend on Equity (DOE) has been raised from 3% to 4% due to strong liquidity and a positive outlook.
Investment
Market Analysis
Japan
Akatsuki
May 2025
Presentation
19 pages
People Can Fly Q4 2024 Financial Results Presentation
People Can Fly is exiting the virtual reality market following the release of Project Bison in late 2025, citing the cessation of platform subsidies as the primary driver.
The company reported a net loss of PLN 175.3 million for fiscal year 2024, driven by significant one-off write-offs for Projects Red and Bifrost and the impairment of its Incuvo subsidiary.
Annual revenue grew to PLN 190.4 million in 2024, up from PLN 150.1 million in 2023, bolstered by work-for-hire contributions from Project Maverick and Project Echo.
Market Analysis
Investment
Game Publishing
+1
PCF Group
Apr 2025
Report
19 pages
Global Gaming Report: Q1 2025
The gaming industry saw a major financial rebound in Q1 2025, with $4.4 billion in M&A deal value across 48 transactions and $3.5 billion in private investment.
NVIDIA has become a critical industry infrastructure pillar, achieving a 114% year-over-year revenue surge and a $2.6 trillion market capitalization.
Private investment was anchored by a $3 billion funding round for Infinite Reality, which reached a $12.25 billion valuation.
Mergers & Acquisitions
Investment
Market Analysis
+1
Drake Star Partners
Apr 2025
Previous
1
…
25
26
27
…
33
Next