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GREE, Inc. reported FY2017 fourth‑quarter results with net sales of ¥19.2 billion and operating income of ¥2.4 billion, both up quarter‑on‑quarter. The company’s strategy of a “release blitz” for native games paid off, with four new titles—Another Eden, SINoALICE, SYMPHOGEAR, and DAN‑MEMO—each ranking in the top 20. Coin consumption reached a milestone of 10 billion coins, and transaction volume grew sharply to nearly 10 billion coins across 13 operating titles. The FY2017 full‑year figures were ¥65.4 billion in sales, ¥8 billion operating income, and ¥10.1 billion EBITDA, with a double‑digit operating margin restored. Key financial adjustments included a ¥6 billion write‑down of North American titles and an extraordinary loss from overseas subsidiary closures, which reduced net income below the ¥11 billion forecast. Advertising costs rose with successful titles but remained under 10% of sales (9.2%). Commission fees to platformers and IP holders increased in line with sales growth, while labor costs edged up due to year‑end bonuses. Geographically, GREE pivoted its overseas model to develop titles in Japanese studios for global distribution, a strategy reinforced by FY18 plans that emphasize game engine consolidation, IP development (first‑party, co‑developed, and third‑party), and global partnerships. The advertising and media arm will focus on apps, video content, and strategic investments to enhance media capabilities. The company targets a 20%+ payout ratio, forecasting a ¥11 per‑share dividend for FY2017.
SQUARE ENIX CO., LTD. www.square-enix.co.jp/ Disclaimer Regarding Forward-Looking Statements Statements in this annual report with respect to the current plans, estimates, strategy, and beliefs of SQUARE ENIX CO., LTD. and consolidated subsidiaries (collectively “SQUARE ENIX”) include both historical facts and forward-looking statements concerning the future performance of SQUARE ENIX.