Skip to main content
Game Industry
Library
Library
Search
Ask AI
News
Connect your AI
Browse
The Catch Up
Topics
Collections
Writers
Help
Subscribe
Game Industry
Library
Library
Search
Ask AI
Saved
Library
789 reports matching your filters
All Types
Reports
Articles
Presentations
Whitepapers
Financial
Legal
Other
Search
Global
Market Analysis
Mobile
Monetization
Marketing
User Acquisition
PC
Game Publishing
Investment
Game Development
Player Behavior
Console
Advertising
Steam
Game Design
AI
Mergers & Acquisitions
Streaming
Clear
Filters
1
Global
Recently added
Newest first
Oldest first
Title A–Z
Title Z–A
Report
60 pages
2009 Annual Report
Square Enix Group defines its corporate mission as providing high-quality content, services, and products to facilitate unforgettable customer experiences.
The company’s stated objective is to spread happiness globally by enabling customers to define and discover their own unique experiences.
Investment
Global
Japan
+2
Square Enix
Report
70 pages
2018 Annual Report
Square Enix Group defines its primary corporate mission as spreading happiness globally by providing high-quality content, services, and products.
The company focuses on facilitating personalized customer experiences, allowing users to define and discover their own unique forms of happiness.
The organization operates under a unified philosophy that emphasizes the delivery of unforgettable experiences as a core business objective.
Market Analysis
Game Publishing
Global
Square Enix
Report
70 pages
2013 Annual Report
The Square Enix Group defines its primary corporate mission as spreading happiness globally by providing unforgettable experiences.
The company focuses on delivering high-quality content, services, and products to its customer base.
Square Enix aims to facilitate the creation of personalized experiences for its users.
Market Analysis
Global
Game Publishing
+1
Square Enix
Report
73 pages
2015 Annual Report
The company's stated corporate mission is to provide unforgettable experiences to a global audience.
The organization defines its core philosophy as a commitment to spreading happiness across the globe.
The report outlines the fundamental beliefs that serve as the foundation for the company's operations.
Game Publishing
Global
Investment
Square Enix
Report
74 pages
2014 Annual Report
The company's primary mission is to spread happiness globally by providing unforgettable experiences.
The organization defines its corporate identity through a commitment to delivering memorable consumer experiences.
The company's core philosophy serves as the foundational belief system for its global operations.
Game Publishing
Global
Square Enix
Report
86 pages
2023 Annual Report
The company defines its core corporate philosophy as spreading happiness across the globe by providing unforgettable experiences.
The organization views its mission as a foundational belief system that guides all corporate activities.
The company identifies the delivery of unforgettable experiences as the primary mechanism for achieving its mission.
Market Analysis
Global
Game Publishing
Square Enix
Report
74 pages
2016 Annual Report
The Square Enix Group defines its corporate mission as spreading happiness globally by providing high-quality content, services, and products.
The company operates under the philosophy that its products should serve as tools for customers to create their own unique experiences.
The organization emphasizes the importance of recognizing that individual customers maintain distinct personal definitions of happiness.
Game Publishing
Global
Mergers & Acquisitions
+1
Square Enix
Report
6 pages
Annual Report 2025: Review of Operations
Square Enix Group reported a 63.7% surge in profit attributable to owners to ¥24.4 billion for the fiscal year ending March 31, 2025, despite an 8.9% decline in net sales to ¥324.5 billion.
Operating income for the Digital Entertainment segment rose 33% to ¥33.9 billion, driven by reduced amortization and advertising costs in the HD Game sub-segment and the launch of 'FINAL FANTASY XIV: Dawntrail' in the MMO sub-segment.
Digital Entertainment net sales fell 16.8% to ¥206.5 billion, impacted by lower sales from new HD titles and weaker performance in the Games for Smart Devices/PC Browser category.
Market Analysis
Investment
Game Publishing
+2
Square Enix
Report
2 pages
Dragon Quest: Reimagined
The Final Fantasy series has reached 204 million units in cumulative global sales since its 1987 debut.
Dragon Quest: Reimagined, a high-definition 2D remake developed by KLabGames, launched on February 5, 2026, for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, Steam, and Microsoft Store.
The Dragon Quest franchise reported a projected global shipment of over 95 million units as of June 2025.
Market Analysis
Game Publishing
Console
+2
Square Enix
Report
1 pages
Financial Highlights: Fiscal Years Ended March 31
Square Enix experienced significant earnings volatility between 2021 and 2025, with net sales peaking at ¥365.3 billion in 2022 before falling to ¥324.5 billion in 2025.
Operating income declined sharply from a 2022 peak of ¥59.3 billion to ¥32.6 billion in 2024, with a projected recovery to ¥40.6 billion in 2025.
Profit attributable to owners of the parent dropped significantly from its 2022 high of ¥51.0 billion to a projected ¥24.4 billion for the 2025 fiscal year.
Market Analysis
Investment
Japan
+1
Square Enix
Report
17 pages
Omówienie Wyników Finansowych: Q2 2021
PCF Group S.A. reported H1 2021 revenue of PLN 52.6 million, a 47% increase compared to the same period in 2020.
