Updated Jun 1, 2026 by Starbreeze Entertainment
Financial · February 18, 2026
Published by Starbreeze Entertainment
CEO's message | Net sales and earnings | Other financial information | Financial reports | Other information CEO's message | Net sales and earnings | Other financial information | Financial reports | Other information Fourth quarter 2025 Significant events during and after the quarter • Net sales amounted to SEK 41.1 million (46.4).
CEO's message | Net sales and earnings | Other financial information | Financial reports | Other information OIANDNLLLL .5 ENTERTAINMENT Q4 Interim Report October - December 2025 October - December 2025
CEO's message | Net sales and earnings | Other financial information | Financial reports | Other information OIANDNLLLL Fourth quarter 2025 Significant events during and after the quarter • Net sales amounted to SEK 41.1 million (46.4). • On December 2, Skills 2.0 for PAYDAY™3 was released as a free update for PAYDAY 2 accounted for SEK 14.8 million (10.3). PC and console. Read more here. PAYDAY 3 accounted for SEK 8.0 million (14.7). Third-party publishing accounted for SEK 0.6 million (15.4). • On January 13, Shopping Spree was launched, a new DLC heist for PAYDAY Work-for-hire accounted for SEK 17.3 million (5,0) 3. In connection with the launch, a free update was also released to all • EBITDA* amounted to SEK -12.0 million (19.7). players with improvements to the gameplay experience and more • Cash flow from operating activities amounted to SEK -3.4 comprehensive bug fixes.Read more here . million (-0.3). • Depreciation, amortization and impairment amounted to SEK 49.9 million (190.2). • Profit/loss before taxes amounted to SEK -61.9 million (-167.6). • Basic and diluted earnings per share amounted to -0.04 SEK (-0.11). Full-year 2025 pT#B#?nrCA@s"DB?mCA • Net sales amounted to SEK 221.0 million (185.9). PAYDAY 2 accounted for SEK 50.1 million (41.8). !"#A%CDEF"G +I+J +I+K +I+J +I+K PAYDAY 3 accounted for SEK 76.5 million (82.9). (47.7). G"!/ 0K 0K N23QR"S N23QR"S Third-party publishing accounted for SEK 15.4 million Work-for-hire accounted for SEK 74.4 million (6,3) • EBITDA* amounted to SEK 29.0 million (97.6). !"#ABCD"B EF*FHH EI*-K/ HH/*MNH FNK*NKF • Cash flow from operating activities amounted to SEK 45.8 2P45ST8 9FF*MK/ FM*I:/ HN*MMN M:*IEE
"S N23QR"S Third-party publishing accounted for SEK 15.4 million Work-for-hire accounted for SEK 74.4 million (6,3) • EBITDA* amounted to SEK 29.0 million (97.6). !"#ABCD"B EF*FHH EI*-K/ HH/*MNH FNK*NKF • Cash flow from operating activities amounted to SEK 45.8 2P45ST8 9FF*MK/ FM*I:/ HN*MMN M:*IEE • million (64.9). ;<=>?#A@9D=BBAAB">=<"A#CC 9IF*NNF 9FI:*KMM 9E/H*IKM 9-F:*II: Depreciation, amortization and impairment amounted to SEK 2C<a?abBAc"<ABdC<"*Ae2f 9/g/E 9/gFF 9/gHK 9/gHH 429.9 million (417.4), of which impairment of the Baxter hCBdA>D=iA><=MA=c"<C#?=aB 9-*E/E 9-/- EK*N-H IE*N:/ • project amounted to SEK 261.9 million. !"#ABCD"BAc"<A"McD=k"" HNN HEK F*-MM 983 Profit/loss before taxes amounted to SEK -402.7 million • (-317.7). 8l=<Am">?a?#?=aBA=>Ac"<>=<MCan"AM"CBo<"B*AB""AcCb"AHE Basic and diluted earnings per share amounted to -0.25 SEK (-0.22). • Cash and cash equivalents amounted to SEK 102.6 million (191.9). Report October - December 2025
Table of contents 01 CEO’s message 02 Net sales and earnings 03 Other financial information 04 Financial reports 05 Other information
CEO's message | Net sales and earnings | Other financial information | Financial reports | Other information CEO’s message Delivering with Focus, Building Momentum Across the PAYDAY IP The fourth quarter of 2025 marked a period of steady execution for Starbreeze. Our priority has been to stabilize the business, deliver on our commitments, and lay a solid foundation for sustainable growth. for the year amounted to SEK 45.8 focus on replayability, alongside million, highlighting the resilience of additional quality-of-life the core business. Cash at year-end improvements. Together, these totaled SEK 102.6 million, with no releases represent tangible progress interest-bearing debt. in improving the PAYDAY 3 experience. PAYDAY FRANCHISE Strengthening trust with players and FINANCIAL PERFORMANCE During the quarter, the PAYDAY 3 team In the fourth quarter, net revenue established a stable monthly amounted to SEK 41.1 million, cadence for updates, a key milestone compared to SEK 46.4 million in the in our transition toward a more same period last year. The PAYDAY consistent live-engagement model. franchise contributed SEK 22.8 million, The release of Skills 2.0 marked a while work-for-hire accounted for SEK meaningful step forward, directly 17.3 million. addressing long-standing player the community is a long-term effort, and the team remains focused on consistent delivery. PAYDAY 2 continues to perform well and exceed expectations during the seasonal sales period. Through our exclusive partnership with an external development team, the game remains actively supported with
