Silent Hill 3
Game
Documents about Silent Hill 3
Whitepaper7 pages
Building and Reconstructing Character: A Case Study of Silent Hill 3
This paper, by Petri Lankoski of the University of Tampere, examines how the player character Heather is constructed in Silent Hill 3, a 2003 survival horror game.
- Predefined functions such as cutscene dialogue and written monologue are the primary means by which Heather's nature is revealed in Silent Hill 3, while goals play only a minor role.
- Possible and impossible actions frequently reinforce the characterization conveyed by predefined functions, operating through the game's control design.
- The opening user guide, the playable nightmare sequence, and the first cutscenes are especially important for setting the player's interpretive expectations of the character.
DiGRAJan 2005