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ANNUAL REPORT AND ACCOUNTS 2024 30 YEARS OF HEADLINES CONTENTS CREATIVITY, STRATEGIC REPORT See a summary of the headlines for FY24, 01 Headlines INNOVATION AND ...
FOR THE FINANCIAL YEAR 1 JUNE 2024 TO 31 MAY 2025 PRIVATE AND CONFIDENTIAL RESERVED STRONG RESULTS AND INCREASED MOMENTUM 2 FINANCIALS the account or benefit of, U.S.
ANNUAL REPORT AND ACCOUNTS 2025 ANNUAL REPORT AND ACCOUNTS 2025 Frontier is a leading independent developer and CONTENTS publisher of video games for PC and consoles, HEADLINES STRATEGIC REPORT creating immersive and fun gameplay with high See a summary of the headlines for FY25, 01 Headlines production values.
The information contained in this confidential the account or benefit of, U.S. Persons (as defined in or advisers take any responsibility for, or will accept any shareholders, directors, officers, agents, employees or document ("Presentation") has been prepared liability whether direct or indirect, express or implied, advisers.
2026年3⽉期 Q3決算補⾜データ集 Data Appendix (FY2026/3 Q3 ) (⼗億円 Billion yen) FY2024/3 FY2025/3 FY2026/3 FY2024/3 FY2025/3 FY2026/3 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 ...
Printed in Japan This annual report is printed on recycled paper. 2004 2005 2004 2005 2004 2005 2004 2005 2004 2005 2004 2005 Total Games (Offline) Games (Online) Mobile Phone Content Publication Others Financial Highlights ________________________________________ 1 Disclaimer Regarding Forward-Looking Statements To Our Shareholders ____________________________________ 2 Statements in this annual report with respect to the current plans, estimates, stra...
SQUARE ENIX CO., LTD. www.square-enix.co.jp/ Disclaimer Regarding Forward-Looking Statements Statements in this annual report with respect to the current plans, estimates, strategy, and beliefs of SQUARE ENIX CO., LTD. and consolidated subsidiaries (collectively “SQUARE ENIX”) include both historical facts and forward-looking statements concerning the future performance of SQUARE ENIX.
C o r p o r a t e P h i l o s o p h y To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. Each of our customers has his or her own definition of happiness. The Square Enix Group provides high-quality content, services, and products to help those customers create their own wonderful, unforgettable experiences, thereby allowing them to discover a happiness all their own.
C o r p o r a t e P h i l o s o p h y To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. Each of our customers has his or her own definition of happiness. Square Enix Group provides high-quality content, services, and products to help those customers create their own wonderful, unforgettable experiences, thereby allowing them to discover a happiness all their own.
byproviding unforgettable experiences mission thebeliefsfor which we stand. To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. The Square Enix Group provides n-quality high- content,services, and products to to help those customers create their own Each of our customers has his or her own definition of discover a happiness al happiness.
C o r p o r a t e P h i l o s o p h y This philosophy represents our company's mission and the beliefs for which we stand. To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. The Square Enix Group provides high-quality content, services, and products to help those customers create their own wonderful, Each of our customers has his or her own definition of happiness.
To spread happiness the globe by providing unforgettableexpe Corporate across tS eriences This Philosophy s mission and the for ve stand. ebeliefs whichW To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand.
To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company's mission and the beliefs for which we stand. To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand.
Corporate Philosophyby providing unforgettable experiences This represents company's and the beliefs for which we stand. To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. Each of ourcustomers or her of happiness.
To spread happiness across the globe by providing unforgettable experiences To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. The Square Enix Group provides high-quality content, services, and products to help those customers create their own Each of our customers has his or her own definition of happiness.
The document presents a comprehensive overview of several flagship role‑playing franchises, focusing on recent releases and cumulative sales achievements. It highlights the launch of “Dragon Quest: Reimagined” on February 5, 2026, available in a bundled package across Nintendo Switch 2, PlayStation 5, Xbox Series X|S, Steam, and Microsoft Store. The title is positioned as a high‑definition 2D remake developed by KLabGames, with a projected global shipment of over 95 million units as of June 2025. The text also references the broader “Dragon Quest” series, noting its continuous evolution since 1986 and its adoption of modern technologies such as 3D mapping, cloud gaming, and cross‑platform connectivity.
The “Final Fantasy” section cites cumulative sales of 204 million units for the series, emphasizing its long‑standing appeal since 1987 and its expansion into Western markets. Platforms listed include PlayStation 5, Steam, Epic Games Store, and Nintendo Switch 2, with a focus on the franchise’s visual innovation and narrative depth. The document underscores the series’ global reach, with sales data aggregated across multiple regions.