Adjusted EBITDA rose by 55.6% to PLN 27.6 million in H1 2021, while total EBITDA reached PLN 28.8 million.
The company expanded its global footprint by increasing headcount by 41.7% to 252 employees and establishing new studios in Chicago, New York, and Montreal.
Market Analysis
Investment
Global
+2
PCF Group
Report
39 pages
2025 Annual Report
The 2025 Annual Report focuses on the strategic objective of creating new worlds through imagination to enhance people's lives.
Financial performance data is detailed on page 04 of the report.
The core corporate mission is centered on the intersection of boundless imagination and human life enhancement.
Market Analysis
Investment
Game Publishing
+1
Square Enix
Report
2 pages
Raport bieżący nr 11/2021Ujawnienie opóźnionej informacji poufnej o zawarciu przez PCF Group S.A. listu intencyjnego dotyczącego przejęcia zespołu deweloperskiego Phosphor Games, LLC
PCF Group S.A. signed a letter of intent on 31 March 2021 to acquire the Chicago-based development team of Phosphor Games, LLC.
The acquisition is being funded by a USD 5 million loan provided to the subsidiary People Can Fly U.S., LLC, which is secured by the subsidiary's intellectual property.
The loan terms include an interest rate of LIBOR plus 2% with a ten-year maturity period.
Mergers & Acquisitions
Investment
PC
+1
PCF Group
Report
3 pages
Current Report No. 14/2021: Acquisition of Game On Creative, Inc.
PCF Group S.A. signed a letter of intent on 11 March 2021 to acquire 100% of the Montreal-based studio Game On Creative, Inc.
The acquisition price is set at eight times Game On’s 2020 EBITDA, with an additional earn-out clause of 5% EBITDA for the years 2021–2025.
PCF Group plans to launch a Series D share offering to the SG Trust, which includes a 15% exemption from the standard lock-up period.
Mergers & Acquisitions
Investment
Global
PCF Group
Report
7 pages
Current Report No. 11/2023: Disclosure of Delayed Inside Information
PCF Group S.A. entered negotiations with Krafton, Inc. on 19 March 2023 regarding a potential capital increase that would grant Krafton a 10% stake in the company.
The proposed deal includes the potential for future collaboration between PCF Group and Krafton on specific game titles.
PCF Group delayed the public disclosure of these negotiations from 19 March to 28 March 2023, citing the need to protect negotiation dynamics under Article 17(4) of the MAR Regulation.
Mergers & Acquisitions
Investment
Funding
+1
PCF Group
Report
6 pages
Raport Bieżący Nr 12/2023: Zawarcie Umowy Inwestycyjnej z Krafton, Inc.
Krafton, Inc. is acquiring a 10% equity stake in PCF Group S.A. through the issuance of 5,853,941 new series F ordinary shares.
The investment is priced at PLN 40.20 per share, granting Krafton 10% of the company’s total voting rights.
Krafton holds rights of first negotiation and first refusal on future PCF Group projects, specifically Project Victoria and Project Bifrost, if they are not self-published.
Mergers & Acquisitions
Investment
Funding
+1
PCF Group
Report
5 pages
Raport Bieżący Nr 38/2025: Informacja o dopuszczeniu i wprowadzeniu do obrotu giełdowego akcji serii H Spółki
PCF Group S.A. is introducing 6,670,000 new series H ordinary bearer shares to the main market of the Warsaw Stock Exchange (GPW).
The official trading start date for the new shares is scheduled for September 25, 2025.
Each of the new series H shares carries a nominal value of 0.02 PLN.
Investment
IPO
Global
PCF Group
Report
72 pages
Annual Report 2010: Bandai Namco Holdings Inc.
Bandai Namco Holdings Inc. operates as a diversified entertainment conglomerate spanning toys, video games, arcade hardware, visual media, and music.
The company manages and operates physical amusement facilities as a core component of its business model.
The group's primary corporate objective is to achieve status as a 'Globally Recognized Entertainment Group.'
Market Analysis
Game Publishing
Investment
+2
Bandai Namco
Report
70 pages
Annual Report 2012
The BANDAI NAMCO Group operates a diversified business model spanning toys, arcade machines, home video game software, visual software, network content, and amusement facilities.
In April 2012, the company launched a new Mid-term Plan centered on the vision of 'Empower, Gain Momentum, Accelerate Evolution.'
The company has established a strategic objective to become the 'Leading Innovator in Global Entertainment.'
Market Analysis
Global
Arcade
+3
Bandai Namco
Report
80 pages
Annual Report 2015
Bandai Namco defines its core corporate mission as providing 'Dreams, Fun and Inspiration' to global audiences through entertainment products and services.
The company identifies its primary business engine as the pursuit of happiness derived from its entertainment offerings.
Bandai Namco aims to maintain its position as an entertainment industry leader by continuously exploring new creative areas and market heights.
Game Publishing
Market Analysis
Global
+3
Bandai Namco
Previous
1
…
9
10
11
…
40
Next