Market (Mobile)·Updated Mar 17, 2026 by TikTok
Whitepaper · January 1, 2021
Published by TikTok
Mobile gaming has emerged as the primary driver of the global games market, generating $93.2 billion in 2021 and accounting for over half of total industry revenue. This segment is projected to reach $116.1 billion by 2024, fueled by expansion in emerging markets and the integration of social metaverse experiences. Within this landscape, short-video platforms have become essential hubs for player engagement, with nearly half of mobile gamers across thirteen key global markets utilizing these platforms to discover and share content. Users on these platforms represent a high-value demographic that outperforms the average gamer in nearly every engagement metric. These players install 50% more games, spend 36% more time playing weekly, and engage with a significantly broader variety of genres. Their behavior is characterized by a high propensity for spending, particularly on progression-based purchases and in-game add-ons. This audience acts as a community of evangelists, twice as likely as non-users to discover new titles through social video content and subscription services, making them a critical target for strategy and MOBA developers. Geographic analysis reveals distinct regional preferences in art styles and mechanics. While realistic aesthetics maintain global dominance, Asian markets show a unique affinity for anime and "cute" art styles, alongside a higher tolerance for randomized reward systems like gacha. Conversely, Western markets in the United States and United Kingdom lean toward puzzle and casual titles with cartoonish aesthetics. Despite these regional differences, fantasy remains the most popular setting worldwide. Across all territories, the consistent introduction of new content and technical stability are the most effective levers for re-engaging lapsed players and maintaining long-term retention.
Introduction & Methodology Mobile Gaming Industry Trends Who’s Playing? Advertising on TikTok Genre Deep Dive Contents 3 8 16 25 31
4 Mobile is the world’s biggest and fastest- growing game platform, by both player numbers and revenues. According to Newzoo’s Global Games Market Report, mobile generated revenues of $93.2 billion in 2021 (+7.3% year on year). It accounts for more than half of the global games market, meaning mobile game revenues exceed console and PC combined. We forecast that mobile’s revenue growth will reach $116.1 billion by 2024, continuing to outpace growth on PC and console*. Mobile is clearly a huge opportunity for all companies involved with gaming. To that end, TikTok For Business has partnered with Newzoo to explore this opportunity. We are proud to present this insightful report, which aims to help mobile game advertisers understand how to build, grow, and monetize their games. Gamers have always been a highly engaged community, happily sharing recommendations, opinions, tips and tricks, and video content for as long as it’s been possible to do so. TikTok’s offer to advertisers is unique, supporting creative and organic campaigns that facilitate global collaborations between brands, creators, and people who play games. TikTok makes sharing this content easier, making it a platform packed with potential—the new destination for global gamers as well as advertisers. * This is for a number of reasons, for example the impact of COVID-19 and its influence on AAA console development (which often requires considerable cross-team collaborations and high production values) as well as the appearance of higher quality mobile titles created by smaller, more agile teams and a continuation of the trend for browser players to shift to mobile. Introduction $93.2Bn Global mobile game revenues in 2021 Source: Newzoo Global Games Market Report 49% of mobile gamers use TikTok Based on an aggregate of 13 countries Details on the next page
55 Users Non- users 420 423 424 423 541 283 588 234 537 285 416 421 421 427 417 424 402 420 493 330 525 298 596 225 421 406 Most of the content in this report is based on a TikTok For Business-sponsored online survey conducted by Newzoo in September and October 2021. The research was widespread in scope and included 10,800 completed questionnaires from gamers in 13 countries and regions. These markets are dominating mobile gaming or growing and are top destinations for advertisers looking to promote their games globally. Every respondent plays mobile games and is between the ages of 18 and 50. Roughly half of the sample in each market are TikTok users, meaning we can compare mobile gamers who use TikTok with those who do not. In markets where more than half of respondents use TikTok*, we did not adjust the sample. However, we oversampled in markets where less than half of respondents use TikTok. We representatively boosted these samples using quotas on age and gender. Then, we weighted the sample using our Consumer Insights data on mobile gamers in the global online population, helping us provide a representative overview of this audience. Finally, our expert games consultants and market analysts provided context to the data in this report, providing thought leadership for those looking to reach TikTok’s unique mobile gamer audience. Survey Sample: Research Methodology * These are: Thailand, Vietnam, Indonesia, France, Russia, Turkey, Saudi Arabia, and Brazil. Exact numbers can be found in the opening sections of the report. JPN KOR THA VNM IDN BRA RUS SAU TUR U.S. DEU U.K. FRA
