Tom Clancy's Splinter Cell
3 documents in the library are about Tom Clancy's Splinter Cell, from writers such as Ubisoft, the newest from 2013. Each has a summary and key insights with the page they come from.

Infiltrate terrorists' positions, acquire critical intelligence by any means necessary, execute with extreme prejudice, and exit without a trace! You are Sam Fisher, a highly trained secret operative of the NSA's secret arm: Third Echelon. The world balance is in your hands, as cyber terrorism and international tensions are about to explode into WWIII.
- Released
- Nov 12, 2002
- Developer
- Ubisoft Montreal
- Publisher
- Ubi Soft Entertainment
- Genres
- Shooter, Tactical
- Platforms
- Xbox, PC (Microsoft Windows), Mac, PlayStation 2
- Links
- Wikipedia
Game data from IGDB.com
Documents about Tom Clancy's Splinter Cell
Ubisoft Reports First-Quarter 2013-14 Sales
Ubisoft’s first-quarter sales for the 2013-14 fiscal year totaled €76 million, representing a 42.2% decline compared to the same period in the previous year.
- Ubisoft reported Q1 2013-14 sales of €76 million, a 42.2% year-over-year decline primarily due to the lack of a major title launch compared to the previous year's Ghost Recon Future Soldier.
- Despite the revenue drop, the company exceeded its initial Q1 target of €70 million, supported by a 56% increase in back-catalog sales to €60 million and a 27% rise in digital revenue to €34 million.
- Management reaffirmed full-year 2013-14 guidance, projecting total sales between €1,420 million and €1,450 million and non-IFRS operating income between €110 million and €125 million.
Ubisoft Update on Third Fiscal Quarter Performance and Annual Targets
Ubisoft has issued a downward revision of its financial targets for the 2009-10 fiscal year, citing significant market shifts and internal product delays.
- Ubisoft lowered its fiscal year 2009-10 sales forecast from €1,040 million to €860 million, projecting a €50 million operating loss instead of the previously anticipated €70 million profit.
- A 50% decline in casual segment sales, driven by a contraction in the Nintendo DS market, resulted in a €160 million revenue shortfall.
- The company is shifting development resources away from the casual segment to focus on high-end franchises for Xbox 360 and PlayStation 3.
Ubisoft Annual Report 2003
Ubisoft’s fiscal year ending March 31, 2003, marked a pivotal transition toward profitability and structural maturity.