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Bury me, my Love

Game

2 documents in the library are about Bury me, my Love, from writers such as DiGRA. Each has a summary and key insights with the page they come from.

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2
newest 16 Jun 2026

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Documents about Bury me, my Love

Cover of Let's Play the 'Refugee Crisis': A Postcolonial Deconstruction of the Refugee in Post-2015 European Videogames
Article

Let's Play the 'Refugee Crisis': A Postcolonial Deconstruction of the Refugee in Post-2015 European Videogames

This extended abstract offers a postcolonial critique of European videogames about refugees produced after 2015, a period shaped by the so-called "refugee crisis" and the growing influence of far-right ideology across Europe.

  • The paper argues that post-2015 European refugee-themed games take two contrasting approaches: independent 'empathy machine' titles (e.g., Bury Me, My Love, Path Out, Salaam) that aim to rehumanize refugees, and mainstream AAA titles (e.g., The Witcher III, the Horizon series, Baldur's Gate 3) that treat refugees in a less overt, depoliticized way.
  • Its central claim is that both approaches reify the refugee as a passive morality object, whether as a figure for European altruistic redemption or as a vehicle for increasingly fascist fantasies of control.
  • The author contends that even empathy-driven games reproduce colonial logics of heroic Western intervention and Orientalist assumptions about the Western gaze's right to observe distant suffering.
DiGRAJun 2026
Cover of Close-Playing War Trauma: The Tension Between Agency and Inevitability in My Child Lebensborn and Bury Me, My Love
Article

Close-Playing War Trauma: The Tension Between Agency and Inevitability in My Child Lebensborn and Bury Me, My Love

This study offers a formalist comparative reading of two narrative games about war trauma and displacement, My Child Lebensborn and Bury Me, My Love, arguing that their structural design choices shape how players emotionally and ethically engage with suffering.

  • The study argues that form is central, not incidental, to how war trauma is conveyed in games, using Russian Formalism and a close-playing methodology to compare My Child Lebensborn and Bury Me, My Love.
  • The core analytical lens is the tension between agency and inevitability: players make localized, moment-to-moment choices while being denied control over the broader trajectory of suffering.
  • My Child Lebensborn casts the player as a blank-slate identity that invites self-projection into a historical setting, using quantified care mechanics and a fixed narrative arc.
DiGRAJun 2026