66 Gaming connects billions of people all over the world The games market has grown tremendously over the last decade with three billion gamers across the world in 2021. As early believers (and examiners!) of gaming’s growth, we at Newzoo have loved seeing games empower people, engaging and connecting fans from all corners of the globe. I’m excited to finally unveil the insights from our joint research with TikTok For Business to the world. The findings in this report underline our shared vision for the future of games and media, where playing, creating, socializing, and viewing are united under one single experience. TikTok, a destination for global gamers TikTok is where gaming and culture collide. People come to TikTok to discover moments and movements that shape gaming culture today. TikTok is a platform where creators and brands can be their true selves, and it's inspiring to see how our community supports each other and makes genuine connections through shared interests. We’re excited to continue building a place where brands of all sizes can share in these moments of joy and connection with the TikTok community. Leaders’ Talk Peter Warman Co-founder & CEO Newzoo Blake Chandlee President Global Business Solutions TikTok Win gamers with TikTok For Business We've witnessed the positive impact that creativity and storytelling from gaming brands brings to the TikTok community and the experience of our platform. The whitepaper, in collaboration with Newzoo, shares deep insights into an ever-growing and active TikTok gaming community. We're thrilled to welcome and continue working with gaming brands large and small to help them build their brands and meaningfully connect with their community. Steven Zhang Head of China Outbound Business Global Business Solutions TikTok
7 Mobile is the biggest and fastest-growing game platform Mobile games accounted for 52% of 2021’s global games market revenues and is expected to grow at +11.2% CAGR from 2019 to 2024. Summary TikTok is a new frontier for mobile game publishers and advertisers Watching, creating, and engaging with game content is on the rise Gaming enthusiasts spent 5 times more hours watching and almost 4 times more hours creating top gaming content on TikTok from Q1 2020 to Q1 2021. Reach engaged mobile gamers on TikTok TikTok mobile gamers play 36% longer than those that are not on TikTok. They also install 50% more games and are over 40% more likely to pay for both games and add-ons. Target hard-to-reach and more diverse players In most regions, TikTok is a viable place to reach a wider diversity of players, especially compared to other platforms. Build your game with TikTok’s community TikTok’s mobile gamers are passionate: they are 50% more likely to recommend games to friends and 70% more likely to discuss games on social media. If they like your game, they will spread the word. Drive action in marketing campaigns Nearly 70% of mobile gamers on TikTok say the platform is a great way for developers to get their attention. The same share says they are likely to actively follow campaigns on TikTok.
9 1 2 3 6 4 5 The mobile gaming market continues to outpace PC and console as the biggest and fastest-growing gaming platform. In 2021, 52% of global game revenues came from mobile. APAC is the largest mobile game region by revenues. Mobile gamers from the APAC region contributed 64% of global mobile game revenues in 2021. Chinese game developers are continuing to seek (and find) international success. In 2021, Chinese game developers made a total of $18.0 billion in revenues in the international market. The rising metaverse trend sees games increasingly growing into social experiences. The sharpened focus on social experience means that the community will have a much larger role in game development and operation. Content creation inside and outside of the gaming world is the new norm for game-related engagement. Global viewership hours for TikTok’s top 100 most popular gaming topics grew +533% from Q1 2020 to Q1 2021. With its 1 billion monthly users, TikTok has become a new hub for brands, creators, and consumers rallying around passionate gaming communities at scale. Key Takeaways
Mobile gaming represents the largest and fastest-growing segment of the global entertainment industry, generating $93.2 billion in 2021 with a projected trajectory toward $126.1 billion by 2024. Within this landscape, a distinct synergy has emerged between mobile gaming and social media platforms, particularly TikTok, where nearly half of all mobile gamers are active. These users demonstrate significantly higher value than non-users, installing 50% more games, playing 36% longer, and showing a 66% higher likelihood of making in-game purchases. This demographic functions as a highly social and evangelical audience that consumes an average of seven different genres and responds more favorably to innovative advertising formats like sponsored livestreams and user-generated content. Global player behavior reveals a consistent preference for realistic art styles and fantasy or mystery settings, though regional nuances remain critical for market penetration. While Southeast Asian markets are dominated by MOBA titles, Japanese and South Korean audiences show a marked preference for immersive RPGs and Puzzle RPGs. Across all regions, the primary motivation for gameplay is relaxation or passing time, yet monetization is driven by progression-based incentives, such as the desire to unlock content or bypass difficult levels. This suggests that while the initial draw of a game is often casual, long-term financial viability depends on structured advancement and consistent content updates. Retention and re-engagement strategies must address the primary drivers of player churn, which are identified as technical bugs and slow leveling speeds. Conversely, the introduction of new missions, story-driven updates, and technical optimizations are the most effective methods for reclaiming lapsed players. To maximize impact, advertisers and developers should prioritize action-packed, narrative-driven creative content that leverages the social metaverse. By focusing on regional aesthetic preferences—such as "cute" or anime styles in Asia versus cartoonish realism in Western markets—and addressing the specific progression needs of players, stakeholders can better navigate the increasingly competitive global mobile gaming ecosystem.
