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How To Market A Game
The game combined NHL 94-style gameplay with Slay the Spire-like depth, appealing to a specific audience looking for a roguelike sports experience.
The indie sports title Tape To Tape serves as a case study for how a small development team can achieve significant commercial success on Steam by identifying and filling a specific market void. Developed by Excellent Rectangle over 2.5 years, the game—a roguelike-infused hockey title inspired by the classic NHL 94—generated over $635,000 in gross revenue within its first eight days of release in May 2023. Despite launching during a period of high-profile AAA releases and possessing a modest initial social media following, the game sold 34,020 units in its first week, proving that targeted genre appeal and deep gameplay mechanics can overcome traditional marketing hurdles.
The project’s success is attributed to a combination of strategic community engagement and iterative development. The team utilized a long-term "Coming Soon" campaign, a successful Kickstarter, and active participation in regional festivals like "Games From Quebec" to build momentum. Crucially, the developers prioritized player feedback, refining their demo based on playtime data and user requests for better control schemes and roguelike depth. This focus on "deep" gameplay—a requirement for the Steam audience—allowed the game to secure a coveted Steam Popup feature, which Valve granted only after observing strong conversion rates and positive player reception shortly after launch.
The methodology highlights the importance of streamer support and data-driven design. While paid advertising yielded limited returns, organic interest from high-profile streamers who returned to the game multiple times provided the necessary visibility to sustain sales momentum. The team’s ability to balance the nostalgic, fast-paced feel of a classic sports title with the complex, replayable systems of a modern roguelike effectively addressed a long-standing gap in the market. Ultimately, the experience demonstrates that Steam remains a platform where niche, high-quality titles can thrive if developers focus on mechanical depth, community-led iteration, and the creation of a "spiritual successor" to beloved but abandoned gaming experiences.
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