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NEXON Co., Ltd. announced the Board’s selection of candidates for its 24th Annual General Meeting on March 25, 2026. The slate includes six directors, among them two new outside directors and three individuals who will serve concurrently on the Audit and Supervisory Committee. Current executives Junghun Lee, Shiro Uemura, Patrick Söderlund and Daehyun Kang are retained. New appointments comprise Alexander Iosilevich, a seasoned investment‑banking executive with no shareholding in NEXON, and Kaoru Hattori, a Japanese lawyer and partner at Nagashima Ohno & Tsunematsu who also holds trustee and board roles in Toyo Seikan Group Holdings. The Audit and Supervisory Committee will be strengthened by Shiro Kuniya, Naoya Tsurumi—an experienced Sega executive with extensive leadership roles across SEGA subsidiaries—and Hanmin Cho, a private‑equity professional who has led investment divisions at NXC Corporation and holds directorships in NXMH B.V. and Bitstamp Limited. The announcement details each candidate’s career trajectory, concurrent positions, and share ownership (all new candidates hold zero shares). The selection aligns with Korean Companies Act provisions for outside directors and reflects NEXON’s strategy to blend internal leadership continuity with external expertise in finance, gaming operations, and regulatory oversight. The candidates’ diverse backgrounds—spanning global investment banking, legal practice, gaming industry leadership, and private‑equity management—are intended to enhance governance, strategic direction, and risk oversight for the company’s operations in South Korea and its international markets.
1. 2026 年3 月期第 3四半期連結実績サマリ P3 2. 2026 年3 月期第 3四半期連結実績(セグメント別) P10 3. Appendix P19 Q12 20263ThDuloos①#H3-A? A 2025年3月期 2026年3月期 前年同期比 2025年3月期 2026年3月期 前年同期比 (単位:百万円) 4-12月実績 4-12月実績 (増減額) 10-12月実績 10-12月実績 (増減額) 売上高 206,587 202,991 ▲1.7% 70,267 69,058 ▲1.7% Q12 (▲3,595) (▲1,208) ③ ▲59.7% ...
The financial highlights for the third quarter of fiscal year ending March 2011 show a marked turnaround from the prior year. Net sales rose to ¥34,502 million, up 11.1% from the same quarter in FY2009 and slightly below the ¥36,500 million forecast. Gross profit increased to ¥10,779 million, a 9.9% rise over the previous year’s quarter. Operating income swung from a loss of ¥1,842 million to a profit of ¥641 million, reflecting an 680% improvement. Income before taxes and minority interests climbed to ¥3,023 million, a 111.7% increase, while net income rebounded to ¥2,604 million, a 34.4% gain. Segment performance varied: Game software sales grew to ¥23,116 million (6.9% above forecast) but declined 13.1% from the prior year’s quarter; Online & Mobile sales increased by 10.2%; Media & Rights fell sharply by 28.6%; Pachislot & Pachinko sales rose 12.1%; Amusement Facilities grew 10.2%; and Other revenue surged 106.6%. Operating income by segment shifted from losses in Game software and Online & Mobile to profits across all segments, with Amusement Facilities and Other showing the largest percentage gains (426.3% and 208.7%, respectively). Geographically, the data encompass Japan’s domestic market across gaming software, online/mobile platforms, media rights, pachislot/pachinko machines, amusement facilities, and ancillary services. The period covers the third quarter of FY2010 (April–June 2010), with comparisons to the same quarter in FY2009 and full‑year figures. The analysis relies on consolidated financial statements, with no explicit survey methodology noted. Overall, the company achieved a significant recovery in profitability and revenue diversification during this quarter.
Bushiroad Inc. announces the return of its global event series, Bushiroad EXPO 2026, expanding to 20 regions worldwide. The inaugural 2026 venues are Taipei, Bangkok, and Chicago, each slated to host exhibitions, stage events, trading card game (TCG) demo sessions, and merchandise sales. The expansion follows the successful 2024 and 2025 editions, indicating a strategic push to broaden international reach and fan engagement. The event will showcase Bushiroad’s diverse portfolio, including trading card games, console titles, music releases, stage performances, anime content, and related merchandise. While specific schedules and featured contents remain to be announced, the press release highlights a commitment to delivering a varied and immersive experience across multiple markets. The initiative reflects Bushiroad’s intent to strengthen its global presence, leveraging the popularity of its intellectual properties and community-driven events. The announcement is directed at fans and partners, underscoring gratitude for ongoing support and inviting participation in the expanded expo series.
Akatsuki Inc. reports a first‑quarter fiscal 2025 performance that reflects a sharp contraction in its core gaming and comics businesses amid a challenging macro‑environment. Net sales fell 44 % YoY to ¥2,313 million, while operating loss widened to ¥1,698 million from a prior‑year loss of ¥775 million. The company’s consolidated equity ratio improved to 78.7 % from 75.3 %, but total assets declined by ¥3,656 million to ¥50,976 million. Net loss attributable to parent shareholders reached ¥1,167 million, a significant increase from the prior‑year loss of ¥271 million. Comprehensive income deteriorated to ¥312 million in losses versus ¥159 million previously. Segment analysis shows the Games unit suffered a 52.3 % sales decline and an operating loss of ¥1,643 million; the Comics unit posted a modest profit of ¥20 million after an 18.3 % sales drop; the newly standalone IP Solutions unit grew sales by 167 % and generated a ¥122 million profit, largely driven by the inclusion of subsidiary CRAYON, Inc. The Others segment recorded a small profit after an 80.9 % sales increase. Geographically, the report focuses on Japan with no disclosed overseas revenue breakdown. Methodologically, figures are based on Japanese GAAP quarterly consolidation; no full‑year forecasts are provided due to market uncertainty. The company maintains a policy of timely quarterly disclosure while withholding FY2026 forecasts, citing volatile gaming and investment conditions.
Financial highlights for the first half of fiscal year 2012 (ending March 2013) show a modest increase in consolidated net sales of 0.7 % to ¥13,724 million compared with the same period in FY2011, while full‑year sales for FY2012 were forecast at ¥39 000 million, up 9.8 % from FY2011. Gross profit rose 1.8 % to ¥4,254 million, and operating income surged 26.0 % to ¥897 million, reflecting a strong rebound in the Game Software and Pachislot & Pachinko segments. Income before taxes increased 41.1 % to ¥1,225 million, and net income grew 34.5 % to ¥554 million, both well above the 7.7 % forecasted growth. Segment analysis reveals that Game Software sales declined slightly by 1.0 % to ¥8,820 million but operating income from this segment jumped 69.1 % to ¥869 million, driven by higher gross margins. Online & Mobile sales fell 16.6 % to ¥2,365 million; operating income from this segment dropped 52.9 % to ¥247 million, partly due to the relocation of CWS Brains from Amusement Facilities to Online & Mobile in FY2011. Media & Rights sales increased 21.4 % to ¥618 million, with operating income turning positive at ¥157 million after a loss of ¥191 million the previous year. Pachislot & Pachinko sales rose 98.9 % to ¥1,120 million, with operating income up 71.8 %. Amusement Facilities and Other segments showed modest growth in sales (6.1 % and –5.2 %, respectively) but maintained stable operating income. The data cover the Japanese market, covering all business segments of Tecmo Koei Holdings. Figures are presented in millions of yen and compare FY2010, FY2011, and FY2012 results with forecasts for the full year. The report relies on consolidated financial statements prepared under Japanese GAAP, providing a comprehensive view of the company’s performance during the first half of FY2012.