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Mafia II

Game2 documents

2 documents in the library are about Mafia II, from writers such as Take-Two Interactive, the newest from 2011. Each has a summary and key insights with the page they come from.

Mafia II cover

Mafia II is a third-person action-adventure game set in the fictional American city of Empire Bay between 1945 and 1951. Players control Vito Scaletta through a story-driven campaign involving organized crime, navigating an open world on foot or by vehicle. Gameplay combines shooting, driving, and limited melee combat, with a wanted system that escalates law enforcement response based on criminal activity. The game features era-appropriate vehicles, licensed period music across multiple radio stations, and a cover-based combat system.

Released
Aug 24, 2010
Developers
2K Czech, Massive Bear Studios
Publishers
2K Games, Take-Two Interactive
Genres
Shooter, Racing, Adventure
Platforms
PlayStation 3, PC (Microsoft Windows), Xbox 360

Game data from IGDB.com

Documents about Mafia II

Financial report1 page

Take-Two Interactive Form 10-Q: Q2 FY2012

Take-Two Interactive’s financial performance for the second quarter of fiscal year 2012 reflects a period of transition characterized by a strategic focus on core publishing operations under the Rockstar Games and 2K labels.

  • Net revenue for the three months ended September 30, 2011, decreased by $137.9 million compared to the prior year, primarily driven by the absence of major 2010 releases like Red Dead Redemption, Mafia II, and Sid Meier's Civilization V.
  • Take-Two remains heavily dependent on the console market, with Sony, Microsoft, and Nintendo platforms accounting for 90.4% of net revenue for the six months ended September 30, 2011.
  • The company maintains a strategy of focusing on a select number of high-quality titles and internal development to build long-term franchises, while mitigating the impact of used game sales through the release of downloadable content.
Take-Two InteractiveNov 2011
Financial report1 page

Take-Two Interactive Form 10-Q: Q3 2011

Take-Two Interactive’s financial position for the period ending December 31, 2010, reflects a strategic pivot toward core publishing operations following the divestiture of the Jack of all Games distribution business.

  • Take-Two maintained a $140 million credit facility expiring July 3, 2012, with no outstanding borrowings as of December 31, 2010.
  • Selling and marketing expenses decreased by $14.1 million for the three months ended December 31, 2010, compared to the prior year, primarily due to lower advertising spend following the October 2009 launch of Borderlands.
  • General and administrative expenses fell by $2.9 million for the three months ended December 31, 2010, driven by reduced professional fees, lower settlement costs, and corporate cost-cutting initiatives.
Take-Two InteractiveFeb 2011

Writers

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