Additionally, the “Kingdom Hearts” entry reports 38 million units shipped worldwide by June 2025, noting its collaborative origin with Disney and Square Enix. The overview includes platform details for the original PlayStation 2 release and mentions forthcoming titles slated for various consoles. Overall, the document serves as a market snapshot of key RPG franchises, detailing launch dates, platform coverage, sales milestones, and development partnerships across the industry.
The presentation outlines PCF Group S.A.’s financial performance for the first half of 2021, emphasizing a significant growth trajectory across revenue, EBITDA, and workforce metrics. Total group revenues reached PLN 52.6 million in H1 2021, up 47 % from PLN 35.3 million in the same period of 2020, reflecting a compound annual growth rate of 34.4 % over 2017‑2020. EBITDA rose to PLN 28.8 million, a 36.5 % increase from PLN 21.1 million in H1 2020, and the adjusted EBITDA figure of PLN 27.6 million represents a 55.6 % jump from the prior year’s PLN 17.7 million, after accounting for IPO issuance costs and warrant amortisation.
Personnel expansion is notable: the group’s headcount grew to 252 employees, a 41.7 % rise, with significant additions in North America and Europe, including new studios in Chicago, New York, and Montreal. The People Can Fly division contributed PLN 21.1 million in revenue, while the Can Fly studio reported an EBITDA of PLN 28.8 million, underscoring its profitability.
Strategic initiatives highlighted include a partnership with Square Enix, confirming no royalty obligations for the Outriders title and progressing an investment agreement involving warrants. The group’s portfolio strategy aims to secure a leading position in new IP development, targeting annual releases of self‑published or publisher‑partnered titles by 2024.
Financial statements show a robust asset base of PLN 95.7 million, with equity at PLN 190.1 million and liabilities of PLN 272.8 million, yielding an equity‑to‑asset ratio of 185 %. Cash reserves increased to PLN 150.3 million, supporting ongoing development and expansion plans.
Purpose C O N T E N T S Creating New Worlds With Boundless Imagination 03 Financial Highlights Creating New Worlds With Boundless Imagination 03 Financial Highlights 04 A Message to Our Stakeholders to Enhance People’s Lives.
The report discloses that PCF Group S.A., a Warsaw‑based holding, entered into an intention letter on 31 March 2021 to acquire the development team of Phosphor Games, LLC, a Chicago‑based studio. The transaction is subject to an exclusive negotiation period until 30 April 2021 and involves a loan of USD 5 million to the group’s subsidiary People Can Fly U.S., LLC, with LIBOR plus 2 % interest over ten years. The loan is secured by the subsidiary’s intellectual property and is intended to fund the acquisition of Phosphor Games’ team. The report clarifies that signing the intention letter and initiating negotiations does not guarantee completion of the acquisition, noting potential risks to negotiation outcomes.
The disclosure was delayed until 23 April 2021 in accordance with Article 17(4) of the EU Market Abuse Regulation (MAR). Management justified the delay by citing legal and commercial considerations: premature disclosure could jeopardise negotiation dynamics, affect transaction terms, or mislead the market. The report outlines that confidentiality was maintained through a controlled list of personnel with access to the information, updated per MAR requirements. Upon publication, PCF Group S.A. will notify the Polish Financial Supervision Authority of the delay and its compliance with MAR provisions.
The scope covers a single acquisition transaction involving U.S. entities, with financial terms specified in USD and interest linked to LIBOR. The methodology is a regulatory compliance disclosure, referencing MAR articles and European Securities and Markets Authority guidance on delayed information release.
The report discloses that PCF Group S.A. entered into a letter of intent on 11 March 2021 to acquire 100 % of Game On Creative, Inc., a Montreal‑based studio, and to launch a Series D share offering. The transaction terms set the purchase price at eight times Game On’s 2020 EBITDA, subject to adjustments for debt, working‑capital thresholds and leakage. Upon acquisition, PCF plans an extraordinary general meeting to raise its share capital and offer Series D shares to the SG Trust, with a 15 % exemption from lock‑up and an earn‑out clause of 5 % EBITDA for years 2021–2025. Samuel Girardin, the Game On partner, will assume a dual role as Studio Head of People Can Fly Canada and President of Game On. The letter also outlines a legal and financial due‑diligence review, a potential call option for the SG Trust if capital increases are not registered by 31 December 2021, and a lock‑up period for the remaining Series D shares.
The disclosure was delayed until 27 April 2021 in accordance with EU Regulation 596/2014 (MAR) and the Polish Securities Authority guidelines, citing risks that early publication could harm negotiation dynamics or mislead investors. The report explains the confidentiality measures taken and states that the letter of intent does not guarantee completion of the acquisition. The information covers a single Canadian entity, pertains to a 2021 transaction timeline, and involves PCF Group’s Polish‑listed shares. No survey or external data sources are referenced; the methodology is limited to internal board deliberations and regulatory compliance.