layer the community is a long-term effort, and the team remains focused on consistent delivery. PAYDAY 2 continues to perform well and exceed expectations during the seasonal sales period. Through our exclusive partnership with an external development team, the game remains actively supported with While net revenue for the fourth feedback and enabling deeper, more both updates and new content. This quarter declined year-on-year, full impactful build customization. This allows PAYDAY 2 to continue delivering year net revenue increased to SEK work will continue, with ongoing strong value for its dedicated player 221.0 million, up from SEK 185.9 million tuning and improvements based on base, while our internal teams remain in the previous year. PAYDAY remained both player input and our long-term fully focused on the future of PAYDAY the primary driver, with PAYDAY 2 vision for the game. 3 and the broader franchise. showing strong growth and PAYDAY 3 Shortly after year-end, we launched maintaining a stable level with clear the Shopping Spree Heist, introducing potential ahead. Operating cash flow new gameplay scenarios with a strong
GAME PORTFOLIO GAME PORTFOLIO GAME PORTFOLIO INTRODUCTION GAMING MARKET GAME PORTFOLIO TO COFFEE STAIN DYNAMICS AND STUDIOS FINANCIAL GROWTH CONCLUSION PROFILE AVENUES AND Q&A AVENUES AVENUES AND Q&A SØREN LUNDGAARD MARCUS DAWSON MATT KENNEY ERIK SUNNERDAHL CEO & CO-FOUNDER CEO STUDIO MANAGER CFO GHOST SHIP TUXEDO LABS COFFEE STAIN GÖTEBORG COFFEE STAIN “ Small Teams ...
February 10, 2026 Remedy Entertainment Plc Remedy Entertainment Plc | Stock exchange release | February 10, 2026, at 09:00 Remedy Entertainment Plc | Financial Statements Release 2025 Remedy revealed its highly anticipated sequel: CONTROL Positive operating profit in Q4. Full year revenue and EBITDA increased driven by rising game sales and royalties.
LESS OPTIMISTIC 221% 15% DECLINE 0.0% 10% 5% CHALLENGING UA / 49%31% LESS OPTIMISTIC 2 2% LIMITED IMPLEMENTATION 63% INVESTMENT BANKING TEAM GLOBALLY 10+ YEARS SUPPORTING THE GAMING ECOSYSTEM 100+ TRANSACTIONS , $ 37BN VALUE 17GAMINGTRANSACTIONS <u>$5.8</u> bn TRANSACTIONVALUE GAMING TRANSACTIONS TRANSACTION VALUE Easybrain MTO SuperPlay ∑/ JAGEX RR SABER Sale to ...
The report presents NEOWIZ’s financial performance for the third quarter of 2024, emphasizing revenue composition, expense trends, and strategic initiatives. Overall revenue reached KRW 93.1 billion, marking a 20.7 % year‑over‑year decline yet a 7.0 % quarter‑over‑quarter increase. PC/Console sales fell sharply, down 33.1 % YoY to KRW 36.9 billion, while mobile revenue grew 19.7 % QoQ to KRW 45.7 billion, driven by seasonal events and the launch of “The Legend of Heroes: Gagharv Trilogy.” Non‑gaming income contributed KRW 10.6 billion, up 11.7 % YoY but down 9.2 % QoQ due to reduced advertising earnings from subsidiary TNK FACTORY. Operating expenses totaled KRW 86.7 billion, a 10.9 % YoY reduction but a 5.4 % rise QoQ. Labor costs fell modestly, whereas variable costs rose 14.3 % QoQ because of higher platform commissions on new mobile titles, and marketing outlays increased 26.0 % QoQ to support the trilogy launch. The company recorded an operating profit of KRW 6.5 billion but posted a net loss of KRW 1.4 billion, reflecting elevated financial expenses and a modest decline in other income. Geographically, revenue was split roughly 40 % domestic and 60 % international, with the strongest contributions from Asian and European markets. The quarter’s financial statements cover the period ending November 2024 and are prepared under consolidated K‑IFRS standards. A notable strategic development was the signing of a global publishing agreement with Polish studio Zakazane, aimed at expanding NEOWIZ’s PC/Console portfolio and strengthening narrative‑driven IP. The data set draws from internal accounting records and reflects the company’s consolidated financial position, assets, liabilities, and equity as of the reporting date.