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Last Light

GameBy Team Corn Field

2 documents in the library are about Last Light, from writers such as Naavik and SocialPeta. Each has a summary and key insights with the page they come from.

Documents
2
newest 24 Sep 2026
Steam revenue
$71K
estimate, to date
Sold on Steam
5,700
units

Connections

The documents about Last Light on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$71K
Units sold
5,700
Price
$15.99
Positive reviews
83%
of 190 reviews
Peak players
48
at the same time
Followers
1,409
Revenue by year
YearShare of the best yearRevenueUnits
2021$48K3,810
2022$14K1,200
2023$5K360
2024$2K180
2025$2K150
2026 so far$00

On Steam since Aug 25, 2021 · Developer Team Corn Field · Publisher HIKE Inc.Steam store page

Documents about Last Light

Cover of Top Mobile Game Ad Creatives and Advertising Trends in August 2026
Article

Top Mobile Game Ad Creatives and Advertising Trends in August 2026

The analysis of global mobile game advertising in August 2026 identifies key trends in user acquisition strategies, creative formats, and market scaling.

  • Bingchuan Network's 'Last Light' scaled rapidly in August 2026 using a 'sub-gameplay' strategy, deploying 17,000 de-duplicated Android creatives featuring 'unscrew bolts' puzzles and AI-generated characters.
  • ByteDance's Nuverse launched 'Plants on Fire: Clash & Defend' with a massive UA push, reaching 7,700 de-duplicated iOS creatives and peaking at nearly 4,400 daily ads around its late-August launch.
  • Tencent’s 'Gangstar Mirage City' achieved significant early traction, securing approximately 11.7 million Google Play downloads in August to reach the No. 8 spot on the global download chart.
SocialPetaSep 2026
Cover of H1 2026: 4X Strategy’s UA Reckoning
Article

H1 2026: 4X Strategy’s UA Reckoning

The 4X strategy subgenre faced a significant period of contraction during the first half of 2026, characterized by a 12% decline in downloads and a 10% drop in revenue.

  • The 4X Strategy subgenre experienced a modest +5% YoY download growth in H1 2026, driven primarily by new titles launched in the last two years, which contributed +112M downloads.
  • While 4X Strategy saw a +$193M YoY increase in IAP revenue for H1 2026, this was the net result of newer titles adding +$620M while older, established incumbents lost -$425M in revenue.
  • Market leaders are struggling with UA efficiency; Last War: Survival saw a -17% (-$135M) YoY revenue decline in H1 2026, while Whiteout Survival maintained growth (+2% QoQ) by prioritizing ARPDAU improvements over new user acquisition.
NaavikAug 2026