
Kazuma Kaneko's Tsukuyomi
GameBy COLOPL, Inc. · Released Apr 23, 2026
Ancient myths awaken in a modern-day Babel. A tactical deck-building tower dungeon RPG from the legendary Demon Artist, Kazuma Kaneko.
Connections
Each row is a game or company named alongside Kazuma Kaneko's Tsukuyomi, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Apr 23, 2026
- Developer
- COLOPL, Inc.
- Genres
- Role-playing (RPG), Strategy, Card & Board Game
- Platforms
- PC (Microsoft Windows), Nintendo Switch
- Links
- Official site
Game data from IGDB.com
Documents about Kazuma Kaneko's Tsukuyomi
Financial Results Presentation: 2Q FY Sep. 2026
COLOPL’s financial results for the second quarter of the fiscal year ending September 30, 2026, reflect a period of transition characterized by a significant year-over-year decline in consolidated revenue, primarily driven by the absence of major investment exits that bolstered the prior-year period.
- COLOPL reported a 39.1% year-over-year decline in consolidated sales to 5.3 billion yen and a 71.1% drop in operating profit to 0.6 billion yen for 2Q FY 2026.
- The Entertainment segment achieved a 49% increase in operating profit to 0.7 billion yen, driven by disciplined cost management and reduced advertising spend.
- The Investment and Development business saw sales plummet 90.9% to 0.1 billion yen, resulting in an operating loss of 0.09 billion yen due to the absence of major divestments seen in the prior year.
Financial Results Presentation: 1Q FY Sep.2026
The presentation outlines COLOPL’s first-quarter results for the fiscal year ending September 30, 2026, highlighting a mixed performance across its entertainment and investment segments.
- COLOPL reported consolidated sales of 4.7 billion yen for 1Q FY2026, a 10.2% year-over-year decline, with an operating loss of 80 million yen.
- Net profit rose 279% to 170 million yen, while ordinary profit surged 752% to 480 million yen, primarily due to foreign-exchange gains and reduced advertising expenditures.
- The core entertainment segment generated 4.6 billion yen in sales—a 10.6% decline—though the segment's operating loss narrowed compared to the same period last year.
1Q FY Sep. 2026 Financial Results Presentation
COLOPL's first-quarter results for fiscal year ending September 2026 show a company in a prolonged revenue contraction that is nonetheless stabilizing its bottom line through cost control while pursuing a long-term global ambition.
- COLOPL returned to profitability in 1Q FY2026 with an ordinary profit of 0.4 billion yen, despite a 10.2% year-on-year decline in net sales to 4.7 billion yen.
- The company’s mobile segment is experiencing a significant contraction, with Quarterly Active Users falling to 400,000 from a 2022 peak of 575,000 and ARPU dropping from 862 JPY to 680 JPY.
- Profitability recovery was driven primarily by aggressive reductions in advertising expenditures, supported by a strong financial foundation with a 91.7% equity ratio.
Companies behind it
As the documents state it.