Asia represents the world’s most significant mobile gaming hub, housing over half of the global player base and generating the majority of the industry's mobile revenue. The primary objective of this analysis is to examine the distinct player preferences, cultural influences, and market regulations across five key regions: China, Japan, South Korea, India, and Southeast Asia. By evaluating top-grossing titles and genre shifts through the first half of 2020, the findings illustrate a broader regional transition from casual play toward complex, competitive, and socially-driven experiences. China remains the largest market, characterized by the successful migration of PC intellectual properties to mobile and a regulatory environment that necessitates domestic partnerships. In contrast, Japan’s market is defined by a deep-rooted console history and the pervasive influence of anime and manga aesthetics, with RPGs accounting for nearly half of its mobile revenue. South Korea leverages its robust 5G infrastructure and "PC bang" culture to sustain a market dominated by high-fidelity MMORPGs. Meanwhile, India and Southeast Asia emerge as high-growth regions where young populations and increasing smartphone accessibility are fueling a massive surge in mobile esports and battle royale titles. The data reveals that localization involves more than translation; it requires integrating local folklore, respecting religious customs, and optimizing for hardware constraints. For instance, "lite" versions of games are essential for market penetration in India, while community-centric features are vital for success in Southeast Asia. Across all regions, the rise of mobile esports is a dominant trend, with competitive titles increasingly displacing traditional genres in the top-grossing charts. The methodology utilizes data from Niko Partners, incorporating market models, five-year forecasts, and qualitative surveys from a panel of millions of consumers across Asia. The analysis covers the period from 2016 through June 2020, drawing on data from retailers, app markets, and interviews with industry executives to provide a comprehensive view of the mobile landscape.
Asia has established itself as the epicenter of the global gaming industry, driven by a mobile-first population exceeding 1.5 billion players. The region’s market is characterized by the dominance of free-to-play models, which account for nearly 99% of mobile revenue and all top-grossing titles. While China and Japan lead in total revenue, Japan maintains the highest value per user with an average revenue per download of $12.84. Growth is increasingly fueled by the female demographic, which expanded to 500 million players by 2019 and contributes nearly 40% of total mobile gaming revenue. This shift necessitates more inclusive storylines and diverse development teams to capture a demographic that is currently outgrowing its male counterpart. The competitive landscape is defined by the rapid ascent of mobile esports, with Asia generating 68% of the sector's global revenue. Southeast Asia, in particular, has seen a 244% increase in tournament prize pools, signaling a transition from casual play toward complex, competitive genres like MOBAs and Battle Royales. Despite high interest, a significant gap remains between esports viewership and active participation, representing a massive untapped opportunity for developers. Success in these markets requires sophisticated monetization strategies, such as hybrid models combining gacha mechanics, battle passes, and rewarded video ads to accommodate varying income levels across the territory. Navigating the Asian market demands deep localization that extends beyond language to include cultural customs, religious sensitivities, and technical optimization for diverse hardware. While Japan and South Korea remain dominated by local developers and legacy RPG franchises, India and Southeast Asia offer high-growth potential for international titles that provide "lite" versions for accessible play. To achieve long-term engagement, developers must leverage local influencers and community-driven gameplay, ensuring that titles resonate with the specific pop culture trends and infrastructure capabilities of each unique sub-region.
The analysis establishes that genre is the primary driver of mobile‑game discovery, influencing 49 % of players across nine major markets and outweighing recommendations and advertising. Within this framework, strategy titles deliver the highest lifetime value and revenue per install, a result of dense monetisation layers such as consumable boosts, speed‑ups, loot‑box bundles and limited‑time offers. Player motivations and churn factors differ markedly by genre and region: Japanese action‑RPG/MMORPG users play chiefly for stress relief (47 %) and item collection (37 %), while boredom, repetitiveness and aggressive monetisation trigger attrition, mirroring the experience of over a third of Korean RPG players who abandon games due to pushy in‑app purchases. Puzzle gamers are predominantly female (≈ 70 %) and older (≈ 60 % aged 35 +), favor short solo sessions, and seek stress relief and time‑killing. A pronounced mismatch exists between their expectations—learning, accomplishment and unique experiences—and current offerings, with only 17‑32 % feeling satisfied, leading to churn driven by boredom, slow progress and intrusive ads. Successful titles mitigate this through frequent live events, special‑event currencies and diverse level‑goal designs, while modest social engagement (20‑30 %) still influences retention. Notably, more than 80 % of U.S. puzzle players and roughly 68 % of Japanese players would return after a 30‑day hiatus if informed of new content, and 30‑36 % cite such updates as a decisive factor. Hyper‑casual audiences in the United States, United Kingdom and South Korea also demonstrate high receptivity to developer communication, exceeding 80 %. A comprehensive catalogue of core gameplay and monetisation mechanics—battle‑passes, consumable boosts, crafting, limited‑time bundles, VIP tiers, loot‑boxes